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Article for those who dont want a video: https://www.gamesradar.com/games/final-fantasy/after-13-years-a-new-version-of-final-fantasy-7-is-replacing-the-current-version-on-steam-and-square-enix-hasnt-explained-whats-different/

Steam: https://steamcommunity.com/games/39140/announcements/detail/514107648813039663

Square Enix has announced a brand-new version of Final Fantasy VII for Steam. This is not a patch. It’s a replacement.

The existing release will be renamed FINAL FANTASY VII 2013 Edition, while a new version becomes the default Steam listing. Existing owners get both versions for free but save files will NOT be compatible between them.

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The prompt for this one might seem wildly unexpected. To start with: Yes, some libraries let people borrow video games. Generally, the easiest system for them is just to buy Switch / Playstation carts/discs for people to borrow and return.

However, many great indie games have never really had the publishing resources to put out physical releases, especially with the Switch's printing expenses. Even those that have, don't always have them widely available. But, it's now common for many libraries to offer DRM-driven, digital services to account for their gaps and failings (and so people don't need to make so many trips in the dead of winter). Hoopla and Kanopy are examples of such services: Content providers can give bulk licenses for media, with an agreed price the library pays (presumably often just per item for infinite borrows)

So to bring back to the original point, if the logistic hurdles were cleared so that a solo dev could take their Steam-only Unity game, and sell it to libraries as well, so that lower-income gamers could run them anywhere, what games do you think could have the best societal impact for people to be able to play? It'd be great to have plenty of mindless, pure-fun games on offer, but I'm also thinking about introspective, social-literacy games that most people wouldn't pay money for just looking at the thumbnail.

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submitted 16 hours ago* (last edited 16 hours ago) by simple@piefed.social to c/games@lemmy.world
 
 

When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you've likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).

Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible.

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wishing this wasn't exclusive

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Today's game is some more Halo. I finally got around to trying some Forge Games (Only 450 Hours in on Steam alone). We got a whole bunch of stuff to try. Like one we got called Jenga. It's a game of infection where the Zombies have Grav-Hammers and try to Fling things at the Humans who are stacked on some floating boxes that can be dislodged.

It's a lot of fun, and there's some sort of satisfying terror of seeing a Warthog whiz past your head:

Halo Reach has some really satisfying physics, which makes this mode all the more fun to play.

We did another mode called Run from Barney. In it you're in an obstacle course with an invincible enemy who's the titular "Barney". Your goal is to make it to the end without being caught.

Despite it's name, it really subverts Halo to me. There's no way to fight back. There's no way to kill the enemy. Your only option is to run. It's almost terrifying in a way to have the power Halo usually gives you ripped away from you all while being chased down by an individual with the name "Barney".

There was also Forklift Sumo. It's pretty straightforward. We just all get in forklifts and try to push each other off. There's not much else to say.

We then did a Gamemode called Michael Myers. This one was really fun and creative. There's one zombie who's Invincible until the last Human is alive. Then you can kill them. In a way it's a satisfying game of Hide and Seek which becomes 1v1 Infection right at the end.

The map that's paired with it is fun too. It's narrow and has tight corridors, so theres nowhere to really hide. Just run and avoid the killer and hope to lose them.

And of course, i couldn't try Custom Games without tackling Griffball. This is a blast, both literally and metaphorically. I think we need more than our usual 6 for this. But besides that it's still great fun. I want to try and find some more courses for it. I think it'd be fun to get some variety.

Playing these was fun, especially since it gave me time to install the next game i want to try playing.

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Reports are inconclusive at the moment. Some users have reported worse performance, others swear that uninstalling mods and/or verifying the game's files has fixed their performance issues.

This is not the first Capcom game to use Enigma.

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I often bemoan the fact that marketing or circumstances surrounding a game have a disproportionate amount of sway on the perception of quality in video games. "Bad" games can be successful and "good" games can be review bombed to hell. With this post I would like to look at why the situation surrounding a game is as important to its perception than its actual quality. I don't think marketing brain washes people into liking games, but rather, it buys benefit of the doubt.

