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submitted 1 year ago* (last edited 1 year ago) by Dirt_Owl@hexbear.net to c/games@hexbear.net

Hardcore gamer = someone who plays only cinematic grizzed white dude games and/or military fetishizing FPS

Casual gamer = anyone that is not a 15-25 yo male, and/or plays anything outside of the previously mentioned games, especially if those games are colorful.

So basically the gaming community is full of gatekeeping, misogyny, toxic masculinity and general chuddery. They make sure they're the loudest voice heard when anything about games is talked about, and won't be happy until all games a homogenous stream of bland, hyper-realistic but with a grey filter slog of mindless action with no heart or soul. And don't you dare force them to read any dialogue or story.

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[-] wombat@hexbear.net 1 points 1 year ago

gamergate was unironically the mainstream debut of the alt-right and I will stand by that assertion

[-] Sinister@hexbear.net 1 points 1 year ago

Yes I agree coupled with the refugee crisis of 2014-15, fash talking points became mainstream.

[-] supermangoman@hexbear.net 1 points 1 year ago

It became more and more intertwined with the right wing as the 2016 election drew closer. Gamer Gate and adjacent communities turned into a pipeline for the alt right, with YouTubers like Sargon of Akkad radicalizing libs into fascists.

I watched it unfold on r/KotakuInAction at the time. It was a weird crossroads for me.

[-] ssjmarx@hexbear.net 1 points 1 year ago

It was a weird crossroads

Same. I was all for severing the ties between gaming journalists and publishers and ending the status quo of paid high review scores, but luckily past-me saw and rejected the misogyny that was also heavily present in those spaces and I didn't end up turning into a nazi.

[-] Iraglassceiling@hexbear.net 1 points 1 year ago

I watched it unfold on r/KotakuInAction

You just brought up icky memories

[-] CannotSleep420@hexbear.net 1 points 1 year ago

The way you phrased your comment makes it sound like your take is controversial. Are there really a lot of people who think otherwise?

[-] Retrosound@hexbear.net 1 points 1 year ago

I had never heard of them until Milo Yannopolous got popular in 2016. Back then, it meant "alternative right" as an opposition to GOP establishment and RINOs. Boy, they sure got a lesson in entryism as every piece of shit in America jumped on the train. michael-laugh

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[-] Abraxiel@hexbear.net 1 points 1 year ago

I agree with your complaints towards the apparent predominant gaming culture. But I also believe that there have never been more indie games that are contrary to that culture or just ambivalent to that culture than ever before.

[-] keepcarrot@hexbear.net 1 points 1 year ago

If someone puts "gamer" on their dating profile tho

[-] Dirt_Owl@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

Yeah the indie community is great. My complaints are more the popular gaming community that was particulaly strident during the PS2, 360 and gamergate era

I will never forgive the gaming community for shitting on Wind Waker when it first came out for being catroony

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[-] cocainecore@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

games mechanics become watered down due to the profit motive and challenging games are fun, this whole thread feels like just contrarianism to spite a vocal minority turning being a HARDCORE GAMERRRRR into a personality trait shrug-outta-hecks

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[-] SorosFootSoldier@hexbear.net 1 points 1 year ago

Remain convinced the only good community in games is the fighting game community. But, alas, they engage in the bad shit too from time to time.

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[-] aaaaaaadjsf@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

I think the early 2000s PS2 era was the peak of modern gaming. Colourful games, decent 3d graphics. The FPS era hadn't fully began on consoles yet.

The less said about the late 2000s, the better. That's when all the "gatekeeping, misogyny, toxic masculinity and general chuddery" really got kicked into overdrive. Every game got a sepia piss filter as well. And after that we got the blue filters which were somehow even worse.

[-] Sinister@hexbear.net 1 points 1 year ago

Oh god I am in an eternal struggle against the „creatives“ and their constant use of disgusting filters which destroy the natural colors. Tho I must confess I loved the golden filter of deus ex human revolution and the grain filter of ME1 and yes even the brownish tints of dragon age, I know I am bad haha.

[-] Shinji_Ikari@hexbear.net 1 points 1 year ago

Filters have their place tbh. Sometimes it makes a lot of sense aesthetically.

The issue is falling back on it to the point it becomes a meme.

[-] Moss@hexbear.net 1 points 1 year ago

Honestly some games benefitted from the piss filter, like Fallout New Vegas. If it were made with modern graphics I would want them to keep the piss filter instead of being vibrant like Fallou4 76

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[-] FlakesBongler@hexbear.net 1 points 1 year ago

In 1980 something, Nintendo of America made the decision to sell the Nintendo Entertainment System as a gendered toy

This would later be considered a bad idea and roundly mocked

[-] Dirt_Owl@hexbear.net 1 points 1 year ago

Me playing a gameboy color at age 7 kitty-cri-potato

My friend at the time: "Why do you have that, it's not called a Game GIRL" very-intelligent

[-] FlakesBongler@hexbear.net 1 points 1 year ago

Your friend was a spoothead

[-] Iraglassceiling@hexbear.net 1 points 1 year ago

CORE MEMORY

Also being called a lesbian for playing Nintendo with the boys in grade school. The nineties, man.

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[-] Frogmanfromlake@hexbear.net 1 points 1 year ago

Was it? I remember it being praised for yeas and "saving the game industry"

[-] EmmaGoldman@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

They shoulda just called it the Game Child smh.

