SketBR

joined 1 year ago
 

This latest update focuses on expanding the player’s offensive capabilities and significantly improving the overall atmosphere through a complete audio rework.

New Dash Attack Mechanic The dash is no longer just a movement tool for dodging. I have implemented a new mechanic where the player now kicks monsters and aliens upon contact during a dash. This adds a layer of aggressive mobility to the gameplay, allowing you to clear paths and deal damage while repositioning.

High-Quality Audio Remaster I have completely updated the game’s music and sound effects. The new tracks have been produced with higher fidelity to ensure a more immersive and professional experience. This audio overhaul better reflects the intensity of the combat and the fast-paced nature of the game.

Technical Refinements Optimized dash hitboxes to ensure consistent contact with enemies.

Balanced audio levels to ensure music and sound effects complement each other without distortion.

General performance improvements to handle the new collision logic during high-speed movement.

Link of game https://kittycreampuff.itch.io/starfishroom

Thank you for following the development of Starfish ROOM.

 

Hey everyone! SketBR here. I'm back with another update for Starfish ROOM, focusing on accessibility and smoother mechanics.

Here is what’s new in this version:

  1. Gamepad Support (Xbox Input) 🎮 You asked for it! The game now fully supports controllers with the Xbox input layout. Playing a roguelite with a gamepad gives it a completely different, more comfortable feel. Plug in and play!

  2. Visual Feedback: Card Selection 🃏 To help switch your focus from combat to strategy, the character now turns Blue the moment the Roguelite Cards appear on screen. This provides clear visual feedback that the action has paused and it's time to choose your upgrade.

  1. Improved Throw Bomb System 💣 I have refined the Throw Bomb mechanic. It is now much more responsive and precise, making it easier to land those explosions exactly where you need them.

Give it a try and let me know how the controller support feels!

Thanks for playing!

https://www.newgrounds.com/portal/view/1010890

[–] SketBR@lemmy.world 7 points 1 week ago (1 children)

I use Gdevelop 5

 

Hey everyone.

Just dropped my new game: Starfish ROOM.

It is an action roguelite with pixel art and a specific Japanese vibe. You control Kibo Wave, a catboy chosen to defend the ROOM from hordes of monsters and aliens.

The loop is intense:

Defend the Room: Enter, kill everything with your sword and dynamite.

Power Up: Pick cards between waves to upgrade your stats.

Face the Aliens: Boss battles.

Repeat: It is an endless cycle of defense and combat.

For those who do not know me, I am SketBR. Been making games online since 2016 (started when I was 11). I did the pixel art and some of the music for this too. This is a very personal project.

I need your support. Play it, drop a 5-star rating, and leave some real feedback. It helps me keep making stuff for the community.

Update: New Look & Speed

Yo. SketBR here.

Been grinding non-stop on Starfish ROOM and I have got some changes to share. I want this game to feel right, so I tweaked a few things.

New Look

Changed the player outline to WHITE. It pops way more against the background now. Super crisp.

The Feel

Cranked things up. The game is officially faster now. The flow is way more addictive. Good luck putting it down once you start.

Japan Support Added

Big news for people in Japan or anyone reading Kana: The game is now translated into Hiragana and Katakana.

Look, I will be real—I do not know complex Japanese yet (still learning), but I wanted to make sure people who do not understand English can still play and have fun.

Check out the update and let me know if you can handle the new speed.

GameLink

https://kittycreampuff.itch.io/starfishroom

8
submitted 2 months ago* (last edited 2 months ago) by SketBR@lemmy.world to c/games@lemmy.world
 

Progress Girls Fighters is a 2D fighting game under development focused on fast-paced combat, accessible mechanics, and female characters with unique personalities. Built on the GDevelop engine, the project combines visual simplicity with engaging gameplay, reminiscent of genre classics with a modern twist. The game pits two female fighters against each other in action-packed battles, where reflexes, combos, and strategy determine the winner.

The latest update brought important changes that enhance the overall experience. The main highlight is the addition of local multiplayer, allowing two players to compete on the same device. This feature increases the fun and competitiveness, making the game a great option for playing with friends.

The game's resolution has been updated to version 2, ensuring a more stable display and compatibility with different screen sizes. This change improves character framing and makes the visuals sharper and more pleasing. Additionally, the positions of characters and objects have been reorganized, adjusting the balance between scene elements and ensuring a more natural flow of combat.

Another highlight is the introduction of a combo system with a numerical countdown, which displays the number of consecutive hits performed. This adds dynamism and encourages players to better master their moves, increasing the pace and intensity of fights.

For practicality and aesthetic reasons, the "Force Down" logo has also been removed from the main menu's startup screen, making the game's start more straightforward and clean.

