this post was submitted on 23 Jul 2024
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[–] ryannathans@aussie.zone 2 points 1 year ago (2 children)

Meanwhile star citizen with no loading screens once you're in the world

[–] SweetCitrusBuzz@beehaw.org 4 points 1 year ago

Because they have infinite time and money to finish it. They have achieved what many big publishers cannot, they have effectively turned a game into a bank and everyone trusts them and likes them for it.

[–] XeroxCool@lemmy.world 4 points 1 year ago (1 children)

Does it have transition animations or is it actually smooth? Asking from Elite Dangerous where the transition sequences feel pretty immersove to me. Each solar system is an instance with a wormhole jump between. Sublight and FTL have a charge/dropout sequence. The worst is switching between ship/rover/foot where the screen goes black and you hear footsteps. So what does SC do?

[–] ryannathans@aussie.zone 1 points 1 year ago* (last edited 1 year ago) (1 children)

Smooth as heck, flying from space to planet surface. There is quantum travel between distant objects but it's not there to hide anything, you can very quickly travel from a planet to its moons for example (seconds)

[–] ICastFist@programming.dev 2 points 1 year ago (1 children)

So Star Citizen actually does No Man's Sky travel, but better? Interesting.

[–] ryannathans@aussie.zone 1 points 1 year ago

Yeah, it's being reworked slightly atm so the animations will be much cooler but the concept is essentially identical