Recently, Highguard released to the dreaded "overwhelmingly negative" review tag on Steam, meaning most people had left a negative review. What interested me was that many of these reviews, even discarding the obvious review bombing ones, were written after fewer than 2 hours. I think this is a big sign that the game did not get benefit of the doubt. The terrible perception of the game from it's failed marketing hadn't afforded it that. So after 2 hours of not having a good time, the game was deemed bad and negative reviews were written.

I had a different approach to Highguard than many of these reviewers. I was actually rooting for it, I like a lot of the previous work of the developers. After 2 hours of play, there were a few things I didn't like at all about the game, but instead of thinking they were bad, I was wondering why these elements were included. There had to be a reason, right? I had to play more to find out. I wasn't necessarily enjoying the game more than most, but by granting the developers the extra benefit of the doubt, I didn't leave a negative review (nor a positive one), and came back the next day to play more. This seems to be a trend as if you only take into account reviews with 2+ hours of play time, Highguard's opinions are "mixed" rather than "overwhelmingly negative".

This is something I've noticed throughout my journey in video games. If I'm invested in a game before I even play it, there's a much greater chance I'll like it. That's exactly the job of marketing and franchises, getting you invested before you even play.

The first time I noticed this was in my early teens, when I pirated a lot of games. I noticed that I tended to like games I bought more than the ones I pirated. The monetary investment pushed me to try harder to like them, while dropping a game that cost me nothing was pretty easy.

This goes in pair with another of my big complaints in video games: tutorials are terrible. On average, the first hour of a video game is sub par. It does take some determination to get through these early parts to get to the good stuff. Without some benefit of the doubt, many good games would be dropped and deemed bad. Wanting to like a game is a really important factor.

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Today’s game is Borderlands The Pre Sequel. I had my friend play this with me again and we had a fun time. Though I can’t say we’ll be playing again any time soon. As 1) It’s absolutely miserable to censor the information to protect his privacy 2) He’s under leveled on our save due to losing all his progress to the cloud, so he has to go play a bit by himself to level up. Mostly the issue is 2.

I feel like I’m struggling a lot more with this too. Maybe it’s just too much Halo changing how I play, maybe it’s my fever addled brain, or maybe I’m just getting old when I’m only around 2 decades old.

I just found myself being knocked down a bunch though and having to fight to revive. Part of me wonders if I’m playing the game wrong. It strikes me as a bit RPG-Like, so maybe I need to grind.

I did settle into a steady play style though with this burst shot rifle and my other one being one that shoots electric bolts. It’s been good so far, even if getting downed is semi common. I think maybe i just need practice.

As mentioned my friend needed to level up more. So we didn’t end up playing more than an hour and a half. It was fun though despite the challenge we faced. Once he catches up I’ll definitely be doing this again (despite my complaints about the challenge of censoring them).

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submitted 1 day ago* (last edited 1 day ago) by mejak@lemmy.world to c/games@lemmy.world
 
 

Little bit of gameplay: https://youtu.be/n5wVavSn3sQ

It's a card collectable strategy game you can play with NPCs. The game is Weirdlands, and the mini game is called Tiny Kreechers. It's planned for the 1.1 patch.

Basically you upgrade your units with special cards, and those units then duke it out. There's no NPC logic yet, I'm still testing out the rules and cards before I commit to that.

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For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that sense of forward motion made failure feel productive. I still remember how ground-breaking this felt the first time I played Rogue Legacy. The game nearly made me look forward to losing, limiting any frustrations I would get from losing. Over time, however, the novelty has worn off. More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.

Having meta progression means that you come back stronger after every run, this completely blurs self-evaluation. You lost but you feel like you played well. Do you just need to unlock more stuff or are you not understanding something? It's really hard to say. How do you improve if you don't know how well you are doing? Losing is the usual way for a game to tell you you are doing badly, but this is thrown out the window in games with a strong meta progression. I personally often end up assuming I just have to grind more, which isn't a great feeling. And then, when I succeed, it doesn't feel rewarding because I know I only succeeded because of the meta progression.

