this post was submitted on 15 May 2026
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[–] SnotFlickerman@lemmy.blahaj.zone 110 points 1 month ago* (last edited 1 month ago) (2 children)

Just to be clear, pirates are gonna do their thing. We were all kids once. Money and the economy is very hard. I get it," wrote the designer. "It wasn't the piracy that bothered me. It was the people that flagrantly walked in here and wagged it in the faces of people who were waiting to play legitimately. That was the part that aggravated me. That and the Reddit responses that keep talking like i'm a millionaire. I'm very much [not]. I don't own a home. I rent.

Sounds like a valid response to me. I got into piracy partially because of lack of money and partially because back in the day, I understood how badly record companies were ripping artists off and then using that money to sue their fans. Video games have always been a different beast, just like movies. They often employ so many people at so many levels that it's not so easy to just say "If you want to make sure they get their cut just go buy it on Bandcamp Friday" in comparison to musicians. (back in the day we also bought merch and concert tickets to support artists, just less of that money makes it to them these days)

I often use piracy to be able to test out a game without risking spending money on something I end up hating, and giving myself enough time to decide that. I actually played Baldurs Gate 3 twice before I was able to afford buying it at full price shortly after release, but it was well worth it to buy an official copy even though I had already played it a bunch. I still played it even more after buying it. Well worth the full-price game.

If you're going into it with an attitude of that all game devs are rich and that they're somehow ripping off their fans and so you can feel justified in pirating and taunting them for it, fuck me, grow up.

[–] Lost_My_Mind@lemmy.world 26 points 1 month ago (3 children)

I watched a youtube video which talked about a 2015 study into piracy.

The study was conducted by a collaboration of movie, music, television, and video game studios.

Movie and television showed that the piracy rarely affected legit purchases. It did not help, but it did not harm.

Music had a slight negative dip, where sales among piraters sometimes prevented sales.

But video games is what was really special. They found those who pirate at least 1 game a year are up to 100x MORE likely to not only buy the game, but buy it in multiple forms. So maybe you bought GTA:V on release day on PS3.

Then a few years later you bought it on PS4. Then later on PS5. I think it's also on PC so throw that in too.

Only a pirate would love a game that much. And is probably pirating because it keeps their physical copy unopened.

[–] dustyData@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

Even in 2015 it wasn't about keeping the copy unopened. Games came in CD but internet was barely getting fast enough to download large amounts of data fast and efficiently. However, CD has little collecting value or preservation qualities. They go bad fast, half of commercial CDs go bad in less than a decade. Organic layer CDs that were used for home burning are dice rolls. Only inorganic archival medium burned at very slow speeds theoretically can go for more than two decades, and it is still recommended to keep redundancies

On the contrary, I think it was, again, about convenience. CDs were part of DRM. A type of DRM that had to have the CD in the PC's CD tray in order to run the game, even if all the information was already locally installed. While later consoles acquired the capability to install the games to a hard drive for faster load times, this type of DRM was also adopted.

It was not rare for people to buy a game for PC, then immediately look for a crack online to play without CD. People were rigging hard drives to their consoles to install games there. Etc. So you could play your library without having to stand off the couch to change disks. Piracy offered the convenience at no cost.

[–] AceFuzzLord@lemmy.zip 5 points 1 month ago

I can absolutely confirm the thing about being more likely to buy a game after pirating it, at least for md. It's why I bought games like Slay the Spire, Balatro, and Brok the InvestiGator. Didn't have the money at the time, so I got pirated copies and eventually legit copies of all 3 games because I liked them so much.

Hell, for Brok, I even helped pitch in on funding for the 2 DLCs and have some physical merch as well. None of that would have happened without a little piracy.

[–] PapstJL4U@lemmy.world 2 points 1 month ago

I pirated a game ~ 6 years ago, kept it in an external hard drive, never player it. Bought it on Steam and played it. I still have the pirated copy somewhere in the depths of my external. It really was the most space taking wishlist entry.

It's similar with me. I have pirated games starting with my Amiga 500 in the early 90s, and still pirate today. But I am also one of the best costumers the game industry has (except in the categories MTX and cash-grab DLC, and I am very careful with early access titles). I own around 2500 games legit (not counting Systems other than PC), and nearly all of those games started as a pirated copy. Without pirating I would never be able to decide which games are worth my money and time.

If a game isn't well rated, I won't pirate it, and if it can't hold my attention, I delete it. If it's my cup of tea, I wait until the price point is where I perceive it as fair for the offering. That can be full price on day one too if is good! BG3, Nier Automata, Witchfire, Prey 2016 and a very long list of other games all got what they asked for.

If I see that a game is flawed, but the devs are actively working on making their game as good as it deserves to be (it helps if they have a good track record), I also tend to pay close to full price. If fixes come slowly or erratically, or they abandoned a game in an unfinished state before, I only buy after it is fixed, heavily discounted, or not at all.

