mohab

joined 1 year ago
[–] mohab@piefed.social 2 points 15 hours ago

Action games, for the most part, have well-thought achievements, TBH. If designed well, they can nudge you towards the intended way to play the game and by the time you're done, you will have mastered the gameplay or got really close.

In Hi-Fi Rush, for example, some achievements encourage you to parry, parry counter, air juggle… etc.

[–] mohab@piefed.social 2 points 15 hours ago

Challenges in action games are worth completing most of the time because they're typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.

[–] mohab@piefed.social 25 points 1 day ago (2 children)

God, I disagree with people who say things are just as bad as pre-WWII; it's much worse. Not that no atrocity preceded WWII, but the Nazis weren't reenacting a relatively recent one play-by-play, these people are.

And if they're not stopped, the outcome will be much worse.

[–] mohab@piefed.social 4 points 1 day ago

Bizarre logic, and I almost exclusively play older games. Consumers being priced out of consumption is never good no matter how hard anyone tries to spin it.

[–] mohab@piefed.social 1 points 5 days ago

Depends on the genre. Not every genre gets a boatload of new good games every year.

We only got like 2 action games last year and one of them was not so warmly received (Lost Soul Aside) and a handful of indies in early access.

By action, I mean Bayonetta, Devil May Cry, Ninja Gaiden… etc. not the broad, useless Game Awards definition.

Not many new good shmups or fighting games either.

[–] mohab@piefed.social 7 points 5 days ago (1 children)

After 65 hours in Catherine: Classic, trying to beat Babel.

I love this game. It's one of those games I'll be revisiting and replaying forever.

Cut scenes still won't play on Linux, but the game works great otherwise.

I wish they release Full Body on Steam at some point. Or a sister game with a gender-flipped protagonist.

I respect Persona and Arena Ultimax is one of my favorite games of all time, but Catherine is my favorite Atlus game and, IMO, their finest creation.

[–] mohab@piefed.social 15 points 1 week ago (1 children)

I don't own a Steam Deck (yet) but I retested nearly all of my library on Debian this year, and everything runs well enough now so I stopped dual booting.

I remember trying on Arch (Artix) 6 years ago and nearly everything was a pain… now only issue is anti-cheat, and I'm not married to Dragon Ball FighterZ online, so it's a sacrifice I'm willing to make.

[–] mohab@piefed.social 29 points 1 week ago

When a suit talks all I hear is: oink, oink, oink.

[–] mohab@piefed.social 6 points 1 week ago

LocalSend works for me for Linux (Debian) and worked for Windows before. I send from my phone to my laptop (ethernet) too.

I'd say maybe check if traffic is going through your data on your phone? Maybe turn data off? And make sure LocalSend is open on both devices at the same time.

[–] mohab@piefed.social 1 points 1 week ago

In action games, scoring the highest is typically not the priority as much as getting the rank, which happens once you pass a certain threshold predefined by the game. For example, if you need to score >5000 style points to get S in style, scoring >7000 won't change the outcome because S is the highest rank. The result is: how you score higher than >5000 style points does not really matter, it is up to you. In a good action game, there typically is multiple tools you could use to get there depending on many factors, one of them is preference. How you start a combo, how you end it, or what you do in the middle, is up to you as long as the finally tally of the battle adds up to >5000 style points, and you stay under the time and damage taken ceiling.

What you end up getting is multiple people fighting the same boss, getting an S rank, even though they have different strategies/play styles.

Even if you choose to shoot for the highest combo score, attacks are typically assigned categories, and each category is assigned a score value. Kind of like damage level in fighting games. So, in theory, you could chain together a combo with different attacks and get the same score as long as they all fall in the same category.

Now, this is one way to approach those games, which is different from what you hinted at earlier: playing to create style showcases, or "COMBO MAD", which can also be endlessly fun because the player actively chooses to throw away the rules of the game and make up their arbitrary rules for their own enjoyment. The games typically give you the tools to play them both ways, up to you.

In shmups, where grading is literal score chasing and more deterministic, flavor is typically added through (a) ship variety, (b) exploiting the game's scoring mechanics when planning a route, and (3) player skill. This is why scores with different ships are often listed separately because, even though you're playing the same game, using a different ship can heavily alter routing, including how the player exploits the game's mechanics to get higher scores. It is the main reason people are still breaking records for games that came out decades ago: if everyone is playing exactly the same way, this wouldn't be possible.

In theory, there may be only one optimal route for every shmup out there, but we'll never know what that route is for as long as people are still playing the games and breaking records. Same goes for action games: there may be one optimal combo for every enemy in every game, but in reality people typically only pursue this kind of knowledge when they're playing some kind of challenge run, or looking for tips to cheese the game if they're achievement hunting.

I see what you mean with fighting games. My issue is: I whiff a -9 attack, you're within range, you hit me with an attack that comes out in 5 frames, I am at 25% health, and I have no meter for a Roman Cancel: not only will your attack hit and do damage every time, it will be the same damage value, given I'm playing with the same character and you're not A.B.A. going super sayian or you have some other damage modifier on.

To approach this from another angle, I get hit in a fighting game, it's on me. I misread a play, or did something silly like not hit-confirming a -9 attack. I find this different from "dumb luck" when I tactically maneuver myself into a superior position, I have 99% hit chance, I miss, and they get a critical hit next killing my character off. That to me is... not ideal, haha.

I leave Faust to ElvenShadow, I'm not touching that crazy man.

I like DMC5 a lot, it's just too much of a combo simulator to make it into my list of favorites. I like weaving in and out of defense and offense like in Bayonetta, Ninja Gaiden, and God Hand. I too prefer Hi-Fi Rush to DMC5, TBH. Such an awesome game! And mechanically deeper than most action game fans think, I have found. I watched some of my favorite action game YouTubers review it (Combat Overview and TheGamingBritShow) without covering some fun mechanics like parrying shields or dodge counters. Many people seem to think it's all about the music beat gimmick, but it has a little more going for it than that. A replayable game, for sure.

[–] mohab@piefed.social 3 points 1 week ago (2 children)

You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works.

Most score you on style as well, not just efficiency. And massive breadth and depth of combat interactions yield more than one way that works, not just one. Even for shmups, routing can vary depending on the player, their skill, and understanding of the game. It's not a timid sandbox wherein only one way works.

If that counts as infinitely replayable, then so does any other game you enjoy.

Keyword is enjoy. I don't see myself replaying DMC5 for as long as I've been playing some of my favorite games because I enjoy it less.

And for fighting games, that RNG is just substituted for your opponents’ decision making.

Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don't see any RNG-like behavior in this interaction.

[–] mohab@piefed.social 2 points 1 week ago (4 children)
 

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

 

Italy may not have the same track record as Finland or Sweden, but bands like Cenotaph, Catacomb, Electrocution, and Maleficarum produced incredible, albeit limited, output that rivals Scandinavian greats, IMO.

This demo is melodic exactly when it needs to be, aggressive when it needs to be, impressively consistent, and envelopes me like a living, breathing wave of darkness every time I listen to it.

It's not on any streaming service AFAIK, but someone uploaded a copy on YT, and you can always of course find it on Soulseek.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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