Having this meta progression as a crutch also stops you from engaging deeply with a game's mechanics. Not only can you continue playing badly and win eventually, it is also hard to build fundamentals on what is essentially moving ground. Is 100 damage good? Now maybe, but that might not be true soon enough. I've recently had this problem with Ball x Pit, for example. I didn't engage with any of the stats because they all changed so fast that I didn't see the point.

I'm mostly referring to progression that makes you more powerful. I still very much like sideways unlocks which can serve to ease players into the game or to bring more variety in as the game goes on. I think Megabonk handled this pretty well recently, for example. Does meta progression still feel rewarding to you?

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Game Information

Game Title: Nioh 3

Platforms:

  • PC (Feb 6, 2026)
  • PlayStation 5 (Feb 6, 2026)

Trailer:

Review Aggregator:

OpenCritic - 88 average - 96% recommended - 51 reviews

Critic Reviews

4News.it - Danilo Di Gennaro - Italian - 8.9 / 10

Nioh 3 has proven to be the pinnacle of Team Ninja's franchise. It's a product that retains all the defining characteristics of the series but elevates every aspect to the nth degree. An even more responsive and in-depth combat system is combined with an intriguing storyline, within a new dimension that abandons the linearity of the past in favor of an approach based on the freedom to explore large areas rich in treasures, secrets, and adversaries. Some players may be taken aback (even intimidated) by the vastness of the gameplay possibilities on offer, others may complain about the recycling of some content from previous chapters in the series, and some may be disappointed by a visual presentation that is sometimes less polished than expected. However, in any case, the new Nioh is nothing less than a colossus capable of engulfing players for a gargantuan number of hours of fun and cutthroat combat.


ACG - Jeremy Penter - Buy

"Nioh 3 rises above some occasional bugs and a couple stinker bosses to be an excellent representation of the middle ground between the older more rigid Dark Souls styles of games and the wider Elden Ring. The two class system works well enough and the game has enough systems to keep almost anyone locked into mini maxing for the next 4 months"


AltChar - Denis Haman - 10 / 10

Nioh 3 delivers everything Nioh fans wanted - refined combat, smoother progression, and gorgeous visuals - without sacrificing the brutal challenge that defines the series. This is iterative design at its finest.


Analog Stick Gaming - Jordan Andow - 8.5 / 10

If you haven’t played Nioh before but you enjoy soulslikes and character action games, then this is definitely a game you need to try. Its focus on player choice in approach, combined with more cinematic storytelling than its competition have made it my favourite game in the genre so far.


Atarita - Seyidcem Öztürk - Turkish - 85 / 100

With its deep, enjoyable combat and build variety, Nioh 3 stands out mechanically but falls short in terms of visuals and story.


CGMagazine - Zubi Khan - 7 / 10

Nioh 3 expands on the formula even further than what came before it, taking lessons learned from games like Wo Long: Fallen Dynasty and Rise of the Ronin.


COGconnected - Mark Steighner - 92 / 100

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Capsule Computers - Travis Bruno - 9 / 10

Nioh 3 evolves the series with open‑field exploration, brutal Crucibles, and a fresh Ninja style, delivering a tough but rewarding sequel despite a few lingering flaws.


Cerealkillerz - Gabriel Bogdan - German - 9.1 / 10

Nioh 3 combines all of Team Ninja’s previous ventures into different genres into a comprehensive overall package, offering what is arguably the best gameplay the series has seen so far. The open areas and equipment management may not appeal to every fan of the series, but aside from that, this is one of the studio’s best games to date. We also recommend playing the title in Japanese, due to the poor English voice acting.


Console Creatures - Console Creatures Guest - 9 / 10

Nioh 3 fractures Team Ninja’s formula, pushing players to master brutal Samurai power and lethal Ninja agility in every demanding encounter.


