A new shmup port! Nice, thanks for sharing.
mohab
“The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI,” reads the document.
I can't 😂😂😂 This is so funny, OMG… I swear I'd retire if my job is to write comedy. There's no topping this shit… it's like an absurdist Tim and Eric sketch 😂
Devil May Cry 3.
Yeah, I still don't like this game. It's more fun than its predecessors mainly because you can launch and air juggle enemies or do more cool shit like skateboarding or Crazy Dance, but there's too many humanoid enemies you can't launch and the absence of an on-the-fly style switcher is very restrictive.
My aim was to judge it for what it is, so I won't mod the style switcher in this time. I do think they should release the Switch version on PC though.
I will give it this: when you can combo, you can pull off pretty cool shit, but I want a fun action game, not a combo simulator.
I won't say it's overrated, but I will say I'd rather play 4 or 5 because I find them more fun.
I'd say it's both. It kind of had the Tim and Eric sensibility: some sketches start as satire of real life concepts and eventually get driven into absurdity.
Then some are just… absurd and were clearly picked only because they're funny.
Maybe the remaining Netflix subscriber base is less interested in satirical comedy these days?
Were they ever? I can't think of any hit other than I Think You Should Leave.
I had issues with Bluetooth on Windows. Been having none since I switched to Debian + KDE.
I had a ton of issues on Arch/Artix, but Debian + KDE works as expected OOTB in terms of functionality and UI.
Action games, for the most part, have well-thought achievements, TBH. If designed well, they can nudge you towards the intended way to play the game and by the time you're done, you will have mastered the gameplay or got really close.
In Hi-Fi Rush, for example, some achievements encourage you to parry, parry counter, air juggle… etc.
Challenges in action games are worth completing most of the time because they're typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.
God, I disagree with people who say things are just as bad as pre-WWII; it's much worse. Not that no atrocity preceded WWII, but the Nazis weren't reenacting a relatively recent one play-by-play, these people are.
And if they're not stopped, the outcome will be much worse.
Bizarre logic, and I almost exclusively play older games. Consumers being priced out of consumption is never good no matter how hard anyone tries to spin it.
Depends on the genre. Not every genre gets a boatload of new good games every year.
We only got like 2 action games last year and one of them was not so warmly received (Lost Soul Aside) and a handful of indies in early access.
By action, I mean Bayonetta, Devil May Cry, Ninja Gaiden… etc. not the broad, useless Game Awards definition.
Not many new good shmups or fighting games either.
Let's fucking goooo 🤘🤘
I love this album! 89-93 Carcass are the shit, and this album is a death metal GOAT.