scrubbles

joined 2 years ago
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[–] scrubbles@poptalk.scrubbles.tech 18 points 5 days ago (1 children)

I loved it. I set up all these different colors to tell me what the priority was for checking. SMS was green, email was yellow or something, and FB (so cool back then) was blue. I really miss that, could just glance at it and know if it was worth risking pulling out your phone in school

Hm, have a few based on how popular they were. Kickstart discussion!

Hot take - the Office is too hated now. I think that it's fair to hate it now in comparison to many other (honestly better) shows, but forget what TV was like in the 90s and 00s. No committal sitcoms in the 4-camera layout, taking no risks, with lame-ass jokes. The office is not perfect - but it definitely broke the mold and kickstarted the modern mockumentary style of show. Thanks to it we got shows like Parks and Rec and 30 rock, none of which would have been approved without the Office first.

New Girl - Honestly, it's a fun show. No I wouldn't expect it to win any Emmys, and like all sitcoms it's main characters are all psycopath/narcissists, but it's fun. Zooey Deschanel does a great job, she's over the top like she is in everything but I never found it too annoying, and she's mellowed by a great ensemble cast. The stories are light and the humor gets a chuckle out out of me

and what the hell rule of 3s. I'll say NCIS - hated by our age demographic - but hey what the hell else would we watch when our older family members were visiting?

[–] scrubbles@poptalk.scrubbles.tech 13 points 5 days ago (1 children)

Joined 3 hours ago

Yup, low effort trolling attempt here folks, downvote and move on.

they say after driving 1 hour round trip every day on government-paid roads with their thin-blue-line sticker

Maybe they should see if that weird Jesus guy had it

[–] scrubbles@poptalk.scrubbles.tech 88 points 5 days ago (1 children)

Calling Visa today for mine! I don't play those games, but I hate the precedent. It is not a payment processor's job to dictate what can and can't be done. (Now, I have worked FinTech for many years, there is a legit risk they are taking that the feds would blame them however -) it should be on the company selling the product itself, and any decent legal team at a payment processor would be able to handle it like a normal Tuesday.

They always seem to forget that normal people live there, going to work every day and doing normal things. If it was as bad as they claimed it would be on worldwide news daily

Exact same impact as having a church in your neighborhood I assume? I say I assume because I don't even know if there is one near me - I bet there is now that I think of it, but that's how little it affects me.

This one bugs me so much. It may feel that way but you know why? Because they're literally being exposed to new people and ideas - you know - what being in a community does naturally. College isn't doing anything, it's because they're breaking out of their small town/suburban bubble

Spot on, and definitely right about per capital crime rate as well. They always seem to leave that out. Maybe because it's been proven that the most unsafe cities in the US per capital are in redder areas, by a pretty wide margin.

Good on you, at the very least maybe she learned not everyone has the same lame ass regurgitated opinion as her. It's how I shut down my family as well, they asked if I was safe and I literally just laughed and asked why I wouldn't be. They said the riots and I just said don't believe everything you see on the news. They stopped bringing it up. They still watch, but for one moment I think I broke their brains

[–] scrubbles@poptalk.scrubbles.tech 25 points 5 days ago (4 children)

We have an amazing bar near me that has an "all gendered restroom" that would make my rural family members cry out in fear. A sink in the middle big enough for 15 people to wash their hands. On one side is urinals, the other stalls, and all are fully enclosed and lockable individually. The horror

 

Christmas in the Spotlight. This looks .. I won't be watching.

 
  • Album Of The Year (THE TORTURED POETS DEPARTMENT)
  • Best Pop Vocal Album (THE TORTURED POETS DEPARTMENT)
  • Song Of The Year (Fortnight ft. Post Malone)
  • Record Of The Year (Fortnight ft. Post Malone)
  • Best Music Video (Fortnight ft. Post Malone)
  • Best Pop Duo/Group Performance (Gracie Abrams - us. ft. Taylor Swift)
26
submitted 9 months ago* (last edited 9 months ago) by scrubbles@poptalk.scrubbles.tech to c/videos@lemmy.world
 

As one of my favorite youtuber said: "Railroad management has no interest in railroading. They are only interested in profits"

 

cross-posted from: https://poptalk.scrubbles.tech/post/1628369

Workers are striking after trying a failing multiple times to negotiate fair pay, standardize Remote/Hybrid options, and other basic rights. The strike comes the day before election day.