Console-Tribe - Simone Cantini - Italian - 90 / 100

Koei Tecmo’s 2026 is off to a strong start. After the excellent DLC for Dynasty Warriors: Origins, the studio returns with a well‑crafted Nioh 3. Team Ninja’s new soulslike adventure delivers on its early promises, offering a fresh yet faithful reinterpretation of the series. The expanded open‑world structure blends smoothly with the enhanced combat system, long a trademark of the franchise. The new Ninja Mode adds depth and technical nuance, giving even veteran players a fresh combat perspective. Some recycled assets and a frame rate that could use polishing hold it back slightly, but overall Nioh 3 stands as a demanding, passionate, and deeply rewarding soulslike experience.


Digitale Anime - Raouf Belhamra - Arabic - 9.5 / 10

"The pinnacle of the series"
Nioh 3 cements Team Ninja's position as one of the top developers of action fighting games. The wide variety of combat systems, the freedom to create characters, and the semi-open level design give the game a strong identity and a cohesive experience. Despite some minor visual quibbles, the technical performance, depth of mechanics, and battle design make it a high-quality experience aimed at players seeking challenge and precision.


EmuGlx.org - Vladimir Glamočanin - Unknown - 9.5 / 10

When you take everything into account, what you get is a fusion of Team Ninja’s incredible attention to detail and clear love for the Nioh series, seamlessly wrapped - albeit rarely so well - into an open-world structure with an outstanding exploration-reward system. As a result, despite a few questionable design choices, you’re left with an exceptional game that never becomes dull for a single moment.


EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 9 / 10

Nioh 3 is the natural evolution of a franchise that has truly listened to its community. It retains the hardcore essence and complexity we love, while injecting freshness through the new Ninja Style and open-field exploration. Although it isn't technologically flawless in its larger environments and the narrative won't be winning any Oscars, the gameplay at the controls is, quite simply, second to none.


Evilgamerz - Daan Nijboer - Dutch - 8.5 / 10

Nioh 3 is a game that knows exactly who it's aimed at. It's not an accessible action-adventure for a broad audience. This is a brutal, deep experience for players who enjoy dying, learning, and then winning. The combat is rock solid, the progression captivating, and the range of weapons and styles is enormous. There's a lot to do, a lot to discover, and especially a lot to overcome. But it never gets easy. The game demands attention, patience, and dedication. The sheer number of systems, combos, and mechanics can be overwhelming, especially at first. Nioh 3 isn't for everyone. But for those who dare, one of the best action-RPGs of the moment awaits.


GAMES.CH - Benjamin Braun - German - 88%

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GamePro - Samara Summer - German - 83 / 100

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Gameliner - Joey Visser - Dutch - 4.5 / 5

Nioh 3 is a strong addition to the franchise, offering an engaging story, deep combat, and a rewarding open-field design that invites constant exploration, and despite occasionally being too easy and not fully showcasing the PlayStation 5’s graphical potential, it delivers a smooth, immersive action-RPG experience.


Gamer Escape - Eliot Lefebvre - 8 / 10

The game's sheer complexity and overwhelming mass of systems and stuff makes it a bit hard to recommend, and there were definitely times when I was pulling out my hair in frustration in the game or finding myself unclear on how I was supposed to proceed. I feel like a smaller and more balanced game would have likely been an overall better experience. But at the end of the day, Nioh 3 aims big. While I can't say if it's going to satisfy series fans perfectly, this one is definitely earning a thumbs up from me.


Gamer Guides - Echo Apsey - 93 / 100

Nioh 3 feels like the culmination of Team Ninja’s action games since Nioh, offering a delightful new level structure and the most satisfying and flexible gameplay in the series to date.


Gamer Social Club - Fraser Billington - 9 / 10

Team Ninja has done a fantastic job of bringing a demon-ravaged world to life. It’s grim, but not too grim. The Yokai are such an interesting enemy, and I find myself pausing and trying to find which enemy I’m fighting. The Onry? They’re terrifying, and I’m more than ok sneaking around them.