[-] Poogona@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

Lots of good points being made but I don't like when it veers toward hatred of demanding games on a conceptual level. Ultrakill has lots of heart and soul and also challenges the player in order to evoke a certain experience, and that is part of the art of games.

"Hardcore" games without much story, games with leaderboards and bragging rights, aren't always being made to exclude and insult players. That stuff is fun sometimes, like Hyper Demon, a beautiful minimalist game in both concept and execution that many players will not necessarily excel at.

Petty, pedantic point perhaps but I do like a game that expects me to learn a bit to win.

[-] Goblinmancer@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

Tbf ultrakill literally has the option to enable aimbot and you dont need any crazy techs to beat the main story.

[-] Outdoor_Catgirl@hexbear.net 1 points 1 year ago

Yeah the mentality that every game should be beatable by a 90 year old who has never touched a computer before otherwise it's not "accessible" is so fucking dumb. When I play my hardcore difficulty pokemon romhack because I want a harder game, I don't expect Nintendo to make the actual game that way. When people who want easy games play challenging games, they demand that the developers make them easy(see dark souls easy mode discourse). It's this mentality that liking challenge makes you "toxic" which just idiotic.

[-] AssortedBiscuits@hexbear.net 1 points 1 year ago

We already solved this problem in the 90s. The solution is to design a hard game but also have cheat codes to make the game easier (or even harder). But most modern game developers are completely allergic towards adding a simple god mode or infinite ammo code into their shitty game, so we're stuck with arguing over whether story mode is good or not (it's good if you insist on not having cheat codes).

[-] WoofWoof91@hexbear.net 1 points 1 year ago

that would cut into their microtransaction profits
people won't want to buy the "time-savers" (in enormous quotes) if they can just put in the konami code

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[-] Bloobish@hexbear.net 1 points 1 year ago

I think a big point is also the transition of everything being so damned online now (not gaming but communities and discourse) that what initially was gaming in the 90s and early 2000s (casual gamers, kid gamers, and then weird grown ass chud adults) were very much compartmentalized and separate. Nowadays with Youtube you had the fallout of gamergate create a self feeding subculture that propagates among dissatisfied mainly white young males who utilize one of their hobbies (gaming) as escapism from all the shit capital loves to do (alienation) and create an exceedingly angry stigma to project on anyone entering "their" space that does not conform. Add in how chuds screech the loudest and angry engagement clicks and comments lead to algorithm feedback and you have one of the worst video genres ever of usually a scruffy bearded angry lmayo being gobsmacked they have to look at a minority in a video game for even a single fucking second but utilizing safe dogwhistles such as "woke" and "sjw" to "debate about it" (though that second one is falling out of style).

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[-] AssortedBiscuits@hexbear.net 1 points 1 year ago

G*mers never had a chance.

The 70s saw the development of really old games like Dnd, essentially some STEMlord's pet project. Many of these ancient games were tied to Dnd, where the reactionary Gary Gygax's influence in Dnd was completely dominant.

The 80s continued that tradition with games like Rogue and Nethack. This was also when Nintendo exclusively marketed the NES as a "boy toy." Both of what could be retroactively labeled as indie and AAA gaming were firmly men only. Arcades tended to be dominated by men as well.

The 90s further perpetuated this trend with the console wars between Nintendo and Sega, with Sega pushing really hard as the cool and definitely being played by dudes with 'tude console. If you looked at Sega ads during that time, they were all hyper-trying-too-hard-masculine.

The 00s, while carrying the misogynist torch, reflected a qualitative shift in its misogyny. The 00s, or more specifically, 2001 was when Halo 1 was released on the Xbox. This game, more than any other, was what pushed gaming from some nerdy shit into the mainstream. With the mainstreamification of gaming came the dudebros. The previously misogynist nerds were transformed into misogynist dudebros, and the dudebros carried their toxic competitiveness into gaming.

The 10s was when esports, or more specifically L*ague of L*gends, became commercially viable. The esportification of games began and along with it, the toxic competitiveness seeped even in games that weren't designed to be competitive. And it pains me to say this, but speedrunning contributed to this as well. Suddenly, you started hearing about the "meta" and "optimal strats" in some indie platformer. And of course, G*merg*te sealed the deal by politicizing gaming, making g*mers consciously reactionary.

I have checked out of gaming so I can't give you a rundown of the 20s, but it's more of the same shit honestly. The seeds were sown during the 70s, with each subsequent decade nurturing the seedling, until it blossomed into some hideous plant with G*merg*te.

[-] Goblinmancer@hexbear.net 1 points 1 year ago

I hate esports i hate how Riot took all the actually fun modes in league like OFA and nexus clash and the pve game modes and decides to only make them appear in rotations (or not even appear for pve modes) because apparently Riot only cares about competitive and ranked play.

Also hate how certain characters like Azir is effectively neutered because its too good for the highly coordinated esport teams, whose gameplay barely resembles even the highest ranked play.

Billion dollar game cant even afford to support other game modes.

[-] NephewAlphaBravo@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

LoL says "here's a game and some pieces tailor-made to play it" while DotA says "here's some toys and a sandbox, it's out of my hands now" and I think about that every day

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this post was submitted on 10 Jul 2023
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