this post was submitted on 16 Feb 2026
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I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting.

I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing.

And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good.

Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades.

An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them.

Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting:

  • There's a governmental agency that invades people's dreams called the Sandmen.
  • The Vatican has supersoldier exterminators.
  • 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States.
  • Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus.
  • There's an entire Vampire: The Masquerade-style society of vampires with their own baronies.
  • There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums.
  • The souls of the dead power machines of war.
  • New York has a Municipal Coven of witches.
  • There's a Lovecraftian entity who got so bored he decided to join the service industry.
  • The Djinn want part of Wyoming. This is an actual plot point.
  • Jacob Lash is an asshole.

This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base.

Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting.

It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter.

Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas).

I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me.

… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh.

These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of.

Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.

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[–] daniyeg@hexbear.net 10 points 10 hours ago

i never got the MOBA appeal, playing them solo feels like pulling out your teeth while getting yelled racial slurs in russian, and with friends, well:

As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven.

goddamn right you won't. every single time i play with my friends they put me in support so "i could learn the game" but then during the match they are busy playing the game and im busy getting yelled at.

[–] AssortedBiscuits@hexbear.net 3 points 8 hours ago

Not because it's bad, but because it's very, very good.

A human definitely wrote this sentence and definitely reread this sentence after definitely writing this sentence and definitely thought it was okay to post after definitely rereading this sentence that they definitely wrote.

[–] ChestRockwell@hexbear.net 4 points 10 hours ago

DOTA hexbear post here with highest ranks/roles

I usually played 1/3 the most, lots of games as spec, slark, CK, seer, PA, jugg, axe, cent, etc. plenty of time as 5 as well, loved a good CM or Lion game.

I was at the highest tier of ancient but never cracked divine. Ranked in DOTA was unforgiving.

I quit cold turkey in 2019 and regret nothing. Started selling my cosmetics recently to buy other stuff. I've still got some for sentimental value but it's good to liquidate.

I can't believe valve just made another moba, dota is/was always peak to me.

[–] TheFinalCapitalist@hexbear.net 12 points 17 hours ago* (last edited 17 hours ago)

Deadlock is what made me understand the appeal of MOBAs, and its worldbuilding is insane for something clearly very unfinished. i love my lil rem who probably accidentally stowed away on haze? hes just sleepy and i want to help him go home and if i have to fill this pillow with bricks, so be it

[–] thefunkycomitatus@hexbear.net 7 points 15 hours ago

I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting. I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online.

The gaming industry is truly a child of techno capitalism. I get why the company wants games to be addictive, so they can capture attention and money. No reason for a consumer to think this way and desire to be captured. The full court rush corporate takeover, the destruction of anything creative, the anti-labor actions that you couldn't get away with in manufacturing or probably even the service industry. It should be studied academically.

[–] TheSpectreOfGay@hexbear.net 17 points 19 hours ago

this often happens to me with gacha games, sometimes it seems genuine cool and the writers clearly went off, but oops! it's a gacha game!

honestly i guess that can go for any live service game for me. live service was a mistake i dont want to make playing a game my job

[–] Kumikommunism@hexbear.net 12 points 18 hours ago* (last edited 18 hours ago)

I think it's a good thing that a game that could get away with being more generic has a deep world, intriguing characters and a unique art style, actually.

Also, it's in closed alpha. Of course most of the lore hasn't been explored. They're building the game part.

But I do agree with the author that it does deserve more standalone exploration, and it's understandable that not everyone likes MOBAs. Even though I love it and I don't like any other MOBAs.

[–] imogen_underscore@hexbear.net 12 points 19 hours ago (2 children)

I'm sad it's not an arena shooter

[–] 9to5@hexbear.net 7 points 17 hours ago (1 children)

do they even make these anymore ?

[–] imogen_underscore@hexbear.net 7 points 14 hours ago (1 children)

valve put us in the timeline where they are not commercially viable esports titles by neglecting TF2 the way they did

[–] KhanCipher@hexbear.net 2 points 8 hours ago

Personally I think the reason why Valve kinda stopped bothering with TF2 the way they did is that the various 6s and highlander leagues would have enough of a backbone to tell Valve off if they tried to exert the amount of control on them as valve does with CS and Dota.

