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submitted 8 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] massive_bereavement@kbin.social 1 points 8 months ago* (last edited 8 months ago)

What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).

this post was submitted on 13 Mar 2024
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