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[-] Veraxus@lemmy.world 68 points 6 days ago

The gameplay is perfect. But how about just fixing the PC version with some basic things like…

  1. A setting to disable chromatic aberration.
  2. Fix the broken ultrawide support.
  3. Add remappable keybinds.
  4. Unlock the framerate.
  5. Add DLSS and FSR.

You know, basic, fundamental PC features.

[-] very_well_lost@lemmy.world 18 points 6 days ago

Fromsoft PC ports have always been notoriously bad, but it blows my mind that after 15 years, they still don't support something as important as custom keybinds.

[-] TurboHarbinger@feddit.cl 5 points 5 days ago

Bro, they have remapping keybind in their game, I don't know what you're on about.

[-] mortalblade@lemmy.dbzer0.com 7 points 5 days ago

The keybinds are mostly rebindable though actually? I play on mouse & keyboard with basically completely different setup than default.

From Soft PC ports definitely rough, though they have gotten a bit better each release

[-] maxprime@lemmy.ml 9 points 6 days ago

Wait those are all issues? I may hold off on buying the game then.

[-] Gradually_Adjusting@lemmy.world 39 points 6 days ago* (last edited 5 days ago)

The game is not "difficult" per se, it's just that the underlying systems of how to make it easier aren't made explicit. You're meant to engage with it and learn how to create the advantages you need. It's supposed to be a process of learning and growth that feels rewarding and earned. Or read a guide.

It's honestly one of the easiest From games, once you engage with the particulars. Let me be clear: This isn't an elaborate "git gud". That began as an ironically bad opinion that inevitably became a genuine opinion held by fools.

Engage with the systems and dynamics presented to you, and you begin to see that the difficulty setting in ER (and other Souls games) exists on a conceptual level.

The exception that proves the rule here is Sekiro, which was an amazingly interesting experiment in putting you into a character's shoes through game mechanics - the only way to beat the game is to adopt the bold and precise combat style of the main character. The difficulty of that game comes from hesitation, fear, and carelessness - and it is painfully unforgiving.

[-] Zozano@lemy.lol 10 points 5 days ago

Paragraphs are your friends

[-] Microplasticbrain@lemm.ee 16 points 5 days ago* (last edited 5 days ago)

The megagraph is not "difficult" to read per se...

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[-] wer2@lemm.ee 7 points 6 days ago

To follow on to this, the "best" build may not be the best for you and how you play. Try out various things to see what feels right to you. Sword and board, magic, gish, dual wield, big two hander, bigger two hander, etc. All of them are viable to beat the game, so find the one you like the most/is easiest for you.

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[-] RedAggroBest@lemmy.world 8 points 5 days ago

After 100%ing the game, seeing some of y'all complaining is something else. Reeks of not even trying to learn.

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[-] RinseDrizzle@midwest.social 11 points 6 days ago

Never change, Miyazaki.

[-] rainynight65@feddit.de 4 points 5 days ago

Lots of very roundabout 'the game isn't difficult, you just need to get good at it' replies in this thread, trying hard not to say the quiet part out loud...

[-] leaky_shower_thought@feddit.nl 6 points 6 days ago

for me, the "difficulty" lies in wind-up, cooldown and range of weapons. everyone also gets a "stagger"/balance gauge which adds more depth to your arsenal.

the way you use that against the npcs uptime with the current terrain is a typical souls experience.

[-] Stern@lemmy.world 7 points 6 days ago

Not being able to grab a wooden club and beat god to death with it isn't the game being difficult, but you listen to some folks and you might get the idea its what they expect.

Use summons, get your magic going (or hell, full sorcerer) and you won't see any major filters. Might need to do fights a couple times but thats hardly a big deal.

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this post was submitted on 22 Jun 2024
180 points (95.5% liked)

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