83
submitted 6 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] Paradachshund@lemmy.today 13 points 6 months ago

In many ways the budget creates the mediocrity. If your game costs 100 million then you can't afford to make a niche product. You need mass market appeal or it won't even break even.

[-] massive_bereavement@kbin.social 1 points 6 months ago* (last edited 6 months ago)

What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).

this post was submitted on 13 Mar 2024
83 points (97.7% liked)

PC Gaming

8299 readers
751 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS