this post was submitted on 11 Mar 2026
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Official statement from Valve.

We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.

You're right! We should stop that too!

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[–] rmrf@lemmy.ml 8 points 5 hours ago

Yeah I'm getting pretty tired of the "everyone must pay the price to protect kids"

Why are kids able to access adult sites without ID? Everyone must prove they're an adult online to read books with adult themes. Why are kids able to use installed applications that could have some forbidden social features? Everyone must prove their age to their operating system to use an electronic device. Why are kids able to access alcohol at their homes? Adults should have to keep their legally purchased alcohol at government approved holding facilities, where they may take a drink after proving their age. Why are kids allowed to stay out after curfew? Everyone must wear a shirt with their name, address, and birthdate printed after 11pm on week nights.

This is a new trend in law and we need to stop getting tricked into allowing it. It is the parent's responsibility to be aware of what their child is doing and either allow or prevent it. I don't want parents spying on their kids and think there's an element of trust for sure, but I'd much rather have the parents spying on kids than the government and their contractors spying on EVERYONE. It's ridiculous and infringes on rights established through rigid SCOTUS precedent including Stanley V. Georgia, and NAACP V. Alabama.

We're a bunch of pansies now that lick the boot with ID verifications online in red states and OS-level requirements in the blue ones. The internet and all of its offspring are not meant for children's unsupervised use, but it isn't the public's responsibility to bear the burden.

[–] BlackLaZoR@lemmy.world 11 points 9 hours ago

Just call Nintendo and tell them this will fuck the Pokémon cards. You'll get the most rabid lawyers in the world at your side

[–] dohpaz42@lemmy.world 7 points 8 hours ago (1 children)

Don’t forget about the NYSE! If that ain’t gambling, then I guess I don’t know what is.

[–] TronBronson@lemmy.world 1 points 1 hour ago

Oh, it’s gambling because I’m addicted

[–] thingsiplay@lemmy.ml 10 points 13 hours ago (1 children)

As much as I like Valve, I really hate their virtual items trade market and the lootboxes in some of their games. I hate if EA does that, so I hate if Valve does that. And comparing them to real cards falls flat, because virtual cards are not real cards. Valve does not want give up the trade market, because they get money for doing nothing with each transaction.

This topic is the biggest flaw and problem I have with Valve, otherwise I am a Valve lover and fanboy.

[–] rmrf@lemmy.ml 1 points 5 hours ago (1 children)

You drew a really strong link between what EA did and what Valve does, and that gives me the idea that you build your stance on that. EA lootboxes gave you nothing of monetary value, whereas that's objectively untrue with valve.

You can say that the items are virtual so they're not really valuable, but you can say the same thing about baseball cards in a sense; they provide no tangible value, only monetary value from sentiment, which is either real and applies to virtual items equally, or it isn't in which collectable cards are in the same camp as weapon skins.

EA's lootboxes gave items that could not be transferred, that's also different from csgo boxes.

EA's lootboxes locked core gameplay content behind them, and went so far as to reduce the playtime of people without them because the contents of the boxes were so overpowered making them a must have. I don't recall ever having a noticeably worse experience playing CS because I didn't have a skin, and I'm not already $60 in on the game y'know?

I agree that kids should not be able to buy cases unsupervised, and parents should be aware that this exists. But I also think that about pokemon and baseball and MTG cards as well, for the exact same reason.

I know I've done a lot of writing, so to summarize I'm not convinced by your logic. I believe CS cases are much closer to opening a pack of cards than you're giving them credit for, and I think they're an entirely different product than EA's infamous lootboxes for a number of reasons.

[–] thingsiplay@lemmy.ml 1 points 3 hours ago (1 children)

I just briefly mentioned EA for having lootboxes. It could have been any other company. My point is, if any other company did what Valve did, I would hate that too. Also that the items in Steam / Valve games are transferable doesn't matter, because it is still lootbox, a chance and gamble to get something and to get addicted. In fact, being able to transfer and sell or trade makes this even worse than static micro transactions to me. It is the same problem with collectable sports or Pokemon cards (which is in my opinion worse, because kids can buy them and get addicted...).

To make that clear: To me the trade market of Valve is a huge problem. This should not be a thing with videogames. Not even EA does that, or any other company for that matter (I am not focused on EA, it was just an example).

My bro in example got addicted to CS:GO skins and wasted lot of money. Because he could get the one expensive item and could sell it for lots of money. And that is not okay!

[–] rmrf@lemmy.ml 1 points 3 hours ago (1 children)

It's good you're consistent in your beliefs.

