Piatro

joined 3 years ago
[–] Piatro@programming.dev 16 points 21 hours ago

Subheading makes it clearer that it is talking about the services rather than the phones

[–] Piatro@programming.dev 16 points 4 days ago

Or by not reading it because let's face it, you won't gain anything by reading the telegraph.

[–] Piatro@programming.dev 1 points 1 week ago (2 children)

Do you have issues with controllers? I feel like I would miss steam input a lot!

[–] Piatro@programming.dev 3 points 1 week ago

Differentiator from projects like silver bullet seems to be the inclusion of a chatbot if I'm reading this correctly? Not something I want but if that's how you work, go for it.

[–] Piatro@programming.dev 1 points 1 week ago

Yeah I really should have read which community this was...

[–] Piatro@programming.dev 2 points 1 week ago (1 children)

Yes but the reality of JavaScript codebases is that you'll typically import hundreds if not thousands of dependencies fairly quickly. Last time I looked at the UI codebase at my job it was sitting at over 40k.

[–] Piatro@programming.dev 2 points 2 weeks ago (3 children)

One of these days I should really look at the specific differences that means Linux packages rarely experience this while npm it happens seemingly once a month.

[–] Piatro@programming.dev 19 points 2 weeks ago

The "make shit up" machine was found to be making shit up? Huh, if only we could have predicted this!

[–] Piatro@programming.dev 4 points 2 weeks ago (2 children)

I have a FairPhone and the hardware is fine and very repairable (being able to replace the usb socket has saved me from buying a new phone). The android alternative e/os has a lot of criticism the launcher is awful, feels like a cheap Chinese knock off of iPhone-like interface but you can at least swap it out and it's not as secure as something like graphene os. You're making a tradeoff whatever choice you make.

[–] Piatro@programming.dev 1 points 2 weeks ago

That and their tax dodging and worker abuse

[–] Piatro@programming.dev 26 points 2 weeks ago

Ah yes, Alison "police asking me questions about my hate speech is the same as putting me in jail" Pearson, can stop reading there.

 

Hopefully the title is self-explanatory but some more details:

  • game is in isometric perspective with the camera locked to the player but from a significant distance away, creating high likelihood of obstructions by the level and decorations occuring
  • I want the player to see their character's vision and not have these obstructions block the player's view.

One way to achieve this might be to use raycasts from the character to hide objects (like walls or buildings) if they collide with an object on the opposite side to the camera. A slight problem there is if buildings have interiors then the rays wouldn't necessarily hit all relevant objects. Sometimes both the interior and exterior of the building would need to visible.

I've seen a few videos on stencil buffers but my understanding is that this might not apply, but I will admit to not understanding them well. Any help appreciated for this newbie to game dev.

 

Looking for recommendations for developers who have been around a few years and stagnating a bit. Searching around I just get the same recommendations over and over so please don't say "Clean Code" or "Pragmatic Programmer".

 

Hi all, my trusty (but honestly always pretty terrible) Amazon basics tripod finally died, does anyone have a tripod they'd recommend or brands they'd avoid?

Typical usage for me would be travelling/hiking and landscape photography so ideally small and light without breaking the bank (which I know is pretty tough). Budget is variable but call it £100-£200 for now.

 

It's being rolled out in stages so you, like me, may not have it yet.

 

Title. Friend group and I play regularly but most of us are bad at the role playing part of it to the point where it's hard to tell when the player or the character are speaking in some scenes. Conversations are stiff. We can't use too heavily modified voices because we're playing remotely. My character is about to die (probably!) so help me pick a character or trait of my new character that someone not comfortable roleplaying can stick to without feeling weird about it!

 

What do you have, what do you recommend, and why?

Asking as I've got a lot of spare components lying around that I'm planning on turning into a NAS. If it doesn't work out I'll buy a pre-built enclosure and reuse the drives.

 

Not affiliated I just find this useful and it exposed me to a few of the new features of Ruby 3.2 like not having to specify the value in kwargs if the variable is defined in scope, eg:

foo = 'bar'; call(foo:) is equivalent to foo = 'bar'; call(foo: foo)

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