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Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

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[-] rickyrigatoni@lemm.ee 236 points 7 months ago

Hi-Fi rush comes out of nowhere to massive critical acclaim just to be shut down anyway because Starfield sucked ass. Why people ever do business with these shitass publishers I'll never understand

[-] NuXCOM_90Percent@lemmy.zip 65 points 7 months ago

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a "guarantee" and plenty of studios have had to shutter because the funding they were promised was rescinded.

The major publishers are at least a paycheck that can keep a studio going for another year or two.

[-] Carighan@lemmy.world 45 points 7 months ago

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

[-] NuXCOM_90Percent@lemmy.zip 40 points 7 months ago

So... only independently wealthy people should make games?

Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.

That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!!), a venture capitalist, or a major publisher. And all of those have consequences.

But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O'Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn't move forward rather than just ghosting him.

[-] Serinus@lemmy.world 23 points 7 months ago

the ability to just take a few months off and burn your savings is increasingly not viable.

Universal healthcare would help here.

[-] bobs_monkey@lemm.ee 15 points 7 months ago

Sure but that's only a piece of the puzzle. Housing, food, and general living costs are so insane now that any decent savings would be obliterated much more quickly. UBI would be a better solution here, but that's almost a pipedream at this point.

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[-] Katana314@lemmy.world 7 points 7 months ago

Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.

[-] TSG_Asmodeus@lemmy.world 24 points 7 months ago

Remember that the people actually doing the work don't decide who to make deals with.

[-] flamingos@feddit.uk 140 points 7 months ago

> Tango makes a great game
> Put it day one on Game Pass
> Close the studio when it doesn't meet sale targets

Corp. logic truly is something else.

[-] Tetsuo@jlai.lu 64 points 7 months ago

Meanwhile Larian studio reminding everyone that a good way to make money and avoid layoffs is to be nimble and make good games.

Big Corps sees nimble and good studio making a good game, starts layoffs immediately.

The real murderers are the people that sell their studio to a big publisher. They immediately seal the fate of their teams. They will have layoffs eventually...

[-] NuXCOM_90Percent@lemmy.zip 40 points 7 months ago* (last edited 7 months ago)

I love Larian and am ride or die with Swen et al. Have been ever since Divine Divinity was "we have Diablo at home" but ended up being a shockingly good (for its time) hybrid ARPG/CRPG.

But Larian are very much not the example of "how to do business". Like Digital Extremes, they are a "legacy" studio that is INCREDIBLY lucky to have survived. Larian themselves had to deal with really shitty publisher deals (Beyond Divinity and I think also Divinity 2?) and games so bad it almost killed the studio (even Mortismal himself will acknowledge that Divinity 2 was a trash fire before the DLC... and was still a mess after). It was mostly "lucking out" and embracing Kickstarter before everyone hated it that saved them. And... Dragon Commander still got close.

And you know what has REALLY made them stable? That's right. A deal with a major company to work on one of the most famous IPs in gaming (tabletop and video) history.

Larian are smart to try to maintain their size and not overly grow. But, like countless game devs have said and gotten shouted down for, they are far from "typical" and got REALLY lucky. Hell, Swen himself has mentioned the same in between the blurbs that outlets love to reference.

[-] CosmoNova@lemmy.world 5 points 7 months ago* (last edited 7 months ago)

You forgot to mention they sold 30% stake of the company to the world‘s largest game conglomerate Tencent. They‘re also working on a supposedly much larger game than BG3 now and plan to release it within the next 4 years which means they will have to at least double their staff. Honestly, judging a developer entirely by a recent success isn‘t a good practice even when it‘s as massive as BG3. Most people who talk about Larian have a very warped impression. Even when their games are great recently, the tides can change rapidly in this industry.

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[-] Defaced@lemmy.world 16 points 7 months ago

Hmmm it's almost like Jim Ryan was on to something when he said gamepass wasn't good for the industry and publishers didn't like it during the antitrust trial with Microsoft.

It blows my fucking mind how stupid some people are just to be able to play the next rehashed bullshit CoD on gamepass instead of paying $70 a year for the same garbage.