These improvements are part of an ongoing development process supported by the community. The devlogs published on the official GDevelop forum demonstrate each stage of development and the project's constant growth:

Devlog 1: Initial presentation of the game, design concepts, first movement tests, and basic combat structure. Link: https://forum.gdevelop.io/t/devlog-1-progress-girls-fighters/71618

Devlog 2: Implementation of graphical improvements, gameplay adjustments, and the beginning of refinement of the collision system. Link: https://forum.gdevelop.io/t/devlog-2-progress-girls-fighters/71645

Devlog 3: Inclusion of new characters, revised animations, and improvements to AI behavior. Link: https://forum.gdevelop.io/t/progress-girls-fighters-devlog-3/71992

Devlog 4: General polish, balance testing, and addition of new visual effects. Link: https://forum.gdevelop.io/t/progress-girls-fighters-devlog-4/72197

With each update, Progress Girls Fighters moves closer to a complete and stable version. The project is a demonstration of its developer's constant growth and how the creative use of accessible tools can result in unique gaming experiences.

Follow the progress and test the game at:

 

Update 1:

-Gamepad support (not is 100%) -If attack enemy, background turns red color -Fix Attack bug -Fix some bugs -Added a dynamites -Improved "Shield" and "Childhood" Cards

Update 2:

New logotipo Added new get pinga sfx Fix collision attack Update 3:

Sized ROOMs levels Monsters subtract life system More spawning enemy Changed cards powers and art MORE DOPAMINE

Update 4:

Fix bugs Potion to Pinga Render objects if stay on screen Update 5

More More Dopamine Red Flashes when attack enemy High Quality sound effect Now play shake when start running

Game Link https://kittycreampuff.itch.io/sheris-room

Newgrounds: https://www.newgrounds.com/portal/view/982049

Donate Link: https://ko-fi.com/sketbr

 

Hey, I Launch my next game called Sheris ROOM: POWERFUL BALLS (Sorry for my english)

My game is fantasy topdown with enemy horde that tell story of pinguso cat named Kibo Carter that needs save your Syntezia planet of aliens colonizer for drinking your pinga again

Anything, you see my anothers indies games, I look a spammer-like, sorry for my past. I hope it doesn't happen again

The gameplay of sheris room is defeat colorful balls of enemies/monsters, when finalize kill monsters of room, you fall on sky for fight with bosses/aliens

My game is made with GDevelop 5, I spent $0 for make game, but i needs of a computer (If linux, is better OS) or android phone with no lag, OKAY

It took me 3 months for make this game, in the future. I make a new others high quality indie games made with me

Link of my game: https://www.newgrounds.com/portal/view/982049

 

"I got addicted to my game that it's so good..." for kill monsters to get your pinga and restore the bar where drank

In Syntezia world, Kibo Carter needs to save the world for drinking your pinga again

Game Link: https://www.newgrounds.com/portal/view/978098

 

I am making this attack that makes wizard speak "Salário mínimo" sfx and destroy monsters and aliens

When you reach 20 points, a wizard's voice appears saying "salario mínimo" in portuguese

https://www.newgrounds.com/portal/view/961509

 

In this dungeon, Kibo Smith Walker needs to kill snakes and kill the boss ChadSkelet

ChadSkelet need kill Kibo Smith Walker for earn money that Business Stickers paid for him

https://www.newgrounds.com/portal/view/961509

Donate: https://ko-fi.com/sketbr

 

In this new update I changed

  1. I added two new blind and smile potions
  2. I improved the physics of ELIGEBETE THUNDER POWER
  3. I improved the system that switches to the game's old graphics
  4. knockback on enemies when taking damage

Game Page: https://www.newgrounds.com/portal/view/961509

If possible, go to the game's page on Newgrounds and give your vote as feedback

Thank you so much for reading this

My profiles: x.com/sketBR https://sketbestreal.newgrounds.com/ ko-fi.com/sketbr

 

Hey gamers, I'm Sheris Dungeon creator, I added new power ups. Smile Potion & Blind Potion

Smile Potion will player increase max speed

Blind Potion will player not see

Game Page: https://www.newgrounds.com/portal/view/961509

So that the game doesn't have ads, you could donate US$1 on my https://ko-fi.com/sketbr to have no ads

Visit my https://x.com/sketBR for Sheris Dungeon updates

[–] SketBR@lemmy.world 1 points 10 months ago

Okay, Good game

[–] SketBR@lemmy.world 2 points 10 months ago* (last edited 10 months ago) (2 children)

Not to be arrogant, but the game description has the game controls, if it's out of order, let me know. Thanks a lot for the feedback

 

-Phonk Upbeat Gaming Style that you can hear a video game style Phonk soundtrack -Unique Tower Defense with top-down and Action elements -Rank Score in Newgrounds, you can show the ranking score -It’s is free Free for all -NG Medals that exist various medals for collect -Colorful

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