this post was submitted on 17 Aug 2026
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[–] Ashtear@piefed.social 43 points 1 week ago (4 children)

It's gonna be so weird playing this at non-slideshow framerates. Wonder if I'll even still like it lol

[–] creamfresh@lemmy.world 6 points 1 week ago (12 children)

Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

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[–] empireOfLove2@lemmy.dbzer0.com 39 points 1 week ago (3 children)

I give it 3 days before the first big booba mod is released

[–] AmyAye@nord.pub 10 points 1 week ago (1 children)
[–] baddu@lemmy.world 6 points 1 week ago (2 children)

Might need to give it a bit longer than that. There isn't a PC port.

[–] NOT_RICK@lemmy.world 8 points 1 week ago (5 children)

Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it

[–] iamthetot@piefed.ca 7 points 1 week ago

It certainly makes it easier but I don't know if I'd say it's easy. There's still work to be done to make it run natively on PC with the kinds of settings you'd expect to see on a PC game.

[–] Eldritch@piefed.world 6 points 1 week ago

Decompilation means that they can deterministically recompile the code and get the original ROM back minus assets. Someone may be able to wedge in shims of emulator code for the subsystems that need it. But at that point you're still emulating realistically and still dealing with bottlenecks. The true power of a native Port would open it up to Modern graphics apis larger faster system bus etc that wasn't available initially. It's going to take a bit more programming work before you see something that really blows the doors off emulation. But it will happen.

[–] Horsey@lemmy.world 1 points 1 week ago (2 children)

Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.

[–] frongt@lemmy.zip 3 points 1 week ago (1 children)

Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64's hardware. Even if you port it to a modern PC, you're still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.

[–] Natanael@slrpnk.net 1 points 1 week ago

Source code means you can refactor it to preserve that graphics. But realistically that's unlikely if nobody wants to put the effort in

[–] plantfanatic@sh.itjust.works 2 points 1 week ago* (last edited 1 week ago) (4 children)

Why would you work through the emulator? You modify the source rom.

Rom hacks have existed since the GB era of games, that’s not even using an emulator, played straight on the GB with a hacked cart.

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[–] 4am@lemmy.zip 5 points 1 week ago

Candy Kong Mode

[–] roguetrick@lemmy.world 32 points 1 week ago (2 children)
[–] Lost_My_Mind@lemmy.world 16 points 1 week ago (1 children)

Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.

[–] WhyIHateTheInternet@lemmy.world 6 points 1 week ago (1 children)

We could even make a dick head mode!

[–] pressedhams@lemmy.blahaj.zone 4 points 1 week ago

Don’t threaten me with a good time.

[–] binarytobis@lemmy.world 3 points 1 week ago (1 children)

I always liked Oddjob. Didn’t occur to me until years later that he had a smaller hitbox.

[–] wax@feddit.nu 4 points 1 week ago

Oddjob was banned in multiplayer at my friends house. Good times

4K texture mods let's go

[–] Murse@slrpnk.net 17 points 1 week ago (7 children)

Fighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.

Jetforce Gemini, baby!!

Controls were dogshit, but then so were most games' from that era.

[–] Quokka@quokk.au 29 points 1 week ago (3 children)

The best shooter on the N64 was Perfect Dark.

It was GoldenEye but massively upgraded.

[–] ZC3rr0r@piefed.ca 5 points 1 week ago (1 children)

In hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.

[–] plaztek@piefed.ca 1 points 1 week ago

The only thing Goldeneye had better was higher framerate. And yes, I played against bots for countless hours. Except DarkSims. They were cheaters.

[–] Alenalda@lemmy.world 2 points 1 week ago (1 children)

You all are forgetting banjo tooie!

[–] NewNewAccount@lemmy.world 3 points 1 week ago

Famous shooter Banjoe Tooie.

