this post was submitted on 09 Mar 2026
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Playing Fallout 4 Anniversary Edition on PC and I hit one of those classic “Bugthesda” moments: last time this level crashed to desktop with no warning, and today my screen randomly auto‑adjusted mid‑game and threw my aim and immersion completely off.

I did the usual ritual: check for updates → Microsoft Store updates → verify game files → repair the library. You know the drill.

But honestly, that’s not the part that’s really stuck in my head.

What’s been gnawing at me is this: in 2026, are achievements still relevant in the way platforms treat them—especially when mods disable them anyway?

A few things bother me:

Mods disable achievements (even on consoles now in some cases), so for a lot of players they’re already meaningless mechanically.

There’s no way to opt out. If I don’t want a permanent public record of what I did or didn’t do in a game, tough luck.

Even if I uninstall or refund a game, the partial achievement list just sits there on my profile forever like a half‑finished diary I never agreed to publish.

What I wish existed is something like:

a “no achievements” mode where I can play purely for the experience, and my achievement list just shows as “inaccessible/opted out” to others

or at least the ability to hide or erase achievements for specific games if I decide I don’t want that history attached to me anymore

I’m not pretending I can change the minds of big companies who still design like it’s 2005, but I am genuinely curious what different types of players think:

Achievement hunters: Do you care if others can opt out, or does that not affect you at all?

Mod users (PC and console): Since mods often disable achievements, do they still matter to you in any way?

Everyone else: Do you ever think about the permanence of your achievement history, or is it just background noise?

Is it time for platforms to give us a real opt‑out or ephemeral play option, or am I overthinking something that most people are fine with?

top 29 comments
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[–] Lfrith@lemmy.ca 2 points 50 minutes ago

I like them. They've given me incentive to try out playstyles I wouldn't have like the ghost achievement for Dishonored where you can't alert or kill random npcs in the game.

I haven't run into many scenarios where mods disabled achievements and if they did I would play with the mod over achievements if it brought enough quality of life improvements.

[–] Overspark@piefed.social 2 points 1 hour ago

On PC there are almost always mods to turn achievements back on, regardless of how many mods you have installed.

I like achievements because they give me an idea how much of the game I've already experienced, and because they sometimes encourage me to change up my play style. And getting a very rare achievement is always nice. They're not super important though, so if you don't want them I'm totally OK with that.

[–] THE_GR8_MIKE@lemmy.world 1 points 1 hour ago

I'm going back and getting some Xbox 360 achievements right now, but I don't really do it in new games.

[–] anakin78z@lemmy.world 6 points 2 hours ago* (last edited 2 hours ago) (1 children)

I think they're relevant for people who like them. Most games I don't care, but for games I really like I'll use achievements to see of there are things I haven't yet discovered.

Sometimes it's fun to compare to friends.

I don't really know why they disable them with mods installed. If a person cheats and gets them all, who cares? It's not like there's actual value. If it makes them happy, let them be happy.

And yea, an opt out feature for people who don't want them would be good, too.

[–] Rhynoplaz@lemmy.world 1 points 2 hours ago (1 children)

Sometimes it's fun to compare to friends.

Unless...

a person cheats and gets them all

[–] anakin78z@lemmy.world 1 points 10 minutes ago

If I'm actually friends with them, it's a trait I've accepted, and at worst roll my eyes at. If you somehow feel less because a friend of yours has more achievements, that seems like a different issue altogether.

[–] ampersandrew@lemmy.world 14 points 3 hours ago

I really like seeing the breakdown of what percentage of players have done X, Y, or Z compared to me. When achievements were first implemented, it was the first time developers had real data about how people played their games, and it influenced how games would change after that. I don't think many people are circumventing them via mods percentage-wise, so they're mostly a good representation of the sample size's behavior. I rarely go for all of them, averaging about 35% of achievements per game, but I did just 100% Escape from Ever After not long ago, and part of that was getting all of the achievements in it, which was a fun little extra activity to do in a game I really enjoyed.

If you really don't want that record attached to you, you could prioritize playing games from GOG via offline installer, I suppose.

[–] Dariusmiles2123@sh.itjust.works 3 points 2 hours ago

As you can see, I care about achievements: https://sh.itjust.works/post/56525516

As others have said, it’s a great incentive to go deeper in a game. It should just not become a grind and that’s why I don’t 100% a lot of games.

It can also make you remember what branch of a story you went for in a story driven game.

If it gives data to developer about how a game is played, it ain’t something I mind as the way I play isn’t a important privacy wise as other data.

What’s stupid is when people buy a game just because it has easy achievements though..

[–] snooggums@piefed.world 13 points 3 hours ago

Achievements are background noise for me, I only chase them if they sound fun to chase. I have done all the achievements for a few games intentionally, but only if there are like a dozen or less that don't just happen naturally by playing.

[–] lorty@lemmy.ml 2 points 2 hours ago

I only care about achievements in games I enjoy. Also while I agree it's useful telemetry, let's not kid ourselves: game companies track a lot more than what achievements could ever do by themselves.

[–] mrfriki@lemmy.world 10 points 3 hours ago (1 children)

They are marketing shenanigans, they always have been. Those who care about them is the people who are sensible to such marketing tactics.

[–] Canconda@lemmy.ca 3 points 3 hours ago* (last edited 3 hours ago)

They used to have value for single player games like Final Fantasy series. Achievements were hints to the hidden parts of the game.

100%ing a game doesn't mean as much when games are released in beta and get seasonal content updates.