I don't believe things should be illegal only because a subset of the population cannot handle themselves. I'm sorry to hear about what happened to your brother, that really sucks and I've seen it first hand; I know it's devastating and I've felt the anger towards the beneficiary of such products. It's a thin line to walk, though, because what happens to the rest of the population that has no issue with it? I've found myself addicted to weed before, and it's had a meaningful impact on my life going so far as to dropping out of school because I wouldn't allow myself to drive to class while high and I had bad priorities. That, though, is not grounds for everyone else that can handle themselves responsibly to be prohibited from that. With Pokemon cards I see the same problem, I don't think irresponsible parents are sufficient grounds for regulating what the rest of the public can and cannot do. It is the exact rationale used to require age verifications online, in the OS, and a growing number of other places. In my other comment on this thread I talk about it a bit more.

TL;DR, I empathize with you and your brother. Having said that, the weaknesses of a few should not dictate the liberties of the whole. A much better and proven effective method would be social measures like public, free, and well-researched rehab and safety nets to prevent the effects of gambling addictions from ravaging the lives of those affected and their loved ones.

[–] thingsiplay@lemmy.ml 1 points 3 hours ago (1 children)

I think lots of people have a problem or could get a problem with that, and don't realize it. I mean it is similar to the shitty microtransactions situation on smartphone games. I say similar in the sense, that most people don't have a problem with it, compared to the population and how many have a problem. This should not be an excuse for exploitation of the weak ones.

But besides that, I don't even think its a problem with a few only. Even the potential of getting addicted is bad. There are reasons why children (i mean under 18) are not allowed in casinos. Are these games and the gambling with CS:GO and Team Fortress 2 for 18+ only? Whatever it is, we all know younger people play these games too. If not the microphone is a good indication... but I digress here. I hope the market place in Steam will go away. There is no good reason for, other than Valve making money. There is not benefit for humanity or the people.

BTW the situation with my bro was not that too bad, just saying. It was a slight problem, but one that showed me first hand (or is it second hand?). I am also glad you made it through your difficult times.

[–] rmrf@lemmy.ml 2 points 1 hour ago

I appreciate your message at the end :) One of the things I appreciate about lemmy is the conversations are not assumed adversarial like they are on most socials.

I see what you're saying, and I agree microtransactions deserve to burn in hell. I also realize that people have an issue with realizing an addiction, even their own, and even when they're "aware" of it. I don't want to point the finger at other larger societal issues as a default strategy, but we do have hard evidence from other countries where these issues get caught earlier because of public campaigns combating the stigma around such problems in tandem with the social safety net required to truly fix them.

I don't think gambling is good, I'm not even fully convinced that the csgo cases should persist, and my intent is not to convince you they should. My stance is purely philosophical/logical in the sense that limitations should not be placed on the public with the sole justification of protecting a subset, especially children, since it is the parents' entire role as guardian to protect them from the hardships in life. I'm sure I'm ignoring the nuance in my stance by saying that, but the general idea is there; something being bad for some people should not be the only reason nobody can have it, and that goes for drugs, art, communication, bed times, expression, etc. I know they're problems worth protecting the affected subsets from, but legislative blanket bans are not the correct tool.

Glad to hear all is well, by the way. Addiction is a hell of a disease and gambling especially can have quite the blast radius. I hope you don't see me as an enemy

[–] TheObviousSolution@lemmy.ca 8 points 14 hours ago (2 children)

You’re right! We should stop that too!

Then it needs to be done through legislation, not targeted court cases.

[–] GamingChairModel@lemmy.world 1 points 5 hours ago (1 children)

The targeted court cases are to argue that the previously passed legislation already covers these particular facts.

If the legislature passes a law that says "making false statements to another in order to obtain something of value is fraud," you can expect litigation about the actual contours of what is or isn't fraud.

Same with legislation against driving at an unsafe speed, causing a nuisance to your neighbors, discriminating against employees on the basis of sex, etc. Court cases decide the edge cases.

If the legislature passes a law banning gambling outside of licensed institutions, and banning gambling for minors, you can expect litigation about what actually is or isn't gambling.

[–] TheObviousSolution@lemmy.ca 1 points 3 hours ago* (last edited 3 hours ago)

This shouldn't be an "edge case", and it really shouldn't be only about just minors. The legislation needs to be cut and dry, and most of it definitely isn't clear enough.

[–] Holytimes@sh.itjust.works 4 points 14 hours ago (1 children)

Targeted court cases are how you get the ball rolling. You can't just go after everyone all at once. You gotta start somewhere.

[–] TheObviousSolution@lemmy.ca 6 points 14 hours ago

You literally can, that's what legislating and voting is. When did society become so utterly braindead?

[–] nous@programming.dev 56 points 1 day ago (2 children)

Valve needs to win this. Or at least stop this part:

The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.

Loot boxes are overall bad for users and should be regulated. But not by getting valve to collect personal information on everyone in the world.

[–] ampersandrew@lemmy.world 15 points 1 day ago (1 children)

I'm not a lawyer, and even having perused the official filing, it's still legalese that I can't swear I fully understand. There are two possibilities of what NY state actually wants:

  1. just stop selling loot boxes
  2. you can sell loot boxes, but only if you've verified that your customers are of legal gambling age

And I don't know for sure which is true. Of course it's in Valve's best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with "Free Fortnite" ready to go.