[–] SweatySteven@hexbear.net 6 points 17 hours ago

just play straftat

[–] Zoift@hexbear.net 16 points 20 hours ago* (last edited 20 hours ago)

I feel you, I was it was a turn-based 4x game like the first two. 28 years waiting for a sequel and this reboot has basically nothing in common with its predecessors.

Prey got away with that, but thats only cause both of them slapped.

[–] Snort_Owl@hexbear.net 8 points 18 hours ago* (last edited 18 hours ago) (2 children)

I don’t really get why valve decided to compete with itself by making another moba like its pretty apparent there’s only space for two of them in the market. It could have been literally anything else. Its a shame because the characters and style are really cool and very creative. It feels like a lot of inspiration went into the game but I dont get why cos like did the team at valve actually want to make this?

Like a company that owns a huge platform and already has a large number of infinitely monetisable forever games and gambling why do they feel the need to keep making more? They are the only dev team on earth with the capability to make anything they could dream of and they act like a studio under EA forced to make dead on arrival hero shooter number 752 called “we forgot why we are making these”

[–] Awoo@hexbear.net 8 points 16 hours ago

All the people working at Valve are probably hardcore moba players in their free time, moba players only want to play their moba ranked ladder every day and they only want to make moba games.

[–] 9to5@hexbear.net 8 points 17 hours ago (1 children)

Eh I totally can see this take off based on the designs and the valve name alone. I dont think this is dead on arrival but its also possible im completely wrong . With that said I agree that Valve could have chosen games that are safer bets than a moba / heroshooter which feels pretty gambly to me.

[–] Snort_Owl@hexbear.net 4 points 17 hours ago* (last edited 17 hours ago) (3 children)

I like to think I have a decent radar for how well a game will do and I just dont think there’s much excitement for this one. It feels very Artifact to me honestly. That said I think Marathon will be a success somehow cos Bungie managed to psyop everyone into wanting the game somehow its had some pretty strong marketing the last few weeks.

Deadlock could be a success if valve make a meet the heroes style thing like tf2 because when you give the characters proper personality the rest takes care of itself. Its the main thing all hero shooters miss is actually characterising the characters. Which is funny cos overwatch did it and it was all overwatch clones after all…

Most people i know are pivoting to coop or singleplayer games. I feel like competitive has run its course for the time being. Some of the most dedicated esportsey people i know are playing story driven games now except for my brother who refuses to not play fighting games for 3 billion hours a day for some reason

[–] Belly_Beanis@hexbear.net 1 points 7 hours ago (1 children)

I feel like competitive has run its course for the time being.

Nobody has fucking time to spend 2,000 hours learning a game just so they can not get curbstomped in bronze. And there's a noticeable difference between age groups, too. You have pro StarCraft players retiring from the game at 35 because their reflexes and stamina aren't what they were when they were 19.

It's made worse that every game insists on doing ranked ladders. You don't get paired up with people both better and worse than you. You're stuck trying to learn from people at your skill level while trying to teach people that know everything you do. There's no mentorship for the people who want to dump 1k+ hours into a game while simultaneously no way for someone to keep playing but in a way that lets them unwind.

Capitalism just keeps enshittifying everything to new lows we didn't think were possible.

[–] Snort_Owl@hexbear.net 2 points 6 hours ago

My take has been if the format of game requires you to be a methylated 18 year old to play effectively its probably not a great format to try and apply to everything. Casual multiplayer used to exist for olds like me who are slow but they just seem to have vanished. Everything is ranked everything is dedicate your life to never ending meta learning i cant just fuken load into quake 3 arena, ut 2004 or battlefield 2 and just have fun anymore.

My favourite one is getting penalised for leaving unranked matches like piss off i want to leave let me leave. Competitive games can exist but they cant be every single game

[–] 9to5@hexbear.net 7 points 16 hours ago* (last edited 16 hours ago) (1 children)

Funny you think Marathon is gonna succeed ( I actually like its aesthetics ) but I think that game is to out there in terms of looks to succed.

