mohab

joined 1 year ago
[–] mohab@piefed.social 1 points 2 hours ago (1 children)

Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.

I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it's less about positioning and more about pattern recognition and quick reflexes.

That said, it's possible I misunderstood what you mean because I haven't played older MH games or Xenoblade.

[–] mohab@piefed.social 1 points 10 hours ago (3 children)

Hmm… I thought I knew what you mean, but you said MH and now I'm confused. Monster Hunter is mainly dodge and hit? I'm not an expert, but this is how I played World/Rise. How different were older MH games?

[–] mohab@piefed.social 2 points 10 hours ago (1 children)

Immersive Sims: BioShock. Dishonored, Deus Ex… etc. I can't do FPS, it's so unnatural for me not to be able to see my character. I struggle to establish spatial relationships with anything else inside the game world, and I don't find aiming fun at all.

To a lesser extent, yet for similar reasons, fast-paced action FPS like Doom. Looks super fun, but I can't get over my fundamental issues with the genre.

[–] mohab@piefed.social 7 points 1 day ago

Holy astroturfing 😂 Why on Lemmy of all places…

[–] mohab@piefed.social 6 points 1 day ago

Hmm… this is a little too extreme, I think. Some niche indies need to start making money quick to keep going. Some are solo developers, and risk burn out working on a project for years without seeing any reward.

Accountability is necessary, but a total boycott of anything early access doesn't come without negative consequences. Moderation is key, I think.

Also, this is a fringe case, and I keep bringing this up here but I have to because it's often overlooked: some genres can't afford to pick because they're so niche. We got only 2 finished proper action games last year: Ninja Gaiden 4 and Lost Soul Aside, everything else is in early access. I can't fault the consumer for picking up Genokids or Spirit X Strike because there isn't many new options on the market.

[–] mohab@piefed.social 5 points 2 days ago

I was asked if there's any actor I would've liked to be not too long ago, and my answer was Catherine O'Hara. Absolute fucking legend of film, TV, comedy, you name it.

Talk about leaving a legacy and being fawned over by comedy nerds and mainstream audiences alike… unparalleled performer. She will always be one of a kind.

[–] mohab@piefed.social 3 points 2 days ago (1 children)

I thought it was a good Guy Ritchie pastiche, but it's no Pi or The Fountain. Overall, his best seems to be behind him.

[–] mohab@piefed.social 21 points 2 days ago

So are citizens in on it? Or is this yet another case of politicians selling out their communities?

Either way, I'm awed by the tenacity to follow money straight into hell.

[–] mohab@piefed.social 13 points 2 days ago (3 children)

I regret paying money to watch Caught Stealing last year. Not seeing any of his movies in the theater again.

[–] mohab@piefed.social 2 points 2 days ago

I would LOVE to see how this increases code quality 😂 I have to use AI coding tools at work, and they're quick, but the code they generate is DOGSHIT. Iterate so many times on even the simplest of projects, and insanity is bound to unfold.

You ABSOLUTELY need to babysit it, which is more trouble than it's worth for big projects.

[–] mohab@piefed.social 6 points 2 days ago

I like this trailer—he stuck with his style, and that's pretty cool. Has to be close to 2 decades since the Isaac trailer dropped, no?

Game looks like Into the Breach meets Isaac. Not for me, but happy for fans of both.

[–] mohab@piefed.social 18 points 2 days ago (1 children)

Mind you, Nintendo is cool with putting Doom and Duke Nukem on the Switch.

And literally owns Bayonetta 😂

 

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

 

Italy may not have the same track record as Finland or Sweden, but bands like Cenotaph, Catacomb, Electrocution, and Maleficarum produced incredible, albeit limited, output that rivals Scandinavian greats, IMO.

This demo is melodic exactly when it needs to be, aggressive when it needs to be, impressively consistent, and envelopes me like a living, breathing wave of darkness every time I listen to it.

It's not on any streaming service AFAIK, but someone uploaded a copy on YT, and you can always of course find it on Soulseek.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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