I love Shipbreaker, so I'm interested in others' replies as well. It's the only game I might actually consider breaking my 'no paid DLC' rule for if they ever put out more ships.
Some 'immersive sim' games have a similar impression of segmented, defined processing tasks:
- Mech Mechanic Simulator (more relaxed)
- Space Mechanic Simulator (more detailed)
- Ship Graveyard Sim (a bit silly)
- Mess Sim (2D Viscera Cleanup)
- Train Station Renovation (not so puzzle-y)
- Leaf It Alone (more linear, not so puzzle-y)
But there are also other games that can have the same 'little puzzles' impression.
- Mars First Logistics (build modular bots to deliver stuff over rough martian terrain)
- maybe Quarantine Zone, Contraband Police, and other Papers-Please-likes (non-horror anomaly spotting)
- Tunnet (build a simplified computer network in underground tunnels with just a hint of Lovecraftian horror)
- abstract programming games like Autonauts, Molek Syntez, or Infinite Turtles (You get As. Cut them into /s, \s, and -s, and then make Ws.)