this post was submitted on 14 Feb 2026
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[–] Snort_Owl@hexbear.net 16 points 1 day ago* (last edited 1 day ago) (3 children)

The thing i dont understand about developers when they target pc is like its really simple math to target the median hardware to develop and optimise your game against. And yet every time they seem to make a game that only a top percentage of people can actually run then expect the game to be bought. If you’re not targeting the hardware everyone has then they wont buy your game.

There’s also this weird obsession with putting in graphics options that dont scale properly but also dont make the game look better so someone like digital foundry has to make a video on what a good compromise looks like instead of i dont know adding a console setting. UE5 games have an ultra preset that does quite literally nothing but be harder to run.

Your max settings need to be targeting the median hardware otherwise nobody will be playing. Especially if you’re selling a game that is spectacle heavy nobody is willingly running monster hunter on low settings. I see some games providing a steam deck setting which is great now just do a console setting.

[–] hello_hello@hexbear.net 8 points 1 day ago (3 children)

At this point is either due to crunch time and not being able to optimize anything and do testing or theres a gentlemens agreement with GPU manufacturers life nvidia to purposefully make games more high spec than they need to be to sell more cards.

Imagine the horror of being able to play any video game with a 5 year old graphics card, who would buy the overpriced scalped GPUs now?!

[–] Snort_Owl@hexbear.net 5 points 1 day ago (1 children)

In the modern tech landscape if you want to do your job correctly you have to choose to work overtime. Also in the last 10 years there has been a huge effort to cut down teams to basically just engineers who are now the scrum masters, managers, programmers for the entire stack, architects and QA. By putting all the responsibilities onto fewer and fewer people it becomes a pragmatic decision to not optimise because you’ll never get time.

When a dev like me wants to put something into the sprint for improving something i’ve made the useless scum who just watch me work descend and will argue that improving my work has no value because shipping is all that matters. And so things get shipped broken and never improved, one of my products has been decaying for the last 2 years and the customers are having big issues with it but the management wont listen because they dont personally think its valuable. This is the state of like all tech jobs rn and gaming has it the worst

[–] AF_R@hexbear.net 5 points 23 hours ago* (last edited 23 hours ago) (1 children)

This is also the state of all American corporations right now. Burn every fucking resource and bridge to potential future profit, to make 1/10th of that profit RIGHT NOW.

Shrink operations teams, shrink field teams and stretch them further and further, demand more and more profit every year.

Made a project generate $5k of profit (note: literally still profitable) instead of the projected $15k? You’re a piece of shit that can’t manage a fucking lunch order, ignore how HQ doesn’t even provide engineering support to the field on their own brand new machines that can’t work worth a shit while 50 year old Hollister-Whitneys still chug along just fine.

Service contracts ballooning, terms of service getting worse every year, more ridiculous policies restricting use of subcontractors.

America is dead. The shareholders just haven’t realized it yet.

When the music stops, there will be no recovery. The US will simply degrade, and degrade, and degrade like it’s currently doing with no boom back upwards.

[–] Snort_Owl@hexbear.net 3 points 23 hours ago

Same is happening in the uk atm. Private equity companies grinding everything down to dust because the only business methodology now is cut and sell. All that exists is 3 workplace archetypes, the “family” business run by a despot, startup that gets sold and everyone axed, large archaic businesses filled with endless misery where you never actually are allowed to work and are measured on meaningless metrics.

Meanwhile the news just keeps repeating “productivity is down work harder work longer” while nobody working is actually even allowed to work because having a job in a western country is more about babysitting and stroking the egos of management than actually producing anything. Well at least until what you’re supposed to be making fails and said management throws you under the bus while consumers blame you for being lazy and not working in the office enough.

[–] KhanCipher@hexbear.net 6 points 1 day ago (1 children)

Eh, no that's not the issue. To release a game on a console, and every update you do to the game, it has to go through rigorous testing as required by Nintendo/Sony/MS. For PC this effectively just doesn't exist. Like testing on console requires you to do stuff like test the game when you have no DLC, all DLC, DLC 1 and 2 but not 3, DLC 2 but not 1 and 3, and so on. For PC the most anyone is required (and this is a stretch) to do is make sure it runs, and make sure it theoretically doesn't brick anything.