When I think of successful multiplayer games of the recent times theres a couple that come to mind. Marvel Rivals, Helldivers 2, Arc Raiders and I guess Battefield 6 ? I do think you can succed with a multiplayer game but its a HYPER competetive field.

[–] Snort_Owl@hexbear.net 3 points 8 hours ago

We shall see. If im right you have to eat your hat. Im you’re right ill double down into total delusion and absolutely refuse to accept defeat and pivot to entirely ad hominem attacks like calling you a stinky butthole.

[–] sisatici@hexbear.net 5 points 16 hours ago (1 children)

It won't flop like artifact but I don't think valve will be satisfied with player numbers and drop support. They are focusing on some hardware and valve is not really good at multitasking, you can feel lack of patches when they change their focus to different games.

Rather out of topic but it is rather surprising how tf2 has more cultural impact than dota even though tf2 never reached DotA2 player count

[–] 9to5@hexbear.net 4 points 16 hours ago* (last edited 16 hours ago)

Since you are talking tf2 and dota I think its funny how some folks pretend valve isnt developing games.

Its just that they arent releasing the games some people want them to release (like Half Life 3)

I have no idea how I feel about deadlock never played it but I think its a 50/50 chance it could go either way

[–] Awoo@hexbear.net 4 points 17 hours ago* (last edited 16 hours ago) (2 children)

I couldn't enjoy Deadlock at all because I couldn't relate to any of the characters. I don't pick characters in online games based on meta or power fantasy I pick them based on personally relating to the character and wanting to effectively be that character in-universe.

All of Deadlock's characters fucking suck. The entire setting is edgy af and nobody is likeable at all. Every single character felt designed for teenage boys. Mina's basically the most feminine character in the game and of course the only way to make a feminine character a fighter is for her to also be a sexy vampire, it's so fucking cliche. It has no chance at wide appeal because it's too edgelord. The whole game reminds me of that period in the 2000s where every single movie was a vampire movie whether it was Blade or Queen of the Damned or Underworld. I imagine everyone playing it has Crawling by Linkin Park blasting in the background.

[–] SerLava@hexbear.net 5 points 12 hours ago* (last edited 12 hours ago) (1 children)

I don't pick characters in online games based on meta or power fantasy I pick them based on personally relating to the character

Funny thing I do is neither of those, instead when I pick up a MOBA my sole objective is to find the most bizarre and confusing way to play by exploiting a weird edge case in a single ability that causes it to completely change the way some character is played in a way that also totally changes the flow of the game for everyone else

Tank Teemo (bunny skin required)

AP Warwick, Kaisa, and Rek'Sai

Double Dagger Spirit Punch Haze

Focus Lens 1-shot Geist

Birdicta

Dagger Shiv

Wizard Dynamo

69% Ult CDR Teemo

Also sort of different, but when I played Apex Legends I played Mad Maggie Mozambique every game

[–] SerLava@hexbear.net 3 points 12 hours ago* (last edited 12 hours ago) (1 children)

I FORGOT, MY LOL DUO PARTNER AND I USED TO CALL BOT LANE IN BLIND PICK

WE WOULD PICK ASHE AND SORAKA SO THEY THOUGHT IT WAS A NORMAL BOT DUO

IT WAS SUPPORT ASHE AND AD SORAKA AND SORAKA'S AUTOATTACKS TRAVELED SOOOOOOOOO SLOW BACK THEN THAT YOU COULD KILL ANYONE UNDER THE TURRET BECAUSE YOU COULD FIRE LIKE 5 AUTO ATTACKS BEFORE THE FIRST ONE EVEN HIT

WE ABSOLUTELY WRECKED

WE CALLED IT THE BLUTH'S FROZEN BANANA

[–] Kefla@hexbear.net 3 points 9 hours ago* (last edited 9 hours ago)

I also played ADC soraka back in the day when my duo and I were fucking around on smurfs. That smurf I never played anything normal, it was all ADC Raka, double melee botlane (back when that was straight up unheard of), solo bot with perma-roaming support, straight up all the least orthodox things we could do to try and get to lower ranks. Never managed to drop below silver. And like most of our losses were from teammates mental booming due to us being weird, not the strat actually not working.

