this post was submitted on 23 Apr 2025
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chapotraphouse

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[–] LaGG_3@hexbear.net 8 points 2 weeks ago (5 children)

Archers and Catapults are great because you get an Itano circus every round sicko-blur

[–] Posadas@hexbear.net 10 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Mechwarriors when they turn the corner and find themselves staring down the 10 SRM-6 tube's of a hiding SRM carrier.

sunny-breakdown walter-breakdown shinji-screm no-no-no-wait-wait-wait blob-on-fire bocchi-glitch thurston

[–] Weedian@hexbear.net 4 points 2 weeks ago* (last edited 2 weeks ago)

playing the turn based BattleTech pc game I had a Kintaro with 4 Inferno++ launchers plus a narc and tag as my scout mech, it could shut down or make the pilot panic and eject almost any mech in 1 turn then get I'd get to obliterate it with my LRM boat or sniper with a free called shot.

I also had an LRM 70 Stalker that I would just park behind a mountain and rain down missiles it was great

[–] SmokinStalin@hexbear.net 4 points 2 weeks ago (1 children)

What can carry 10 srm 6 👀? I been running an srm catapult that only uses 4.

[–] Posadas@hexbear.net 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

SRM carriers

60 tons

54 km/h top speed

Tissue paper for "armor"

fixed firing angle because technically it has no turret

Can strip the armor from an assault mech in one salvo while also very likely hiting crits such as the cockpit and ammo bins.

[–] SmokinStalin@hexbear.net 3 points 2 weeks ago

Ohhhhh i was thinking MWO builds.

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