So because the testing requirements for publishing on PC is like practically nothing compared to releasing on a console, companies cheap out on it because they don't have to spend anywhere as much money as they do unlike releasing it on the PS5, Switch 2, or whatever the current Xbox is. And historically speaking a lot of devs go "Fuck it, let the PC crowd brute force it with all their horsepower" when putting stuff on PC.

[–] Snort_Owl@hexbear.net 4 points 1 day ago* (last edited 1 day ago) (1 children)

make sure it runs

Remember when there was a game on steam that shipped with no exe?

You make a fair point though also pc ports are much more complex with more things to consider and tend to get outsourced if anyone wants to do them to any quality at all. Handled inhouse it almost always gets neglected its not like bad pc versions are a new thing arguably the 360/ps3 era was so so much worse.

I still wonder how deadly premonition got approved on switch though cos that game is not stable at all.

[–] WokePalpatine@hexbear.net 4 points 1 day ago (1 children)

I see people say games crash on Switch way more than I'm used to hearing. I don't think I crashed a game on console ever during my childhood other than an old NES where it was mostly just dirty/bad pins probably. Now games are allowed to break completely seemingly.

[–] Snort_Owl@hexbear.net 3 points 23 hours ago* (last edited 23 hours ago) (1 children)

Old games did break too it just resulted in the entire system freezing because the OS had no crash handling so the game would instead enter a state of undefined behaviour or freeze. The one i remember doing this the most was halo 2 which very often failed to load and needed a console restart.

Because of the way crashes were handled it probably felt like a dirty disk or cartridge but it could well have been a crash. But it definitely wasnt as common for sure

[–] WokePalpatine@hexbear.net 2 points 23 hours ago

I played Cyberpunk 2077 on PS4 and at least for me, when it crashed it actually crashed the entire console somehow. I know that's an outlier and got pulled, but this was still the fully patched version.

[–] bobs_guns@lemmygrad.ml 4 points 1 day ago

I wouldn't put that past nvidia at all.

[–] oscardejarjayes@hexbear.net 3 points 1 day ago (1 children)

What with microtransactions and whatever in the PC environment, even in paid games, it's often more profitable to target the high-end of gamers who have more disposable income, then to target the median gamer.

It's like how airplanes are doing less coach, and more business and first class.

[–] Snort_Owl@hexbear.net 4 points 1 day ago

But the games that scale the best are the micro transaction games because everyone can play them. Warzone, fortnite, overwatch, mobas, cs2, etc. Monster hunter needs to sell volume almost all crapcom games do

[–] KobaCumTribute@hexbear.net 2 points 1 day ago (1 children)

With MHWilds it seems to have been a few things: weird CPU things where it was doing too many checks, having worse performance on NVidia cards than would be expected, and running perfectly smooth on AMD cards except for random hard crashes. It runs just fine on older mid-range hardware for the most part, it's just had some really bizarre problems that it shouldn't have.

[–] Snort_Owl@hexbear.net 4 points 1 day ago* (last edited 1 day ago) (1 children)

40fps at 1440p on medium with dlss performance mode on a 4060 is fine on mid range hardware? Next you’ll be saying stalker 2 runs fine on a zilog z80.

The general consensus is the game looks worse and runs worse than world

[–] KobaCumTribute@hexbear.net 2 points 20 hours ago

The 4060 is a notoriously bad card with VRAM on par with almost decade old midrange cards, and I did mention it running worse on NVidia GPUs than one would expect given their specs.

The general consensus is the game looks worse and runs worse than world

That's a nonsense take and people just saying shit. World looked good for its time, and it still doesn't look bad, but it has some really jarring issues with its antialiasing and certain effects relying on the shitty TAA that it shipped with, and in its time it was as demanding and non-performant. Meanwhile Wilds is visually stunning and runs incredibly smooth on high settings on my 6800, a card that's older and cheaper than/comparably priced to the 4060 but with a reasonable amount of VRAM. The only problem is starting with Guardian Arkveld it just has random DX errors that hard crash the game and nothing fixes.