this post was submitted on 14 Feb 2026
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At this point is either due to crunch time and not being able to optimize anything and do testing or theres a gentlemens agreement with GPU manufacturers life nvidia to purposefully make games more high spec than they need to be to sell more cards.
Imagine the horror of being able to play any video game with a 5 year old graphics card, who would buy the overpriced scalped GPUs now?!
In the modern tech landscape if you want to do your job correctly you have to choose to work overtime. Also in the last 10 years there has been a huge effort to cut down teams to basically just engineers who are now the scrum masters, managers, programmers for the entire stack, architects and QA. By putting all the responsibilities onto fewer and fewer people it becomes a pragmatic decision to not optimise because you’ll never get time.
When a dev like me wants to put something into the sprint for improving something i’ve made the useless scum who just watch me work descend and will argue that improving my work has no value because shipping is all that matters. And so things get shipped broken and never improved, one of my products has been decaying for the last 2 years and the customers are having big issues with it but the management wont listen because they dont personally think its valuable. This is the state of like all tech jobs rn and gaming has it the worst
This is also the state of all American corporations right now. Burn every fucking resource and bridge to potential future profit, to make 1/10th of that profit RIGHT NOW.
Shrink operations teams, shrink field teams and stretch them further and further, demand more and more profit every year.
Made a project generate $5k of profit (note: literally still profitable) instead of the projected $15k? You’re a piece of shit that can’t manage a fucking lunch order, ignore how HQ doesn’t even provide engineering support to the field on their own brand new machines that can’t work worth a shit while 50 year old Hollister-Whitneys still chug along just fine.
Service contracts ballooning, terms of service getting worse every year, more ridiculous policies restricting use of subcontractors.
America is dead. The shareholders just haven’t realized it yet.
When the music stops, there will be no recovery. The US will simply degrade, and degrade, and degrade like it’s currently doing with no boom back upwards.
Same is happening in the uk atm. Private equity companies grinding everything down to dust because the only business methodology now is cut and sell. All that exists is 3 workplace archetypes, the “family” business run by a despot, startup that gets sold and everyone axed, large archaic businesses filled with endless misery where you never actually are allowed to work and are measured on meaningless metrics.
Meanwhile the news just keeps repeating “productivity is down work harder work longer” while nobody working is actually even allowed to work because having a job in a western country is more about babysitting and stroking the egos of management than actually producing anything. Well at least until what you’re supposed to be making fails and said management throws you under the bus while consumers blame you for being lazy and not working in the office enough.
Eh, no that's not the issue. To release a game on a console, and every update you do to the game, it has to go through rigorous testing as required by Nintendo/Sony/MS. For PC this effectively just doesn't exist. Like testing on console requires you to do stuff like test the game when you have no DLC, all DLC, DLC 1 and 2 but not 3, DLC 2 but not 1 and 3, and so on. For PC the most anyone is required (and this is a stretch) to do is make sure it runs, and make sure it theoretically doesn't brick anything.
So because the testing requirements for publishing on PC is like practically nothing compared to releasing on a console, companies cheap out on it because they don't have to spend anywhere as much money as they do unlike releasing it on the PS5, Switch 2, or whatever the current Xbox is. And historically speaking a lot of devs go "Fuck it, let the PC crowd brute force it with all their horsepower" when putting stuff on PC.
Remember when there was a game on steam that shipped with no exe?
You make a fair point though also pc ports are much more complex with more things to consider and tend to get outsourced if anyone wants to do them to any quality at all. Handled inhouse it almost always gets neglected its not like bad pc versions are a new thing arguably the 360/ps3 era was so so much worse.
I still wonder how deadly premonition got approved on switch though cos that game is not stable at all.
I see people say games crash on Switch way more than I'm used to hearing. I don't think I crashed a game on console ever during my childhood other than an old NES where it was mostly just dirty/bad pins probably. Now games are allowed to break completely seemingly.
Old games did break too it just resulted in the entire system freezing because the OS had no crash handling so the game would instead enter a state of undefined behaviour or freeze. The one i remember doing this the most was halo 2 which very often failed to load and needed a console restart.
Because of the way crashes were handled it probably felt like a dirty disk or cartridge but it could well have been a crash. But it definitely wasnt as common for sure
I played Cyberpunk 2077 on PS4 and at least for me, when it crashed it actually crashed the entire console somehow. I know that's an outlier and got pulled, but this was still the fully patched version.
I wouldn't put that past nvidia at all.