this post was submitted on 14 Feb 2026
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One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

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[–] biotin7@sopuli.xyz 2 points 1 hour ago

Yeah but the IMPERATIVE IS ON US to make sure that the industry (AAA, AA & Indie) are on their best behaviour.

Like as an example, a game that looks like it would run on potato PC should run on one

Or do not allow a game to cross the recommended requirement of 8 GB ram etc...

[–] zebidiah@lemmy.ca 6 points 5 hours ago

I haven't spent more than $30ish bucks on a game since ... 2013?? I think the last game I paid full price for was gta5 on ps3

Do y'all not know about the bargain bin and steam sales...? Is everyone so up to date on their backlog you can't wait a few months for that price to drop to 50%

It doesn't take long, Doom the dark ages has already hit that discount a few times iirc

[–] morphballganon@mtgzone.com 2 points 4 hours ago

There are plenty of cheaper games out there. Go on whatever virtual store and check out current sales, and simple games made by small studios.

Cult of the Lamb, Spiritfarer, My Time at Portia, The Last Campfire, Arise: A Simple Story and What Remains of Edith Finch are all worth checking out.

[–] tomkatt@lemmy.world 1 points 3 hours ago

Fuck $70+ games.

[–] Tollana1234567@lemmy.today 1 points 4 hours ago

i did want a switch when SWSH came but decided not to get it, due to cheapflation of the pokemon franchise on the console by game freak, best decision. it wouldve cost 400+$(new swith included) plus all the extra stuff for nintendo required to play it online.

[–] ICastFist@programming.dev 17 points 11 hours ago (3 children)

Games should be cheaper to make, too.

See, that's the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that's over 200 people and expect 10x money back.

Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles

[–] TalkingFlower@lemmy.world 1 points 32 minutes ago

Well, many complex games have no budget on graphics, that's why you can have one-man army dev making a monster of a game like Aurora 4x.

[–] magic_smoke@lemmy.blahaj.zone 5 points 8 hours ago

How much of that money goes into marketing, and executive pay checks?

[–] Regrettable_incident@lemmy.world 1 points 5 hours ago (1 children)

Yeah, and then the game made by a small team ends up being much more successful.

[–] kilgore_trout@feddit.it 2 points 4 hours ago

the game made by a small team ends up being much more successful

More successfull relatively to the money spent, but not overall.

[–] Coyote_sly@lemmy.world 7 points 11 hours ago (1 children)

Every time - every single time - I've purchased a major AAA game anywhere close to the release window in the past 10 years, it's been a mistake. Pay a shitload more for a half baked, buggy, unfinished mess.

At this point I just don't buy big time releases within 6 months of launch. Even when I'm certain of the game itself, it just ends up being a mistake.

Its the best way. Its cheaper, you have plenty of user reviews to check first, and you get a completed game, without bugs.

[–] sp3ctr4l@lemmy.dbzer0.com 16 points 14 hours ago* (last edited 14 hours ago) (1 children)

Great news!

They are!

... Just typically not the overproduced and overpriced corpo ones.

Wanna drive down AAA game prices?

Stop paying them!

Support your favorite indie or AA game today!

Don't like games with predatory microtransactions?

You'll never believe this, but you can also just stop playing games with them!

Get all your friends onboard with the plan, fight the man!

[–] ampersandrew@lemmy.world 1 points 11 hours ago (1 children)

I just played Escape from Ever After. Every bit as good and polished as the old Paper Mario games. $25. They cost $50-$65 back then.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 11 hours ago* (last edited 11 hours ago)

... I've never even heard of it.

But I do love the old paper mario games!

So wow, now we have a real life example of actual organic word of mouth spread of a game, as opposed to just being a passive advertisement sponge!

[–] 0li0li@lemmy.world 14 points 15 hours ago

Or live with AA and indie games like many of us do, at tell AAA publishers to get fucked by not spending money on their live-service crap.

[–] dovahking@lemmy.world 31 points 20 hours ago (3 children)

Become a patient gamer. This winter sale, I bought probably 25 games totaling around 30 dollars. It's enough to keep me busy for the next 5 years.

[–] capt_wolf@lemmy.world 13 points 19 hours ago (2 children)

This... Put games on your wishlist, set your wishlist to only show sales, and sort by price. Then only buy games from that list when they go on a significant sale. Plenty of decent games out there regularly go for $5-10 or less. With very few exceptions I refuse to pay more than $20-30 for a game and, even then, only if they're like 50% off and not likely to come down.

Also... stop pre-ordering games. They'll still be there when they do go on sale. You don't need to play them as soon as they come out. Conquer that FOMO shit and develop some integrity.

[–] artyom@piefed.social 2 points 14 hours ago

stop pre-ordering games. They'll still be there when they do go on sale.

Yeah but then I wouldn't get the sick Cardi B Wet Ass Pussy character skin 😮‍💨

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[–] 16mhz@lemmy.ml 6 points 18 hours ago* (last edited 18 hours ago)

I set a rule not to buy any game util i finish what I already have. I have not bought anything for the last two years. Any game that interest me is going to my wishlist for now.

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[–] Pika@sh.itjust.works 11 points 17 hours ago (1 children)

Just don't buy Triple A titles.

The last "AAA" title I bought was elden ring for 30$ (unless you count Silk Song)

There are plenty of indie style, A or AA studios that are in the 5-30$ range.

The more people who move over to that type of mindset and buy from small titles, the more apt that large companies are going to lower their prices.

