mohab

joined 7 months ago
[–] mohab@piefed.social 0 points 1 day ago (1 children)

I can explain how manners work now if you need a lesson. Just say the word.

[–] mohab@piefed.social 0 points 1 day ago (3 children)

I hope whatever is filling you with so much bile passes soon man.

Hey, I'm not the one talking down to strangers unprompted. I hope whatever possessed you to do that passes too.

[–] mohab@piefed.social 1 points 1 day ago (5 children)

I really don’t care anymore

Then stop responding to me and move on. You're not gonna talk down to me and say "you need to broaden your horizons" then play victim when called out.

[–] mohab@piefed.social 0 points 1 day ago (7 children)

Plenty of people do: they may call it "character action" or "spectacle fighter" or whatever meaningless name is hot nowadays, but technically speaking they're just action games with no extra tags.

Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.

You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don't subscribe to the same definition, you could've just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.

[–] mohab@piefed.social -2 points 1 day ago

And telling me to "broaden my horizons" is not a normal answer, it's a condescending one.

[–] mohab@piefed.social 1 points 1 day ago

If you think the difference between Hades and Bayonetta is semantics, like, holy shit. I don't even know what to tell you.

Godspeed.

[–] mohab@piefed.social -2 points 1 day ago* (last edited 1 day ago)

And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn't fit their narrative.

[–] mohab@piefed.social 3 points 1 day ago

I'm not gonna touch this, but I'm glad it exists 😂

[–] mohab@piefed.social 10 points 1 day ago (5 children)

IDK where this logic is coming from. PS2, Xbox 360, and older Nintendo consoles are filled with weird games by big companies. Like, yes, they unfortunately moved on from weirdness when gaming became too profitable and that sucks, but falsely glorifying indies like that is just weird.

[–] mohab@piefed.social 16 points 1 day ago

IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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