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[–] thingsiplay@lemmy.ml 3 points 1 week ago (1 children)

Wave Race 64

Here is my wishlist. Thank you in advance. :D

  • stable 120 fps
  • up to 8 drivers on track
  • editor: custom league with custom rules and earned points, each course settings such as reverse, weather and even custom placement for the buoy
  • textures touched up for playing on modern display
[–] christopher@lemmy.ca 2 points 1 week ago (4 children)

I never had the pleasure of owning an N64. I remember renting a machine when I was a kid and playing Super Mario. Is there any games you recommend for my retroarch machine?

Mario 64, Perfect Dark, Banjo-Kazooie, Conquer's Bad Fur Day, Starfox 64, Mario Party, Pokémon Snap. The problem is most games have a GC sequel that was a massive improvement, like Super Smash Bros and Mario Kart, or they were dogshit but I was too young to know better. I end up playing more SNES games on my handheld emulator system because they couldn't improve 2D games after 3D was doable.

[–] Murse@slrpnk.net 2 points 1 week ago

Absolute musts are Zelda: Ocarina of Time and Zelda: Majora's Mask. Otherwise stick with the rest of the popular ones and you'll be alright - Mario 64, Donkey Kong 64. Star Wars had a few good ones - Rogue Squadron, Shadows of the Empire (janky as fuck, probably didn't age all that well, but was pretty innovative for its time), Episode 1 Racer (although if you're also emulating PS2 games, Star Wars Racer Revenge is much better imo).

Jetforce Gemini ofc, but I'm not kidding about the controls being dogshit - proceed only if you're willing to completely rewire your perception of which buttons are supposed to perform which actions.

Some multiplayer greats are Super Smash Bros and Gauntlet Dark Legacy.

IIRC Aero Gauge was a decent racer, although the SW ones are better.

Kirby Crystal Shards was a solid 64 adaptation.

...I think at this point I'm just rattling off what I can remember from my own collection, lol. The nostalgia juices are really flowing!

[–] plaztek@piefed.ca 2 points 1 week ago (1 children)

The other comments have good suggestions, but I'll Add Rogue Squadron. Ogre Battle 64 is also good if you like strategy RPGs.

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Duke Nukem and obviously Golden eye were our two favorite PvP shooting games on the N64... not sure I'd recommend it for the single player tho

[–] eddanja@lemmy.world 2 points 1 week ago

I remember I recently replayed GoldenEye for the N64 at a local brewery and not knowing how to shoot someone. I was so used to modern controls that I felt disoriented playing the old controls.

I wish there was a mod that tried to mimic modern controls.

[–] northertech@fedia.io 2 points 1 week ago

For real, I have a 8BitDo N64 controller conversation kit to make it a BT controller with a hall effect stick. Does not change a thing. Mario Kart's controls are atrocious as the controls are for most games. I guess the 3Cs are hard when you are the first generation of 3D games.

[–] ayyy@sh.itjust.works 1 points 1 week ago

A dog with a jet pack and a gun. What’s not to love?

[–] terry_jerry@sh.itjust.works 1 points 1 week ago

Hell ya, there are dozens of us that are on your side! Recently started a play through that I pick up from time to time on emulator. The controls are way worse than I remember lol.

[–] MeatPilot@sh.itjust.works 17 points 1 week ago (1 children)

Odd Job looking similar to this?

[–] LogicalDrivel@sopuli.xyz 13 points 1 week ago

I was not prepared for this when i open the thread.

[–] hakase@lemmy.zip 9 points 1 week ago (1 children)

Should've done Perfect Dark instead. Hopefully it can be next!

[–] Canuck@sh.itjust.works 35 points 1 week ago* (last edited 1 week ago) (1 children)

Not only was it already done, it then got ported to PC in 2160p 4K UHD https://github.com/perfect-dark-pc-port/perfect_dark

[–] mctoasterson@reddthat.com 5 points 1 week ago

The Perfect Dark decomp runs great on the Steamdeck also. Now I can spend hours fragging those idiot sims.

[–] Midnitte@beehaw.org 7 points 1 week ago

Funny that this happens right around the time Agent64 comes out.

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