GTAV NES port here we come
Again for anybody working on their own games or who does software. Avoid this like the plague.
Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5's code?
Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.
And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.
If they can prove it. There's only so many way to do something in code
Depends on which country you're in. I would bet if you do it in Russia there will be zero consequences.
The consequence of living in Russia is you will die in occupied Ukraine.
Again for anybody working on their own games or who does software. Avoid this like the plague.
Learning from the code and reusing the same code are two different things. It's not every day you get to see how the pros do it.
~~On a completely different subject, I'm curious about your username, could you elaborate on it?~~
Edit: I scrolled down. What is Stormlight?
Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)
Maybe we can finally end all the hopes for that UFO thing. The people who spent years on it deserve closure, even if it was just hints towards a cancelled DLC
Fuck that I want to see where the jetpack has been all this time
Now that the source code is "out there" it may be possible in the future for better mod support, fingers crossed.
"You have been banned from Rockstar Social Club."
But seriously, fuck their jank-ass forced integration.
Banned from their social club and all local saves wiped for good measure.
Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody's providing a link to that Discord nor a mirror of the code.
I know there's nothing original about that but God damn I hate that a chat platform somehow became used to transfer info... We're overdue for a forum Renaissance.
- Join our discord server!
- Give this server your home address, date of birth and mother's maiden name?
- Please read the rules before being able to even fucking read anything :3
- Please download this third party extension verify that you're not ban evading
- Give this third party extension your home address, date of birth, mother's maiden name and unobstructed pictures of your taint from several angles?
- You've been verified!
- Sending messages is for donors only :3
- Notifications for every channel is on by default. I hope your speakers aren't loud, pisshead
- Every channel is just a moderator with an amphetamine problem writing a new manifesto every 15 minutes
Didn't we use things like irc in the past?
Yeah and it sucked for archival purposes then and it still sucks now and forums took its place and that's still where serious people go to talk about their field. Want a custom ROM for your phone? You're going on a forum. Want to know how to repair a specific thing on a car? You're going on a forum. Want to talk about your new patchwork passion? You're going on a forum.
But somehow there's some fields (crypto, some parts of gaming...) where people have forgotten that or simply have never spent time on forums to see the difference in quality of info having an ongoing discussion makes.
Just thinking about the fields and fields of car, electric, and plumbing forums all sitting out there with broken links and dead photobucket / imgur embedded pictures....
Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it's long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people's full-time job, so it's no surprise a bunch of amateurs with no docs couldn't do it.
Does this mean the hackers and cheaters will only get worse from here?
Unlikely, unless the source code for the anti-cheat system and the server have been leaked as well.
The source code for just the game isn't really going to help cheaters. Cheat makers typically don't care about the code, they'd look at either altering the game files, and/or the memory space where the game variables are stored. Having access to the source doesn't really help with that (well it may help them understand the compiled binaries a bit better, assuming they don't know them inside-out already - we're talking about a 10 year old game here).
But it may help modders for making mods and stuff. These mods may or may not be detected by the anti-cheat system though.
If Rockstar coded the game properly, the server won't allow the client to connect if any of the files have been modified, or if the anti-cheat system is spooked/borked. So assuming that's the case, any mods that may come out of this would be for offline gaming.
TL;DR: There's nothing the worry about, online gaming (against randoms) will continue to suck as usual, best to stick to offline play or playing with/against a trusted friend circle.
Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.
If support has been discontinued for GTA 5 and it no longer receives any updates then yes that's likely.
edit: depending on what is actually included in the "full source code", of course.
But does it compile?
Here come the unbreakable cheats I guess.
This is (one reason) why anti-cheat should be server-side.
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