83
submitted 6 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Big_Boss_77@lemmynsfw.com 22 points 6 months ago

Isn't Ubisoft's "AAAA" game like 40% off right now, around a month after launch? Not sure I'd want that on my shoes...

[-] Rentlar@lemmy.ca 14 points 6 months ago

Not 'Five Is'? :P

Darkest Dungeon, Slay the Spire, Risk of Rain, Vampire Survivors, V Rising...

This is my speculation, but if they all come together to make the mother of all roguelikes that would be something.

[-] zqwzzle@lemmy.ca 12 points 6 months ago

It has a slight negative connotation and more likely refers to https://en.m.wikipedia.org/wiki/Five_Eyes quintuple-i’s just doesn’t roll off the tongue either.

[-] Rentlar@lemmy.ca 6 points 6 months ago

You're right, I was purposely thinking of Five Eyes :)

[-] dan1101@lemm.ee 4 points 6 months ago

I'd like to play RimWorld in a big seamless Minecraft world.

[-] atro_city@fedia.io 11 points 6 months ago

The Triple-I initiative is still a big question mark for now

From the article

The similar construction "III" (Triple-I) has also been used to describe high-production-value games in the indie game industry.

Wikipedia

Mystery solved

[-] Kolanaki@yiffit.net 10 points 6 months ago

I assume the idea here is to fund independent devs as if it was a AAA title?

I kinda doubt that would make for better games. There are plenty of games with no budget that blow AAA games out of the water in every way other than how they look. Bigger budgets don't necessarily make better things. Especially when you give inexperienced teams huge boatloads of cash they don't necessarily know how to manage.

[-] Paradachshund@lemmy.today 13 points 6 months ago

In many ways the budget creates the mediocrity. If your game costs 100 million then you can't afford to make a niche product. You need mass market appeal or it won't even break even.

[-] massive_bereavement@kbin.social 1 points 6 months ago* (last edited 6 months ago)

What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).

[-] ILikeBoobies@lemmy.ca 1 points 6 months ago

No budget means no deadline

[-] cyberpunk007@lemmy.ca 7 points 6 months ago

AAAA isn't that great. I'm waiting for AAAAAAAAA.

[-] feoh@lemmy.ml 5 points 6 months ago

This one goes to 11 :) seriously though? Good on them. The good guys deserve their fair share of hype too!

[-] yetAnotherUser@lemmy.ca 1 points 6 months ago

Apparently this III initiative has its own Bilibili channel... I don't know if this could be a clue for what kind of games they might be releasing or not...

this post was submitted on 13 Mar 2024
83 points (97.7% liked)

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