[-] dan1101@lemm.ee 11 points 7 months ago

Yeah did someone just run or interpret reports incorrectly? If a person subscribes to Game Pass and plays Hi Fi Rush for X months, I'd consider that a sale.

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[-] aluminium@lemmy.world 127 points 7 months ago

You close Tango the developers behind your only recent good game, but keep 343 open. Ok Phil.

[-] Zehzin@lemmy.world 31 points 7 months ago

Pentiment and Psychonauts were great too so RIP to those studios 🫠

[-] mynachmadarch@kbin.social 22 points 7 months ago

Most of the upper eschalon of 343 have left or were kicked out over the last year, including some of the worst offenders who drove the creation of the crap we've had recently such as Kiki Wolf kill.

It seems like they're internally rebuilding 343 because they know how much of a powerhouse that IP can be if done right. I'm not optimistic about the next Halo, but cautiously hopeful now at least.

[-] NuXCOM_90Percent@lemmy.zip 5 points 7 months ago

I doubt it is even thoughts over how powerful Halo is as an IP. I would be shocked if MS corporate hadn't realized that any 343 Halo is going to get shit on because "this isn't Bungie". And people hate 343 enough that firing them and pushing the leads out won't raise any red flags.

But yeah. Look at how much damage control MS did when they were releasing fucking Pentiment on switch (look, I love that game with all my heart but you know things are fucked when people remember it exists). There is zero chance 343 "closes" until the next full generation... probably that gen's refresh SKU consoles. Because it would instantly be interpreted as "xbox is dead".

But gutting Bethesda? We already see people in this very thread talking about how it is good because they didn't like a game one of the studios did.

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[-] Stern@lemmy.world 51 points 7 months ago

Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought... though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the "glory days" and now.

Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

Alpha Dog - Mighty Doom? Okay thats a fair closure.

--

prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn't bad for gamers since it lets indies and others who aren't the big boys shine, and lord knows thats been wild over the past year'ish.

[-] Hildegarde@lemmy.world 28 points 7 months ago

Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane's legacy.

Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel's blade game. Not optimistic, but arcane may still be around a while yet.

[-] Carighan@lemmy.world 18 points 7 months ago

but Dishonored, Deathloop, and Prey all did pretty well I thought

I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

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[-] Lath@kbin.earth 5 points 7 months ago

Depending on who you ask, Deathloop was also a flop.

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[-] altima_neo@lemmy.zip 40 points 7 months ago

Damn, they shut down Tango? Shiji Mikami can't catch a break.

[-] Carighan@lemmy.world 22 points 7 months ago

Yeah the studio put out nothing but nice games. Sure, Ghostwire in particular wasn't stellar, but it was also enjoyable and pretty well done. Evil Within was dorky, but in just the right way. Hi-Fi was phenomenal, and that alone should have seen them physically behead every single higher manager at Bethesda before they tough anyone at Tango.

But alas, apparently if it ain't Fallout: Ghostwire or Fallout: Hi-Fi, then it doesn't matter. Manager bonuses ain't going to pay themselves (hrm... come to think of it, they do?), line has to go up!

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[-] StoneyDcrew@lemmy.world 40 points 7 months ago

Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

(I feel they wrapped it up nicely but left it open enough for a sequel.)

I hope the employees can continue making great games elsewhere but it's sad we will never see them develop the IP further.

[-] Thatuserguy@lemmy.world 35 points 7 months ago

I'm honestly ready to not support Xbox anymore after this. They've been non-stop fumbling the ball with game releases this generation. Hi-Fi Rush was the first game that came out that I felt was phenomenal and such a breathe of fresh air, and they just straight killed the studio anyways. Killing studios that make good games is not how you foster a gaming platform people want to be part of.

[-] simple@lemm.ee 34 points 7 months ago

What the fuck? I understand Arkane Austin since they dropped the ball, but why Tango Gameworks? I was secretly hoping they'd make another game like Hi-Fi Rush...

[-] Shadywack@lemmy.world 34 points 7 months ago

I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don't deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

Don't throw us into gold fever gambits, don't use us as strawmen for miscalculations/blind spots, don't make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

Fuck me, this part hurts the most, and I highly recommend anyone who didn't read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.