I guess fingers crossed at the NYT that the election website doesn't tip over from too much traffic....

 

Workers are striking after trying a failing multiple times to negotiate fair pay, standardize Remote/Hybrid options, and other basic rights. The strike comes the day before election day.

I guess fingers crossed at the NYT that the election website doesn't tip over from too much traffic....

 

cross-posted from: https://lemmy.world/post/21643919

Tom Hanks says moviegoers are no longer interested in VFX spectacles and are returning to good storytelling.

 

Just marking it. Coming up is Canada, and then, I think that's the end!

People are reporting they were told they were recording the performance, most are assuming that there will be another film coming out! Either the Tortured Poets Department and/or a behind the scenes!

 

What shows have you grown out of, or has society grown out of? Were they popular in their time? Were they not so much? Why do you feel like they've aged? I'll leave mine below

49
Scrubbles' Guide to Trains (poptalk.scrubbles.tech)
submitted 9 months ago* (last edited 9 months ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world
 

Scrubbles' Guide to Trains in Satisfactory

Hello all, I was in a stream earlier today where I was watching Satisfactory, and realized that trains are pretty nuanced in Satisfactory, so I decided to write a quick guide on some of the ways I build out my rail network. For reference, my last build had over 80 train lines and well over 200 running trains at any moment.

Disclaimer: There is absolutely no right or wrong way to play Satisfactory. Everything below is my own personal preference that I have found works for my builds, but please don't take it as I'm saying it's the best way. Experiment and try things out!

Train Building

Each of my trains now is pretty standardized in length. I've found that this is the best way to balance cases where I run out of space on a train. The consist is:

| < Engine | < Engine | 10 x Cars | Engine > |

I've tried shorter ones, but what happens is when you run out of space you have to find each stop and add a station to it. I've also done 20 car trains. While fun, later in game they rubber-band a lot, and also lugging 20 cars up the hill to red forest takes A LOT of power. So I standardized on 10, and it's been a good mix. If I run out of space, usually that means I can add another station.

Track Layouts

The Mainline

My mainlines consist of 4 tracks, with 2 in each direction. This follows the British Network Rail standard, which I have found to be the best in game. Why two tracks? Well, one it looks really cool. 2, it has a ton of capacity. However the biggest one is that I have, just like in the UK, fast and slow tracks. The inside tracks are my "fast" tracks. I reserve these for trains going far distances, where they don't want to stop every 100m just to wait for some branch train cross over. They should maintain speed as much as possible. The outer tracks then are reserved for those branch lines.

In the UK, naming a track "Up" usually means towards London, and "Down" means away from London. Taking that to here, my "Up" tracks mean heading towards the Hub, and "Down" means heading away. So "Up Fast" is the fast track towards the Hub.

Secondary Lines

Of course, towards the end of those lines, or just where natually it's obvious, I will split those into two secondary lines. Splitting off to large areas or other factories this is a good way to maintain the level of trains on each of the 4 track mainlines.

Branch Lines

These are few and far between, but sometimes I do need just a random line that splits off to go to a resource node that's out of the way. For these I will take a single branch line out, and this will be the only time I have trains running in both directions on the same line. These lines usually have 1, or at max 2 trains on a single line, with enough space for passing at the loop at the end. The end of branchlines usually looks like:

------\---| Station-------------------------- | ----\ <- Train 1 filling at station
           \                                                                |
             \-----------------------------------------/ <- Siding where train 2 can wait without blocking the exit

Building perfect curves

Making curves and straight lines can be a real pain when you're getting started. I want to write it down, don't spend time making your curves perfect. Make your straight tracks first, then connect your curves and let the game handle the spline for you. Like this:

This way you can always have sweet 90 degree or S turns.

Signalling

Now, with a complex network like this, signalling gets to be incredibly important. Because of this, here's a quick guide on how I make signals, and overall how I lay my tracks.

Block Signals

Taking what we had before, let's add some signals. I've added a double track with one line meant to go in each direction here. Note that there are right now, 6 different blocks in this image

Do you see them all? Let me highlight them.