[–] RebekahWSD@lemmy.world 1 points 1 hour ago

I like reading the achievements to see what they thought was...important I guess. I usually don't chase achievements on purpose though. And I never 100 percent. Closest game I have to that is uhhh Heaven's Vault and the last two I need are. Hoo fuck. Complicated it looks like. Well one is. The other is more annoying it seems.

[–] Rhynoplaz@lemmy.world 2 points 2 hours ago

I'd say you're definitely overthinking it. I'll look at the high end achievements if I've finished a game I like, as that could point me towards things I may have missed during my initial playthrough, but other than that, I don't think about them at all.

If I actually do 100% a major game (Like I did for Fallout New Vegas) I'm proud to have accomplished it, but I'm not losing sleep over the other 3000 unfinished titles I've played.

[–] arctanthrope@lemmy.world 4 points 2 hours ago

I'd love to have them go away if only to stop people from leaving reviews that say "easy achievements, quick way to get 1000 gamerscore." I can't imagine the type of person who bases their motivation to play games on that

[–] Drbreen@sh.itjust.works 5 points 3 hours ago

I pay pretty much zero attention to achievements.

Warning, this mod will disable achievements.

Disable away motherfucker!

'Chievos are a very personal thing, they were never important unless you personally thought they were. If you don't think they're important anymore, then great. If you want to chievo hunt, also great. Gaming is what you make of it.

I just want to say thanks for reminding me to play The Stanley Parable to get the Go Outside achievement. I beat it by 6 years! I hadn't played it in 11 years!

[–] CodenameDarlen@lemmy.world 5 points 3 hours ago* (last edited 2 hours ago)

I'm kind of achievement hunter, my Steam profile has 33 perfect games and 70% avg. completion.

I always saw achievements as a way to enjoy 100% of the game, I see it as path that developers build to make sure you experienced everything that was made to be experienced.

You can just play a game on normal, finish the game, see the story once and done, goodbye.

But then you decide to look the achievements list and see things like:

  • See the ending B, C and D
  • Unlock X weapon and kill 500 enemies with it
  • Discover all areas of the game
  • Etc...

Isn't it cool? I think it's pretty cool to be honest.

Hunting achievement has add like a few dozens of hours to my games, which make my money worth more per hour.

$40 a game -> finish main story in 20h -> $2/h
$40 a game -> finish main story and all achievements in 40h -> $1/h

This has literally nothing to do with marketing, pretty the opposite, it's hard to see good made achievements because it's kind of an extra thing which doesn't add much value to the game as a whole.

I like when developers make good achievements: challenging but not too hardcore, motivating you to explore everything and find easter eggs for example.

[–] Kolanaki@pawb.social 2 points 2 hours ago* (last edited 2 hours ago)

I personally think that all PC achievements are meaningless since it's easy as fuck to use an outside tool to unlock them instantly with things like SAM - Steam Achievement Manager.

Even if that wasn't the case, generally most achievements are not challenges; they are grinds. I have always ignored the grindy ones ("kill a million enemies" type shit).

Really the only thing that got me to even be an achievement hunter for a while, was Playstation's now defunct Stars program. You were able to earn actual money by simply earning trophies. The rarer the trophy, the more points it was worth so 100% things for the platinum trophies was worth it. I ended up buying like half the games I own on PS5 through that system.

[–] mercano@lemmy.world 1 points 2 hours ago

Steam does have an option to hide all of your activity in a certain game, but not to cherry pick certain achievements. I think it’s so you don’t have to broadcast your 235 hours spent 100%ing Kink Simulator to your entire friends list.

[–] gibmiser@lemmy.world 3 points 3 hours ago (2 children)

Guys, many of you fail to realize this but achievements, and the system surveillance required to validate them are valuable data to game publishers.

They arent going away without a fight.

[–] Overspark@piefed.social 1 points 1 hour ago

Developers really don't need achievements for telemetry purposes, there are far better ways to accomplish that. At worst you can see them as a form of marketing, when you see people in your friends list getting them, but that's about it.

[–] mercano@lemmy.world 3 points 2 hours ago

This is exactly why games have achievements for things like making it through the tutorial, completing Act II, or beating the final boss. It lets devs know how far players get through their games before loosing interest.

[–] Sas@piefed.blahaj.zone 2 points 3 hours ago

I usually don't hunt them but some times i do, if it's a game I'm particularly interested in and i don't have to go out of my way too much for them. I also like how you can tell a story with them. In the Talos Principle for example there are very branching options that you decide on by being attentive and by testing your philosophy. On my achievement showcase i can now show which path i went on my favourite game.
There's also the aspect of hints. They hung at little extra challenges and generally tell you there's something left to experience in the game. For example BG3: after finishing the game I have only 26/54, so i know there's a lot of content I've not explored. I might eventually do another run of it. Had i like 40 something achievements I'd be like "yeah idk that little extra content isn't worth digging for 60 hours again. I also like the aspect of seeing the achievements of friends showing up in my timeline so i know if i can talk about a certain part of the game without spoiling it.

Oh also if you don't want some achievements to show up for friends, you can hide the game and activity for others.

[–] missingno@fedia.io 1 points 1 hour ago

Relevant to what? I've never had a reason to care.

[–] ParlimentOfDoom@piefed.zip 1 points 50 minutes ago (1 children)

They were never relevant. It's a Skinner box mechanic that really triggers certain people's dopamine production in an addictive manner.

[–] ampersandrew@lemmy.world 0 points 42 minutes ago (1 children)

We have very different understandings of what a Skinner box is, and I don't think achievements count.

[–] ParlimentOfDoom@piefed.zip 0 points 32 minutes ago

Variable timed "rewards" which trick your brain into performing repetitive tasks for longer than you normally would? Achievements definitely count.