Gamersky - 奕剑者柴王 - Chinese - 9 / 10

Team Ninja clearly understands what fans of the Nioh series are looking for. As a result, Nioh 3 feels like a Warriors Orochi-style entry made specifically for the Nioh franchise.


GamingBolt - Varun Karunakar - 9 / 10

Nioh 3 doesn't settle for iterative improvements. Instead, it pulls together Team Ninja's best mechanics from past entries, folds in welcome touches from its other games, and backs it all up with genuinely strong new additions that feel mechanically sound and consistently engaging.


HCL.hr - Hrvoje Smoljic - Unknown - 80 / 100

More than a sequel, this is a snapshot of Team Ninja learning in real time: a bolder structure and smarter flexibility wrapped around the same razor-tuned combat. The story and presentation still lag behind, but when the rhythm clicks, very few studios hit this kind of action high.


Hey Poor Player - Shane Boyle - 4.5 / 5

In a series where depth has always been prioritise over accessibility, it’s a shame that Team Ninja didn’t go far enough in making the depth itself more approachable, then, as in every other department, be it storytelling, combat, or progression once you make sense of it, Nioh 3 is an incredible experience, worthy of any fan who likes either Soulslikes or Character Action Games. The addition of Open Fields feels like the missing piece of the puzzle that the series was lacking, leading to Nioh 3 feeling like a more complete package than ever before in providing environments to let its top-tier gameplay sing outside of the more linear, scripted levels, while the new Ninja combat style allows for more flexibility and enemy variety than ever before.

Gripes around accessibility aside, Team Ninja can comfortably take a bow, having finally achieved the full potential for this wonderful series with Nioh 3.


Hinsusta - Pascal Kaap - German - 10 / 10

Nioh 3 is not just a sequel, but the consistent further development of an already outstanding series. It is the best action RPG of the year and a true masterpiece of its genre!


INVEN - Kyuman Kim - Korean - 9 / 10

An open field and two distinct battle styles mark Nioh 3’s key changes, blending well with the series’ trademark difficulty. While enemy variety remains limited, it is well suited to test your skills and kick off the year with intensity.


Insider Gaming - Andrew Highton - 10 / 10

I hope this is the moment where Team Ninja is finally acknowledged as not only a driving force in the Soulslike genre, but for its name to be ranked amongst the best. Nioh 3 is an unbelievable game from start to finish and excels in all aspects of game development.


Just Play it - Lamine BENYAHIA - Arabic - 9.5 / 10

Nioh 3 is an unforgettable experience that redefines the series within an enchanting open-world framework. Team Ninja didn’t just continue the legacy. they boldly pushed beyond it, delivering a rich and secret-filled world that carries the soul of the original series while giving it bold new wings.
Here, longtime fans are honored with the depth and substance they expect, while newcomers are warmly welcomed through the gates. If you love soulslikes, Nioh 3 is undoubtedly a journey worth taking.


Loot Level Chill - Mick Fraser - 9 / 10

Nioh 3 moves beautifully with smooth, glowing, brutal combat and a huge array of special abilities to equip and call upon.


Manual dos Games - Nathan Manoel - Portuguese - 9.3 / 10

Despite being a sequel to an already popular franchise, Nioh 3 emerges as a pleasant surprise by delivering extremely refined combat mechanics and very well-developed open maps that invite exploration, making it a must-play experience for action game fans.


PPE.pl - Wojciech Gruszczyk - Polish - 8.5 / 10

NiOh 3 is a classic example of a sequel: highly polished, incredibly satisfying in combat, but not necessarily revolutionary. The dual-style system, fluid attack combinations, and well-designed bosses make every victory genuinely enjoyable. The graphics are solid, and the cutscenes can make a great impression... although it's hard to say that the game stands out from the rest of the genre. It's primarily a treat for fans of the series who know what they want.