[-] thesmokingman@programming.dev 24 points 7 months ago

Robert Altman continues to fuck people with that sale

[-] MushuChupacabra@lemmy.world 23 points 7 months ago

Attention laid off workers from the gaming industry:

I'm one hundred percent ready for working, complete games, that don't require subscriptions, and can't be bricked remotely. Make them, and I will buy.

I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

[-] catloaf@lemm.ee 28 points 7 months ago* (last edited 7 months ago)

Cool but most indie devs don't have the capital to fund the development. They want to make those games, but they have to partner with publishers so they can afford to buy stuff like food and rent while developing before they make any sales.

[-] MeatsOfRage@lemmy.world 21 points 7 months ago

The Indie scene releases a dozen of these every day. The problem is there's actually too much and most of these fail to ever find an audience.

[-] NuXCOM_90Percent@lemmy.zip 13 points 7 months ago* (last edited 7 months ago)

I am going to pretend you didn't mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn't meet your requirements (that weren't even true back in the day of DOS and BBSes...)

Please.. fuck right off with that. The devs at Arkane Austin or Tango aren't making the decision to add a battlepass or to release a game before it is "done". They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.

You are kicking people when they are down.

[-] LunarLoony@lemmy.sdf.org 25 points 7 months ago

I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.

At least, that's how I read it...

[-] MushuChupacabra@lemmy.world 6 points 7 months ago

That (your read) is precisely how I meant it.

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[-] Doof@lemmy.world 6 points 7 months ago

Wow, what hollow platitude

[-] TSG_Asmodeus@lemmy.world 5 points 7 months ago

Laid off workers don't have the ability to choose these options though. You're talking about management/marketing decisions.

[-] Blackmist@feddit.uk 19 points 7 months ago

If you ever wonder why gamers buy Playstation and not Xbox, here is your reason.

MS have no idea what they're doing with gaming. There will be no The Last of Us or God of War coming from them. They don't want to sell you games. They want to sell you GamePass. They don't want you to have a great time. They want you to have a time that is just about acceptable enough to keep paying for it.

The only one of their games I've heard people get excited about is Hi-Fi Rush, and you can see here what they think of that. Clearly it didn't maintain enough Monthly Active Users, or have a short enough Time To Purchase or whatever other bullshit mobile-era metric determines whether a studio lives or dies.

[-] Ilflish@lemm.ee 8 points 7 months ago

This is such a fanboy opinion. Sony killed basically their entire Japanese Development, had 13 GaaS in development at the same time and actively are holding back the standard of Cross Save. They give plenty of reasons to not be the 'gamer' console. Especially now when they are also beginning to drop games on gamepass.

Ironically we still know of more single player games coming to Xbox then games coming to Sony outside of Spider-Man Leaks.

Fallout is currently the hottest game on the market thanks to the Show on top of this.

This really fucking sucks but damn stop trying to use this as a way to promote your team

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[-] shani66@ani.social 18 points 7 months ago

We all know this was completely necessary at any level, but why the hifi guys? Aren't they the best bets you could hope to invest in? They make good games that sell decently with less investment than AAA massive failures need.

[-] Vipsu@lemmy.world 15 points 7 months ago* (last edited 7 months ago)

Honestly all these tech layoffs could really come bite back publishers and the big tech in the near future.
Theres a lot new talent for competitors to snatch and fraction of these developers might even form up new studios to make the next big thing.

[-] Supervivens@lemmy.world 10 points 7 months ago

Just a reminder that buying this game no longer supports the devs

Sail the seas friends

[-] paultimate14@lemmy.world 9 points 7 months ago

I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn't result in layoffs?

[-] Protoknuckles@lemmy.world 9 points 7 months ago

I guess redfall ain't getting those characters people already paid for.

[-] furzegulo@lemmy.dbzer0.com 8 points 7 months ago

capitalism ruins absolutely everything

[-] Fedizen@lemmy.world 5 points 7 months ago

allowing the deal to happen was a big mistake.

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this post was submitted on 07 May 2024
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