[–] HarkMahlberg@kbin.earth 10 points 23 hours ago

Yeah people don't seem to get that Valve has a vested interest in getting you to agree to their narrative.

[–] Grimy@lemmy.world 10 points 23 hours ago

These are two different things. You don't need to let valve sell loot boxes to stop new York from implementing mass surveillance.

[–] Katana314@lemmy.world 46 points 1 day ago (3 children)

I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”. That doesn’t protect kids, and risks harm and increased surveillance to many other users. It also means companies in similar situations to Valve are forced to safeguard data they didn’t want to be involved with.

I don’t buy that Valve is fully at fault on the concept of targeting children. I don’t see how parents are held at gunpoint to attach credit card data to Steam accounts, or to check the “remember my info” box. Valve has also attempted to add adequate parental account controls. The main reason I oppose Valve on loot boxes is those shouldn’t be used on anyone. I’d like the NYAG to equalize pressure on sports betting sites.

[–] TheObviousSolution@lemmy.ca 2 points 14 hours ago

The TF2 loot crates were the worst, but you could get around them for crafting except for visuals. What's crazy to me is that people are getting mad over visuals in loot boxes and that the gambling is largely over that. I don't think you can put all the shit leading up to that to one company, yet bureaucrats persistently try to do it to avoid acknowledging their own dismal efforts to get their feet wet in implementing some basic legislation on the matter.

Before it used to be Asian MMOs that basically targeted people with addictive personalities with paid for RNG boosts that gave actual in-game advantages (and they will still exist, because they are not loot boxes, just dice rolls), now people are getting this invested over skins and 3D models. We need to address the core of the problem, because the same people falling for this bullshit are also the ones who fall for populist reactionary political bullshit pushing scammers onto our governments. Education and our social nets are clearly failing, and going after one of the better companies that's guilty of this is not going to do anything when the problem is literally coming from the highest tiers of government as they rush to get their friends and family invested in predatory ventures. It's sort of like living in Nazi Germany and thinking the most important thing to complain about is whether businesses forced to be sold are really getting their money's worth instead of being forced to sell to whomever can buy them up the soonest.

[–] ampersandrew@lemmy.world 11 points 1 day ago (1 children)

I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.

It also might not be exactly what NY is asking for, even if that's how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.

[–] zo0@programming.dev 3 points 10 hours ago

Right, as if anyone actually cares about the children ™️

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[–] Grass@sh.itjust.works 13 points 20 hours ago

oh yes please delete all the analogue gambling for children too. make it something everyone has to follow

[–] chronicledmonocle@lemmy.world 63 points 1 day ago (2 children)

I love Valve, but I don't think this one is going away and I don't think it SHOULD go away. F2P games with RNG loot boxes are a scourge and I don't play games that have them for that very reason.

[–] rtxn@lemmy.world 52 points 1 day ago* (last edited 1 day ago) (14 children)

It shouldn't go away. It should extend to all of the big players using gambling and addictive conditioning in video games starting with EA and Microslop/Activision. Targeting Valve and nobody else is extremely suspicious, especially in the wake of the victory over the Rothchilds.

[–] zikzak025@lemmy.world 12 points 1 day ago (1 children)

But you don't start 20 lawsuits for the same thing at the same time against everybody. You start with one case against one company, and if it rules in your favor, that sets stronger precedent to go after the others.

As for why Valve, I'm guessing it's easier to demonstrate more specific examples of harm when you have a larger pool of consumers to draw from, and easier to get an American entity in an American courtroom.

[–] Gathorall@lemmy.world 1 points 11 hours ago

Valve is also doing this themselves and supporting others in doing it. If it is so ruled serving Valve a cease and desist to stop their own illegal gambling and an injunction to not give it a platform is something completely else from suing any other company.

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[–] AnyOldName3@lemmy.world 27 points 1 day ago (4 children)

I think it's possible that loot boxes (and real-world equivalents like trading cards) don't violate existing anti-child-gambling laws, but if so, that's a flaw in those laws that needs to be fixed rather than an indication that they're totally fine and should be allowed to exist in their current form. They cost money and give an unpredictable reward where different options have different perceived value, so they're quite clearly gambling to anyone who defines it based on its characteristics rather than an individual territory's specific legalese.

[–] stray@pawb.social 2 points 12 hours ago

There are also child gambling machines, like crane games, coin pushers, or that one with the moving light. I don't get why stuff like that is okay. I'm not defending loot boxes, but I do think it's really weird to single them out. Why don't they just work to pass a law which bans all of them?

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[–] Luminous5481@anarchist.nexus 19 points 1 day ago (1 children)

Yeah I don't really think so, GabeN. Loot boxes should go the way of the dinosaurs.

[–] LongLive@lemmy.world 17 points 1 day ago

Become bird

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