Hmm… I thought I knew what you mean, but you said MH and now I'm confused. Monster Hunter is mainly dodge and hit? I'm not an expert, but this is how I played World/Rise. How different were older MH games?
mohab
Immersive Sims: BioShock. Dishonored, Deus Ex… etc. I can't do FPS, it's so unnatural for me not to be able to see my character. I struggle to establish spatial relationships with anything else inside the game world, and I don't find aiming fun at all.
To a lesser extent, yet for similar reasons, fast-paced action FPS like Doom. Looks super fun, but I can't get over my fundamental issues with the genre.
Holy astroturfing 😂 Why on Lemmy of all places…
Hmm… this is a little too extreme, I think. Some niche indies need to start making money quick to keep going. Some are solo developers, and risk burn out working on a project for years without seeing any reward.
Accountability is necessary, but a total boycott of anything early access doesn't come without negative consequences. Moderation is key, I think.
Also, this is a fringe case, and I keep bringing this up here but I have to because it's often overlooked: some genres can't afford to pick because they're so niche. We got only 2 finished proper action games last year: Ninja Gaiden 4 and Lost Soul Aside, everything else is in early access. I can't fault the consumer for picking up Genokids or Spirit X Strike because there isn't many new options on the market.
I was asked if there's any actor I would've liked to be not too long ago, and my answer was Catherine O'Hara. Absolute fucking legend of film, TV, comedy, you name it.
Talk about leaving a legacy and being fawned over by comedy nerds and mainstream audiences alike… unparalleled performer. She will always be one of a kind.
I thought it was a good Guy Ritchie pastiche, but it's no Pi or The Fountain. Overall, his best seems to be behind him.
So are citizens in on it? Or is this yet another case of politicians selling out their communities?
Either way, I'm awed by the tenacity to follow money straight into hell.
I regret paying money to watch Caught Stealing last year. Not seeing any of his movies in the theater again.
I would LOVE to see how this increases code quality 😂 I have to use AI coding tools at work, and they're quick, but the code they generate is DOGSHIT. Iterate so many times on even the simplest of projects, and insanity is bound to unfold.
You ABSOLUTELY need to babysit it, which is more trouble than it's worth for big projects.
I like this trailer—he stuck with his style, and that's pretty cool. Has to be close to 2 decades since the Isaac trailer dropped, no?
Game looks like Into the Breach meets Isaac. Not for me, but happy for fans of both.
Mind you, Nintendo is cool with putting Doom and Duke Nukem on the Switch.
And literally owns Bayonetta 😂
Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.
I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it's less about positioning and more about pattern recognition and quick reflexes.
That said, it's possible I misunderstood what you mean because I haven't played older MH games or Xenoblade.