mohab

joined 11 months ago
[–] mohab@piefed.social 4 points 6 days ago

🎶 Assassin's Creed is a good franchise 🎶

[–] mohab@piefed.social 7 points 6 days ago (2 children)

Yeah, I thought this was dope.

We don't have enough good Kaiju games, IMO. Inaba robbed us of Project G.G. or Kamiya messed up, IDK. But they need to work it out and finish that project at some point.

Maybe Clovers can buy the IP if Okami 2 is a hit, who knows. I doubt Platinum would mind.

[–] mohab@piefed.social 9 points 1 week ago

Having to grovel to lower the difficulty in God Hand.

[–] mohab@piefed.social 2 points 1 week ago (1 children)

TIL Fire Emblem has a musou game. I thought it's all turn-based strategy/RPG.

I've been bouncing among Batsugun, Assault Spy, and Soulstice. Fun time all around.

I hesitated before picking up Assault Spy and Soulstice, but ultimately I decided there are very few action games on Steam and I wanna support as many as possible so I don't feel guilty when they stop making them.

For Batsugun, the sale was too deep to not pick it up even if I don't enjoy it as much as other shmups. It's fun but feels too basic compared to what came after it. I'm still trying for the 1CC though.

[–] mohab@piefed.social 2 points 1 week ago (1 children)

I main Zato/Eddie and have for years (since Guilty Gear Accent Core Plus R)

I picked Zato-1 because he and his combos look sick. FG characters can be difficult to learn and take some time: if you don't like what you're looking at during these long practice hours, you'll likely give up quicker.

That said, you don't have to pick a main at all. A lot of people play multiple characters.

If you wanna play online, you'll have to play on PC, I think. I know in -STRIVE- PC has crossplay with PlayStation, but I'm not sure about the Switch.

[–] mohab@piefed.social 91 points 1 week ago* (last edited 1 week ago) (5 children)

Right, and for their next trick they're gonna break the all-time sales record with GTA6 because no one gives a fuck and evil is just OK now.

[–] mohab@piefed.social 2 points 1 week ago (1 children)

I just found out about this now. Dragon Blaze has been on my wishlist forever. No sale before delisting though… I suspect it's a legal thing.

Sad, but I'll wait for the comeback.

[–] mohab@piefed.social 1 points 1 week ago

I wish they start supporting regional pricing and more currencies.

[–] mohab@piefed.social 4 points 1 week ago

I can confirm: I grew up playing Ninja Gaiden and now I have a lot of i-frames whenever I jump forward. It's wild, I know.

There was a shootout in my neighborhood the other day and I jumped through it, didn't care.

[–] mohab@piefed.social 32 points 2 weeks ago* (last edited 2 weeks ago) (49 children)

"Making games with AI" sounds like hell… like this is what hell must be.

Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.

[–] mohab@piefed.social 3 points 2 weeks ago

Bruh, I still haven't bought the first game because I don't wanna give money to Microsoft… now I won't buy the sequel because I don't wanna give money to Krafton. Madness.

[–] mohab@piefed.social 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

See, this is why I think the comparison doesn't work. They may be called UTs and function the same as they do in NGB, but enemies behavior is different. If my only strategy is UT spamming regardless of context, I'll get my teeth kicked in because enemies are too aggressive, volatile, and while they're not as tanky as they are in NGB, they attack in larger numbers.

Timing is also key if I aim to use essence to instant charge UTs/OL UT. I windrun at the wrong time, and enemies will hunt me down because their tracking is also ridiculous, never mind suicide runs.

All that space between UTs is not exactly a walk in the park and there's so much to be aware of and get right before you can reliably pull them off to the extent that undermines difficulty in a game where one mistake can easily snowball into a good chunk of your health gone.

 

Italy may not have the same track record as Finland or Sweden, but bands like Cenotaph, Catacomb, Electrocution, and Maleficarum produced incredible, albeit limited, output that rivals Scandinavian greats, IMO.

This demo is melodic exactly when it needs to be, aggressive when it needs to be, impressively consistent, and envelopes me like a living, breathing wave of darkness every time I listen to it.

It's not on any streaming service AFAIK, but someone uploaded a copy on YT, and you can always of course find it on Soulseek.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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