[–] Johnny_Arson@hexbear.net 6 points 16 hours ago (1 children)

personally relating to the character and wanting to effectively be that character in-universe.

lmao same. I play LoL almost exclusively as Yasuo.

[–] Awoo@hexbear.net 9 points 16 hours ago* (last edited 16 hours ago) (1 children)

Yeah this is exactly why we get one-trick players in most games. I think most people play one or two characters that they relate to and enjoy the feeling of being as their form of escapism.

The problem that Deadlock has is it has no Mercy, no Kiriko, no Juno, no Ahri, femme characters that are particularly likeable. No Jinx, no Jenna, no Vi, no Zoe. Anything I can remotely relate to? Nothing. Every single character in the game feels designed for edgy boys. Which is fine if that's the only audience they want? That feels very Valve. One of my criticisms of TF2 was always that the game is clearly designed only with teen boys in mind and I feel the same way about Deadlock.

[–] Kefla@hexbear.net 2 points 13 hours ago (1 children)

I don't know anything about the lore but I've played a bit of it and Paige seems like a pretty normal feminine character.

[–] Awoo@hexbear.net 2 points 11 hours ago (1 children)

Yeah I've never seen her before so she's been added after my time. But it's still one character in a cast that feels 95% masculine or unappealing to me.

Like, I get that they want this edgy "cursed apple" noir setting but it really feels like Valve make shit that's very old-school gaming. And I mean that in the sense that it's designed to appeal to teen boys. That makes Valve very very popular with a particular audience but it's not really for me. The exception I suppose is Portal which feels like it strikes a pretty good middle ground as an all-audiences game.

And don't get me wrong I'm not saying it shouldn't exist it's just annoying that I don't like it.

With that said I didn't like other things about it too, for example I absolutely hated the exp denying mechanic where you get a negative feeling every second or 2 in lane from exp denials the other player manages, it always felt like the negative feeling of enemy getting steals outweighed the positive of getting your own steals. I can't deal with a negative dopamine hit every couple seconds it succcccckkks.

[–] Ambii@hexbear.net 2 points 6 hours ago (1 children)

Girl I'm the exact same way, if a character doesn't appeal to me specifically I can't get into it no matter how good the mechanics feel.

Needless to say I'm a Paige one trick and only really got into the game after Paige was added LOL. They also recently added Celeste, Holiday, Silver, and Graves. As well as Rem, who is not a femme human but a cute bird creature thing.

A lot of my friends who are women have been getting more interested in Deadlock lately and I think a lot of it has to do with them adding more characters that appeal to women.

[–] Awoo@hexbear.net 1 points 6 hours ago* (last edited 6 hours ago)

A lot of my friends who are women have been getting more interested in Deadlock lately and I think a lot of it has to do with them adding more characters that appeal to women.

100% sounds like it, Overwatch has a very large number of women playing it compared to other shooters and it comes down to characters. If I recall correctly it's like 20%-25% whereas other shooters are like 4%-7%. That comes entirely from character designs.

This I think comes from Overwatch's dna as an attempt at making an mmo originally which is also a genre that typically has a very high number of women playing, that comes from character creators usually though but world design really requires good women in story and lore too because it can't all be WAR which I think is the problem with Valve's boy-ish world building, it's all war all the time.

[–] PaulSmackage@hexbear.net 4 points 17 hours ago

Jawnny, James, Tony.

[–] LeeeroooyJeeenkiiins@hexbear.net 5 points 19 hours ago (1 children)

cursed apple

Wow nobody has ever thought to call new York that before EVER 100% original the idea do not steal

[–] 9to5@hexbear.net 6 points 18 hours ago* (last edited 18 hours ago) (1 children)
[–] thelastaxolotl@hexbear.net 6 points 18 hours ago (1 children)
[–] LeeeroooyJeeenkiiins@hexbear.net 7 points 18 hours ago

How about the CRAB APPLE stabby-crab