So in this case, Block signals work perfectly fine. Block signals are the base signal type. They are "dumb" signals, purely saying "It is safe to enter into the block I am in front of." So on the curve of the right track it is green, if a train came up to it, yes, it is safe to move into that block. The one after it is blinking Yellow because well, there's no end to the block, so the train would stop.

So to recap. Block signals are dumb. Just binary yes it's safe to move in or not.

Let's add a switch here though. Let's assume these are all block signals. I colored out the signal at the beginning of our switch. Let's assume it's a block signal. What would it show?

Right now, if everything was a block signal, it would show green. That's because right now, the block is empty and it is safe for any train to move into the block. For many intersections, this can be fine. However, there's a pretty big issue with it.

What if there's a train right after that signal? If the next block is blocked, what would that signal do? See my crudely drawn train here:

Well, we know the second signal would be red - because there's a train in it obviously, so no other trains could move in. What would the original first signal be though? Well, since it's safe to move into our intersection, it would be green. However since it is not safe to move into the next block now we have a train in the middle of our intersection waiting for the next block to become clear, and in the meantime if another train came along, it would have to stop and wait for the entire line to clear out first.

That's not great, we have a lot of material to move! So, how can we keep this intersection clear to allow other trains by?

Path Signals

Path Signals are just slightly different. Path signals tell an upcoming train if it is not only safe to move into the next block, but if it is safe to move into the following block as well. So going back to the diagram, if we swap out that first signal for a path signal, here's what it would do:

Note that now the train waits at the signal before ever entering into the intersection. There is no safe path into the next block, so the Path signal will be red until the train ahead has cleared. This allows our trains coming in the opposite direction to safely pass by without worrying.

These concepts will expand out, and as your train network grows so do your intersections. It is crucial if you want a full train network that you understand these concepts. With these two simple tools, you can build out incredibly complex systems.

Building out parallel lines

Another question I've received is how do I make nice clean parallel tracks at great distances? The answer is I have a blueprint which is just the "pillar" itself, and it has "dangling" tracks out in front of it.

This allows me to "snap" my tracks together by placing a pillar out in front, snapping the tracks together, then deleting the dangling ones in front of it. For perfect straight lines you can see I have foundations in the blueprint too that are purely used to help snap the next blueprint to. I zoop a foundation out in front, snap the next pillar, snap the rail lines, then remove the foundations and the dangling rail lines. I then extends the pillar down to the ground.

How do I "split" trains on tracks?

I don't. So this question has come up a few times, if I have 4 tracks how do I prioritize trains on separate tracks? The answer is I don't really. What I do is when I build a station out in the middle of no where I make a concious decision on which of the 4 tracks I want to hook it up to. Do I want it on the fast line or the slow line? That will determine the train's path for the entire route, if it takes the inner or outer lines. Because of this, the fast and slow tracks never connect. Once a train is on the fast or slow track, that's it's path. The only place where these two parallel tracks meet is at the Hub, where each station branches to both the fast and the slow tracks. That just makes it easier for me to keep building in the field. If you can decipher it, this is how my Hub is laid out:

Note how each station branches off to both fast and slow lines. This is different then in the field where it chooses only fast or slow.

For those studying - also note that is one giant block (for most of the image). Each station has a Path signal, and at the end of that are the block signals. The train will leave the station only when there is a safe path out to the mainline.

More to come

I'm sure I'll have more to add, but this is a good primer on trains in Satisfactory. Satisfactory really does have a model train simulator baked right in. For me, this is a very fun part of the game, and I have spent hundreds of hours just building trains. They add a great dynamic to the game, and really do let you build huge workloads. Remember that adding things to a train is a lot less graphics load on your machine too, compared to hundreds of kms of conveyor belts, so there's a performance boost as well. In conclusion, I'll leave you to some of my favorite train screenshots:

Inspired by Paddington Station

Carrying the Mainline high above the world hole

Alternate Angle:

Rush hour at the mainline crossover at Rocky Junction

We named this area "Konpeki Plaza", in the downtown of our cyberpunk city. Trains would roll through a few times a minute.

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