MBech

joined 5 months ago
[–] MBech@feddit.dk 16 points 3 weeks ago (4 children)

And who gave you the information that made you think the dprk isn't that bad?

[–] MBech@feddit.dk 6 points 3 weeks ago (8 children)

How often are you really charging your phone while also using headphones, and do you really think that usecase is widespread enough to warrent an extra connection?

[–] MBech@feddit.dk 9 points 3 weeks ago (6 children)

I drove in Berlin a few years ago. Even when there was a lot of traffic it was super easy to get around. I had an easier time getting through Berlin than my 30k population city in Denmark.

With that said, a car-free city is obviously the better option for a whole bunch of reasons, but it just doesn't really seem to have THAT bad traffic problems.

[–] MBech@feddit.dk 4 points 3 weeks ago (2 children)

It's not very good either. Every single character is determined to choose the absolutely dumbest decisions throughout the whole series. The first season is somewhat interresting, but it just turns into dumb shit.

[–] MBech@feddit.dk 3 points 3 weeks ago

He looked like that annoying neighbour who always needs to borrow your tools, but he's so fucking nice about it you can't help but help him.

[–] MBech@feddit.dk 7 points 3 weeks ago* (last edited 3 weeks ago)

Seems to be a recurring theme in these cases. They never think about anything or anyone but themselves. They are the most selfish pieces of shit in history. There is no saving these absolutely garbage people.

[–] MBech@feddit.dk 10 points 3 weeks ago

Won't somebody please think of the poor millionaires!!

[–] MBech@feddit.dk 2 points 3 weeks ago* (last edited 3 weeks ago)

Like the other commenter mentioned, there needs to be a clear reason to progress, and some npc telling to you should progress simply isn't enough of a motivation. I should need to want to progress myself. This can definately be done through pve like factorio, but I don't think that's the only thing. I usually play without enemies in factorio because I feel it becomes more of a tower defence game in the end, than an automation game. I'm not entirely sure what makes me WANT to progress in factorio though. Maybe just my own imagination that has this whole big cool factory figured out? Kinda like for most people in Minecraft, their imagination and creativity is the motivation.

Either way, none of that looks to be present in the game in the post. I can't imagine a great, big, cool, automated, efficient factory when I'm stuck in a warehouse. Coupled with everything by default seems to be messy. The floor looks like shit, the walls look like shit, the machines look tiny and unimpressive, the materials on the belt are just thrown unto it, instead of being placed neatly, the lighting looks depressing and shit. It removes every part of me that wants to think "impressive factory", when the default is "Crackhouse assembly room". The result is that my motivation is: "welcome to your depressing job, now work slave"

An automation game also shouldn't have any more mechanics than are needed for the gameplay (any game for that matter). The materials having weird physics doesn't add anything to the game, in fact, it's part of what makes it seem messy. Imagine if factorio had similar physics, where it seems like the materials are rolling off the belts everywhere.

I haven't played the game, so I can't comment on the progression, but this is the absolutely most important part of an automation game to me. You need to progress from "doing everything manually" to "complete automation" at a very precise pace. If you start by just plopping down a machine and it just magically gets ressources and starts assembling, you're not feeling like you actually automated something. The first big dopamine hit you get in Factorio, is from getting your smelters, miners and boilers to work without you having to supply them with coal or wood. This is a very integral part of the progression, because you feel like you actually automated something. Before you had a list of things you absolutely had to do to keep the factory running, and now that list is shorter. Soon it'll get longer again, and you now have something new you can try to automate.

Lastly. The game looks purely like a low effort assetflip, which isn't necessarily a bad thing, but the execution is incredibly bad. The workstation in the pictures looks like something from Rust. It doesn't fit the overall theme of a highly efficient factory.

So to sum up. What I absolutely need in an automation game at a minimum is:

  • Being motivated to WANT to build a good factory, instead of being told to.
  • Surroundings that motivates creativity.
  • An overall coherent mechanical and artistic theme.
  • Manual tasks to automate.

Now if you'll excuse me. I've accidentally motived myself to spend the rest of the day playing Factorio....

[–] MBech@feddit.dk 1 points 3 weeks ago

I didn't like the lack of apps back then, but now my used apps are very limited anyway, so I probably wouldn't really mind. Everything else about it was decently good.

[–] MBech@feddit.dk 34 points 3 weeks ago (2 children)

I'm not sure I'd be able to sleep through driving on the railroad tracks. I'm going to guess this person was simply incredibly fucking stupid, and thought the car would figure it out, instead of doing the bare fucking minimum of driving their goddamn 2 ton heavy death machine themself.

[–] MBech@feddit.dk 5 points 3 weeks ago (4 children)

Totally, I have nothing against the post or the poster. If anything this makes for a good post to discuss what makes automation games good in the first place.

[–] MBech@feddit.dk 5 points 3 weeks ago

Did not know that piece of thankfully rotting shit got one. Wtf....

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