PSX Brasil - Marco Aurélio Couto - Portuguese - 85 / 100

Nioh 3 evolves the series' formula with semi-open world maps and an even deeper and more dynamic combat system, maintaining challenging and highly satisfying encounters. Despite stumbles in the narrative, enemy repetition, and visual aspects, the gameplay remains the highlight of the experience, and should easily please fans of action RPGs.


Pizza Fria - Filipe Villela Barroso - Portuguese - 8.5 / 10

Team Ninja managed to take everything that worked in the previous games and expand upon it intelligently, delivering a much more ambitious experience here.


Prima Games - Ali Hashmi - 9 / 10

Nioh 3 is yet another incredible action title from Team Ninja that further refines the series’ formula with thoughtful additions to its combat, most notably the Style Shift system and the Ninja and Samurai forms that come with it. The open field structure is a largely positive change thanks to the added freedom and emphasis on exploration, but it does not feel entirely necessary, coming across more as a remix than a true genre shift. It is packed with content that can easily last hundreds of hours, and the depth of its combat and build systems never stops impressing.


Push Square - Liam Croft - 8 / 10

Nioh 3 takes all the best bits from Team Ninja's previous efforts to form its greatest action experience in a very long time. Its new open zone maps provide more ways than ever to engage with its sublime, intense combat system - even if the activities themselves are entirely unoriginal. This is a familiar feeling title for a fanbase that knows what it wants, for few franchises do hardcore action better. Nioh 3 is its latest triumph.


RPGamer - Jordan McClain - 3.5 / 5

It does maintain ferocious, ruthless, fast-paced action combat, punctuated by blood-pumping compositions, and it has a generally competent story and world built around it. Just don’t expect it to excel in every dimension.


ReGame It - Mustafa Zayni - Arabic - 8.3 / 10

Nioh 3 keeps what the series promises us and adds a lot of new things that make the game enjoyable and more fun to play.


República DG - Ruancarlo Silva - Portuguese - 9.6 / 10

NiOh 3 is Team Ninja’s magnum opus, the result of years of learning and refinement. The new additions, though driven by market demands, have been brilliantly implemented, fitting seamlessly into the formula established by the studio. With an almost infinite replay factor, NiOh 3 embraces both longtime fans and newcomers, solidifying itself as a must-play masterpiece within the souls subgenre.


Saudi Gamer - Arabic - 9 / 10

Nioh 3 is Team Ninja's finest, it improved on what made Nioh 1 and 2 special without losing its identity along the way, a soulslike with a fastpaced combat and tons of exploration.


SmashPad - Tanay Sharma - 4 / 5

Nioh 3 is an excellent entry in the series, simply because of how open it is to experimentation. The dual fighting styles between a Samurai and a Ninja highlight this aspect of its gameplay philosophy, and that’s just the beginning of what you can expect from Team Ninja’s commitment to an intricate combat and exploration system. If you’ve never played a Nioh game before, that’s okay! I believe this one can attract a lot of new fans to the series.


The GameSlayer - Christian Bognar - 9.5 / 10

Nioh 3 does almost everything right for both an action RPG and Soulslike. For an ARPG, it offers some of the most satisfying combat in the entire genre, and as a Soulslike, it has some of the best bosses of any game on the market. Nioh 3 is a masterclass in game design and will go down as one of Team Ninja’s best games.


The Nerd Stash - Julio La Pine - 9.5 / 10

Nioh 3 is the pinnacle of everything Team Ninja and Koei Tecmo have done. It embraces player freedom at every turn and offers so many choices that every character and playthrough will feel different.


The Outerhaven Productions - Keith Mitchell - 4.5 / 5

Nioh 3 doesn't reinvent the series, and it does not need to. Instead, Team Ninja refines nearly every system the franchise has built over the years and layers meaningful additions on top. The dual combat styles, interconnected world, improved co-op structure, and player-friendly respec system all feel like natural evolutions rather than gimmicks. But let's be honest, the reason you're here is the combat, and it does not disappoint.