[–] Lfrith@lemmy.ca 4 points 12 hours ago

Retail price doesn't even matter anyways. It's more a placeholder to make sales seem more impressive with X% off to make people feel they are getting a bargain.

[–] eli@lemmy.world 8 points 17 hours ago (1 children)

Pricing is dictated by what someone is willing to pay for it.

For me, $70 USD is too much for the average game that is being sold at that price tag because those types of games(AAA/AAAA) are:

  • Broken at launch
  • Unoptimized/framegen crutch
  • Basic features missing
  • Nickle and dimed to all hell

Again, not all, but the average AAA slop title usually has one or more of the above points.

BUT, that doesn't mean that Indie games at $20 USD are a "steal" or "bargain" either. There are many Indie games I bought at their launch(Silksong), but others I have waited for a decent sale.

If everyone stopped buying games at $70 USD then prices would fall and/or projects going forward would be re-evaluated to either keep costs/expectations down. But people are paying the $70 USD so that price point is here to stay.

[–] Earthman_Jim@lemmy.zip 9 points 15 hours ago* (last edited 4 hours ago)

A fifth thing for your list: formulaic and predictable af

Why are 90% of AAA games a dude with a gun? How many iterations of dude with a gun can we possibly get?

[–] lemmy_acct_id_8647@lemmy.world 16 points 20 hours ago (1 children)

Have you met our lord and saviour, retro gaming?

[–] Zahille7@lemmy.world 9 points 18 hours ago (1 children)
[–] Railcar8095@lemmy.world 6 points 18 hours ago (1 children)

Or the step brother, piracy?

[–] chonglibloodsport@lemmy.world 3 points 15 hours ago (1 children)

The only problem is too much choice!

Seriously, when you’ve got thousands of ROMs and vintage PC games to choose from, it’s really difficult to land on one to play right now!

[–] Zahille7@lemmy.world 3 points 14 hours ago (1 children)

I went down a rabbit hole of emulation last year. I got PCSX2 and tons of games like Ratchet & Clank, Tak 1-3, Jak 1-X, the Sly series, Spider-Man 2, and so many others. I spent a good month and a half just playing old PS2 games and I had an absolute blast

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[–] caut_R@lemmy.world 30 points 22 hours ago* (last edited 21 hours ago) (7 children)

You can go AAA for cheap no problem, people just need to not get FOMO‘d out of their minds and half-resist the compulsion to jump on the next shiny thing immediately.

The newest DOOM is around 27 Euros rn and not even a year old. Buy on release - or worse yet, pre-order - and you‘ll get the worst deal (financially as well as technically).

Game prices are fine for me because I literally just wait until they‘re at a point where I don‘t see them as a waste of money anymore. In the meantime, there‘s 203 untouched games in my Steam library that had reached that price at some point in the past already. Not even mentioning the hundreds of games I got for free between GOG, Prime, and Epic.

[–] SharkAttak@kbin.melroy.org 7 points 19 hours ago

And, not buying immediately you get to know if the shiny is real or is just a painted turd. Or if it disappears after a couple months.

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[–] orochi02@feddit.org 1 points 11 hours ago

Idc if the Price is justified but the question is how many of them are just that good that the Price is justified?

[–] Durandal@lemmy.today 6 points 18 hours ago (2 children)

Check out ITAD then... lots of ways to make sure you get stuff super cheap.

https://isthereanydeal.com/

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[–] Korhaka@sopuli.xyz 51 points 1 day ago (5 children)

I haven't paid over £35 on a game in years. Quite a few games are free now too, though some have kinda scummy cash shops.

I buy a ton of games a year after they release or so. I got the benefit of the expanded edition or whatever and it's just as much fun for me as it was for everybody else a year or two ago.

Now I play a lot of single player stuff, so your mileage may vary.

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[–] cecilkorik@lemmy.ca 37 points 1 day ago (1 children)

That's what indie games are for, instead of these absurd-budget blockbusters that often aren't even fun, but also, the world just needs to be cheaper to live in. Games are first on the chopping block because disposable income for entertainment is always the first to collapse.

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[–] Cocodapuf@lemmy.world 4 points 18 hours ago* (last edited 16 hours ago) (1 children)

This may sound crazy, but hear me out... $70 might just be relatively cheap right now, when considering historic prices and inflation.

So about 20 years ago, I used to work at a game shop and at that time all new AAA console games were all $50 and I believe the switch to $60 happened just shortly after I left.

That said, a quick web search says that there's been 65% inflation since 2005. $50 x 1.65 = $82

So at least when compared to other products, $50 to $70 is not a huge price jump.

Now all that said, this does not account for the added cost of micro transactions and paid dlc which didn't really exist in 2005. So the actual lifetime cost of a top pricing tier game may actually be higher than $70. Honestly, I have more of a problem with that than with the higher base cost, hidden costs are deceptive.

Edit: I looked it up, the switch to $60 actually happened in 2005, I was probably still working there when it happened. If we were to do that same calculation starting with $60, that's $60 x 1.65 = $99. So there's food for thought

[–] wavebeam@lemmy.world 4 points 17 hours ago (2 children)

That’s the thing. Pricing in a direct comparison of inflation and base game label price ignores all the ways in which that same game would have been diluted to increase the average price with microtransactions, deluxe editions, and early unlocks for pre-orders or whatever. It’s not apples to apples with the past.

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[–] Ryoae@piefed.social 4 points 18 hours ago

They already are. It's called - sales.

The problem are people going out in droves, willingly spending $70 or more on special editions. They've caved to FOMO and it is a them problem.

We're still in the best age of gaming where there are sales in all directions.

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