[-] mohab@piefed.social 1 points 3 days ago

You may wanna re-read my comment—I did not bring up cut scenes, or claim Naughty Dog games don't have enough gameplay sections.

My point was Naughty Dog's gameplay sections are uninspired, non innovative, and passable at best because they're more interested in telling a story than innovative gameplay.

Whether I like narrative-driven games or not is of no relevance.

[-] mohab@piefed.social 7 points 4 days ago

Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.

[-] mohab@piefed.social 16 points 4 days ago

Makes sense. Why they're not marketing more towards their growing Linux-based buyers is beyond me.

[-] mohab@piefed.social -1 points 4 days ago* (last edited 4 days ago)

It's all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It's just "fine" because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.

You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn't necessarily take all factors into account.

Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don't necessarily care for them that much in games.

Again, it's all relative.

[-] mohab@piefed.social 2 points 5 days ago

I'm more excited about Kamiya's comeback and the Clovers drop. Noway Capcom let him do that without plans to revive Viewtiful Joe and God Hand.

In other words, Mikami comeback when.

[-] mohab@piefed.social -3 points 5 days ago* (last edited 5 days ago)

I was gonna say "Yeah, they have a good track record making playable movies." But that's not fair to Jak and Crash.

Still, they haven't made anything with interesting gameplay since like 2004.

[-] mohab@piefed.social 4 points 2 weeks ago

I'm mainly into fighting games (Guilty Gear, Under Night), action games (Bayonetta, God Gand), and shmups (Crimzon Clover, Ketsui)

I'll occasionally like an Atlus game (Catherine) or a Zachtronics game (Shenzhen I/O) but that's about it.

What are your favorites?

[-] mohab@piefed.social 2 points 2 weeks ago

Not to rain on that particular advice—it may actually work for others, I obviously do not know—but I did try that at some point, and got bored really quickly.

For anyone who hasn't tried it, I recommend doing it just to find out if you feel or notice anything interesting.

[-] mohab@piefed.social 2 points 2 weeks ago

I think I agree: it definitely has more to do with knowing what one likes than being jaded.

Hypothetically, if the market is full of games like Monster Hunter, or borrow a lot of ideas from it, would you still not be interested in most games?

[-] mohab@piefed.social 4 points 2 weeks ago

That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️

I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.

If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.

[-] mohab@piefed.social 2 points 2 weeks ago

I mainly play fighting games, action games, and shmups. There's the occasional Atlus/Zachtronics game, but that's it.

I should probably have clarified in my post: I'm not bored of my favorite games. Part of the reason I love them is I find them infinitely replayable.

I just wonder why my taste in games is aggressively narrow, is all.

[-] mohab@piefed.social 15 points 2 weeks ago

Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I'm particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.

I know people consider this a blessing in this age of hyper-consumerism, but there's a communal aspect to it that I like, and it often feels odd to not be part of it.

121
submitted 2 weeks ago by mohab@piefed.social to c/games@lemmy.world

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

view more: next ›

mohab

joined 4 weeks ago