[–] Schwim@lemmy.zip 70 points 1 month ago (8 children)

A subset of users on the r/piracy subreddit responded harshly to the designer's expression of disappointment, with some claiming that he must be fabulously wealthy. "This is like a man in a solid gold suit spitting at a homeless person," decided one poster.

Lol, only /r/piracy would be dense enough to come up with that analogy.

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[–] OwOarchist@pawb.social 19 points 1 month ago (3 children)

Personally, I'm waiting for the full release before I pirate it.

After all, pirated games don't get updates, so I want it to have most of the bugs already worked out by the time I get my permanent copy.

[–] Grass@sh.itjust.works 6 points 1 month ago

the game itself still gets updated. download pirated game -> update drops -> wait unil someone uploads it -> download latest version

If its too niche you might have the situation where nobody uploads the updated version and waiting will just get you the same version as if you didn't wait.

repacks will generally use patch updates but I find it's easier and less bug prone to just use a steam emu or patched steam and just replace the steamapps/common/game folder each update

[–] Deconceptualist@leminal.space 5 points 1 month ago* (last edited 1 month ago) (1 children)

Why? If you know you'll play it it's only $30 now, almost certainly higher at release. The Early Access is running great for me (on Linux no less) and the closest thing to a "bug" I've found so far (3 hrs in) is that some of the voiceover doesn't 100% match the written text.

Seriously, it looks and feels excellent already. My understanding is that only a few biomes are finished, and they'll release more over time. But even the story beginnings are already solidly in place.

[–] OwOarchist@pawb.social 11 points 1 month ago (2 children)

it’s only $30

I'm quite poor, though.

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[–] LemmyBruceLeeMarvin@lemmy.ml 6 points 1 month ago (2 children)

So sad to hear no VR support. That's what made the original so amazing for me

[–] SnotFlickerman@lemmy.blahaj.zone 9 points 1 month ago (1 children)

I would suspect the market slowdown in VR purchases might be pushing some publishers to spend less money on it than when the Oculus Rift and Valve Index were fresh and new. Meta's relative dominance of the arena and it's tightly closed systems are also impacted by people who don't want to give money to Meta. If the Steam Frame is successful, we might see a turnaround on that, but currently I think the VR market has been stagnating a little under Meta's dominance. Zuckerberg abandoning the Metaverse entirely also is evidence of a market that exists but isn't large enough for most publishers to justify the extra costs to include VR support when they won't sell enough copies to offset those costs.

[–] brsrklf@jlai.lu 2 points 1 month ago

It is still a tiny niche, clearly, and devs would have to carefully evaluate the benefits/costs of developing for it.

But I consider Zuckerberg abandoning the metaverse only an evidence of nobody giving a fuck about his metaverse. Including most people who got a quest.

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[–] M1ch431@slrpnk.net 5 points 1 month ago* (last edited 1 month ago) (11 children)

Krafton won't be getting my money. I'm not rewarding them for their unethical behavior.

"Thanks for pirating a game that I've spent years working on," game design lead Anthony Gallegos replied to one such self-reported pirate. "I'm disappointed that you'd do that when it's kind of how we make our living. I hope you rethink your life choices."

Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.

(And no, I'm not pirating the game.)

[–] lauha@lemmy.world 15 points 1 month ago (7 children)

Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.

I don't think that's fair. Not everyone get to choose where they work.

You can hate mega corporations, CEOs and board members but most of the lower lever employees are not there by choice.

[–] M1ch431@slrpnk.net 4 points 1 month ago* (last edited 1 month ago) (1 children)

You can hate mega corporations, CEOs and board members

I don't agree with their decision to move forward with Krafton. They obviously wouldn't retain sovereignty by letting a publisher buy them completely out for $500 million. What transpired after the acquisition was something anybody with business sense could've foreseen to some degree.

but most of the lower lever employees are not there by choice.

This is a design lead speaking as far as I know. All employees are there by choice - even if it's not their first choice, it's their choice...as much as it pains me to admit (as somebody who isn't a fan of the exploitation dynamics that run our society).

[–] lauha@lemmy.world 8 points 1 month ago (3 children)

All employees are there by choice - even if it's not their first choice, it's their choice.

Well, in a sense yes, but for many people the choice is either work there or go unemployed, especially the lower you go on the corporate ladder.

Like I said, I don't think it's a fair choice.

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[–] Abyssian@lemmy.world 8 points 1 month ago (1 children)

You should read up on the situation a bit more. Buying the game actually helps the people he tried to fuck. There's a threshold where the bonus gets paid out and Krafton actually loses money per sale for the next several million sales.

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[–] PapstJL4U@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Are you this harsh with food and hardware from companies?

It's okay to be selective, but you should be honest about it and not act holy.

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