Pillars of Eternity I & II
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
Bannerlord! Top down strategy when roaming around and managing your troops and or kingdom, real time first person action during battles and sieges with different troop positioning commands.
Not really what I'm looking for, but I do remember having fun with the original Mount & Blade when I played it ages ago so I'll check it out!
The Tales of games. Or at least the early ones.
Elden ring to a degree
Damn, I was going to recommend Xenoblade and Monster Hunter, but seems these are the exact games that inspired you to make this thread in the first place, haha.
Hmm… I thought I knew what you mean, but you said MH and now I'm confused. Monster Hunter is mainly dodge and hit? I'm not an expert, but this is how I played World/Rise. How different were older MH games?
It's less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it and her other frontal attacks like the fireballs.
Pretty often you could just walk out of attacks if you knew they were coming.
Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.
I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it's less about positioning and more about pattern recognition and quick reflexes.
That said, it's possible I misunderstood what you mean because I haven't played older MH games or Xenoblade.
That said, it's possible I misunderstood what you mean because I haven't played older MH games or Xenoblade.
I realize I'm being a bit too vague, as I'm not sure how to describe clearly what I'm thinking about.
You mentioned both DMC3 and Dark Souls and while I don't remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I'm thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I played feel more focused on reacting to attacks, like the newer MH games.
Yo, what about God Eater?
Star Ocean
Have you played Grandia II? IIRC you could score bigger hits from behind enemies, cancel enemies attacks etc. depending on the position and timing of your attacks.
Haven't played it yet, but I was planning on playing the first one. It does look fun, so I might try it sooner rather than later.