TheSixthAxis - Jason Coles - 9 / 10

I absolutely adore Nioh 3. It's one of the best Soulslikes I've played in ages, quite possibly since Elden Ring itself, and while it's not as large (thankfully), the way it breaks everything down and gives you endless flexibility means that it's just fun to play. There are layers upon layers of systems to master and learn about, but the fact that this game is a blast to play never goes away. Do not miss out on this.


VGC - Dave Aubrey - 4 / 5

Nioh 3 feels like the summation of Team Ninja's efforts from the last decade. Its combat is varied and tight, much like its level design, and it's a fantastic adventure. Storytelling could use some work, but the action is flawless.


Video Chums - A.J. Maciejewski - 9.1 / 10

Nioh 3 is a superbly enjoyable culmination of action RPG fun and its open environments are bursting with so much rewarding content that it's hard to put it down whenever you start playing. It may be a big change of pace but I'm incredibly happy with everything it offers. 👹


WayTooManyGames - Jordan Hawes - 8.5 / 10

Nioh 3 is Team Ninja’s best game to date and definitely their best combat system so far. The addition of the Style Shift adds so much more depth to the moment-to-moment combat decisions and player agency. As well as the other additions to the combat like the dedicated jump button and tweaks to the Onmyo Box. While I do enjoy the change to the wide-linear style, over the separate mission select, there is some balancing that needs to be had there. Despite some issues with some lack luster visuals, Nioh 3 is an absolute must play and a blast.


Wccftech - Francesco De Meo - 9.8 / 10

Nioh 3 is the culmination of Team NINJA’s evolution. By masterfully blending the engaging exploration of an open-field structure with a deep, dual-style combat system that bridges the gap between 'Masocore' and character-action, it has evolved into a genre of its own. While technical issues hold the game back, it is the definitive samurai fantasy and a modern masterpiece of action design.


ZTGD - Augusto A. - 8 / 10

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I think I've got an idea of a way to make somewhat of an annual thing where I will post games that have turned X years old. There's a guy who posts daily screenshots so I got an idea to do something similar.

So, what games are turning a little older in 2026?

The 40-Year Old Class of 1986

Space Quest I, Chiller, Bubble Bobble, Hopping Mappy, RYGAR, Dragon Quest I, Metroid for NES, Kid Icarus, King's Quest III, Adventure Island, Arkanoid, Castlevania, Out Run, Super Mario Bros: The Lost Levels, The Legend of Zelda, Rampage

The 30-Year Old Class of 1996

Diablo, Soul Edge, Tekken 2, Resident Evil, Command and Conquer, Super Mario RPG, Sid Meier's Civilization II, Duke Nukem 3D, NIGHTS Into Dream, Pokemon Red and Green, Descent II, House of the Dead, Crash Bandicoot, Dead or Alive, Super Mario 64, Tomb Raider, PaRappa the Rapper, X-Men vs Street Fighter, The Elder Scrolls II: Daggerfall

The 20-Year Old Class of 2006

Prey, Saints Row, Okami, Bully (PS2), The Elder Scrolls IV: Oblivion, Mother 3, Cooking Mama, New Super Mario Bros, Garry's Mod, Dwarf Fortress, Guitar Hero, The Legend of Zelda: Twilight Princess, Yakuza 2, Final Fantasy X-2, Lord of the Rings: The Battle for Middle-Earth 2, Dead Rising, Half-Life 2: Episode One

The 10-Year Old Class of 2016

Stardew Valley, Pokemon Sun and Moon, Persona 5, Batman: Telltale Series, Pokemon GO, Dead By Daylight, Overwatch, Deus Ex: Mankind Divided, Yakuza Kiwami, Final Fantasy XV, Civilization VI, Dishonored 2, DOOM, Titanfall 2, Yakuza 6, X-COM 2, Battlefield 1, Hitman

If there's any I missed, feel free to talk about below.

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