this post was submitted on 24 Feb 2026
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.

Not being given the option for alt text, so here's a transcript instead.

TranscriptA tumblr post by @normal-horoscopes.

Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.

Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.

Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.

Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it's almost art.

Orc video games: Addictive in-browser flash games with names like "Beast Crush 4" and "Borag Meat Game." The art is always kinda bad but in a charming way. The music always slaps.

#humans only have one game in this world and its counterstrike source

Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.

top 11 comments
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[–] yakko@feddit.uk 2 points 16 minutes ago

Gnomes: pixel-based platformers with mind-bending crafting mechanics, horrifying enemies drawn in an adorable style, and the most elusive and deep lore ever written. Humans have occasionally gone insane or ruined their lives trying to understand it. Beating the game requires an obscure combination of luck and genius.

[–] dukemirage@lemmy.world 2 points 1 hour ago

whatever humans do

[–] einlander@lemmy.world 2 points 1 hour ago

What about Styx: Masters of Shadows also Of Orcs and Men.

[–] orenj@lemmy.sdf.org 6 points 3 hours ago

i have a million hours in dwarf games and orc games, divided right down the middle

[–] Apeman42@lemmy.world 6 points 3 hours ago (1 children)

Well I'm certainly a halfling, but I must have been raised by elves because those are the video games I want. Let me use the power of friendship to split the hero into superpowered versions of his id, ego, and superego to fight the five-phase final boss representing the stages of grief, while power metal makes sweet love to latin chanting in the background.

[–] VindictiveJudge@lemmy.world 1 points 47 minutes ago

I feel like there's a 90% chance that specific boss fight exists in a JRPG already, and a 75% chance it was published by Square Enix.

[–] aeiou@piefed.social 14 points 4 hours ago

having seen the depths that factorio and satisfactory nerds go to I think dwarven games would go over well

[–] sharkfucker420@lemmy.ml 2 points 2 hours ago

Oh so I am a goblin. That explains a lot actually

[–] Bustedknuckles@lemmy.world 6 points 4 hours ago

No lies told. Also I appreciate the confirmation that I'm mostly a dwarf

[–] Truscape@lemmy.blahaj.zone 11 points 5 hours ago

Woo CS:Source mentioned!!!

[–] Sanctus@anarchist.nexus 6 points 5 hours ago

If you havent played Goblin Commander and you read this post you should