This was just a top notch meme. Informative and a very clever arrested developement reference.
Hegar
So we all know that sleep is super important and that smart phones can impact sleep, but i wonder how much of the reported impact is because ofnsmart phones directly.
I would expect that time and resource poor families are more likely to allow kids to have smart phones earlier to keep them occupied, and that being from a poorer family correlates with worse mental health and greater chance of obesity.
The rest of the dominoes will fall like a house of cards. Checkmate.
I guess i don't really see the point. Is there a strong use case out there, or is this a marge's potato? ("I just think they're neat")
My italian friend overheard a woman on the bus craddling her crying baby and repeating in italian, "come, enough, come". Unfortunately this was in australia where "die, basta, die" sounds a lot like "die, bastard, die"
I was careful to say perminant heirarchies for that reason. Bao Jingyan said that power originates in the contrast between the weak and the strong, and the cunning and the naive. I'm inclined to agree.
But we can have social institutions that break up and flush out these natural channels of inequality, rather than institutions that metastize them into heirarchies.
Aristotle discussed a then-current idea to redistribute all personal wealth above 5x the poorest citizen. We could tax all inheritance above say 500k at 100%. Eliminate all personal debt every 7 years.
There's a lot we can do to make heirarchies more temporary.
Blades in the Dark, it's called.
The setting is quite different from Dishonoured, though you can see the influence clearly and it's mentioned by name as a media touchstone.
There are lots of ways to organize people that aren't heirarchical, or that dilute or limit power rather than concentrating it.
Directly voting for laws, appointing officials by sortition - like being picked for jury duty, pushing decisions down to neighbourhood councils, consensus decision making, a culture that always permits insulting the successful and plenty else has been suggested.
It all comes with drawbacks of it's own, of course. And having grown up in a heirarchical society, it can be very hard to imagine anything else, until you read about all the times and places where people have organized themselves differently.
There's a lot of neuroscience showing that social power suppresses empathy in the brain. Status, privilege, wealth, etc. make almost everyone less able to consider the pain of others.
Most of us can be reasonable with people we know. But the socially powerful are making most of the important higher-scale decisions, and they are neurologically the least capable of making good decisions on behalf of others.
Or that's how i see the problem.
It's a custom system built using the forged in the dark engine, which is a stellar choice for any game where you play a series of daring missions.
The first game made with that engine - the game that launched the engine - was heavily inspired by Dishonored. Its particular flavour of steampunk is fairly close to cyberpunk.
This is all to say that they made a very good choice with the system - it's perfectly suited to the setting, well-designed, and powerful and flexible in play.
While i too yearn for the downfall of capitalism, pre-capitalist societies were still responsible for environmental distruction, slavery and genocide.
As long as individuals or a small elite have enough power to enforce their needs over the needs of everyone else, we'll always have capital-b Badnesses.
We have to usher in the collapse of perminant heirarchies, whatever form they take.
There are several more. My favourite is proprioception - the sense of where your limbs are. Phantom limb syndrome exists because we have proprioception.