this post was submitted on 01 Feb 2026
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[–] stupor_fly@lemmy.sdf.org 4 points 3 hours ago

they charge what they do because it works for everyone steam has more users and does more for them so it costs more to maintain everything which is fine for devs because people actually buy things on steam

the only time anyone ever talks about epic is to shit on them ,talk about the current free game there giving away and .... well thats it at least in my experience

[–] Mrkawfee@feddit.uk 23 points 7 hours ago (2 children)

Steam is the last company that has held out against enshittification.

[–] Crozekiel@lemmy.zip 6 points 5 hours ago

It feels like all the other corpos are mad and want to sue Valve to force them into enshittification.

I'm all for holding companies accountable - when legal pressure forced Valve into creating a return policy, I was happy for that. But this is a $900 Million nothing burger imo. Publishers are mad they can't get the exposure and sales numbers on a cheaper platform. Cheaper platforms are mad that they still can't get people to switch to them by significantly under-cutting Steam. That's (publishers) customers mad they have to pay a 'premium' (basically the 'market rate' for the service before epic decided to start under-cutting btw) for a better service and the competition mad that a LOT of (publishers) customers are willing to pay that 'premium'.

[–] vacuumflower@lemmy.sdf.org -1 points 3 hours ago

Their store UI could be better, searching the database by conditions and clearly seeing why something isn't available in your region\country\demographic would be good.

But at the same time it's good enough for me to even be thinking about such conveniences.

Also I've remembered recently my dad saying some 6 years ago that nobody makes convenient UIs because it's bad for commerce. A UI filled with suffering allows you to charge for directed solutions. And if a UI isn't filled with suffering, there must be something else. Like Telegram and VK which are convenient to use (compared to WhatsApp and Facebook and ...), but are Russian special services' honeypots.

Convenience is a weapon. And a very expensive one, if Steam store's UI were more convenient, the load on servers would probably be 10x what it is, for a similar structure of purchases, except probably harder to direct.

[–] W3dd1e@lemmy.zip 3 points 7 hours ago (1 children)

I’m not saying the 30% fee is fair, but every single company charges 30% except Epic and the Microsoft PC store which north charge 12%.

https://www.1d3.com/blog/platform-fees

[–] ComradeRachel@lemmy.blahaj.zone 5 points 4 hours ago

I am pretty sure they only do in attempt to attract devs. Once Epic were to get a majority position in the market they would quickly raise it to 30% too. None of these companies are “good guys” or actually care about the end consumer.

[–] Soup@lemmy.world 38 points 17 hours ago (2 children)

“They charge developers too much!”

“Ok, Tim, so how exactly do you make money for your company, then? Because giving away all the free stuff seems like awfully bad business.”

Never thought I’d be defending a company charging a lot of money but since Steam actually does provide an excellent, stable service with bonuses like Linux development and the Steam Deck I mean, I really ain’t that mad, especially they still offer really good sales.

[–] masterspace@lemmy.ca -3 points 4 hours ago (2 children)

“They charge developers too much!”

“Ok, Tim, so how exactly do you make money for your company, then? Because giving away all the free stuff seems like awfully bad business.

I think you're missing the point that Epic's store is only not profitable at their margins because of scale. If they had even half of Steam's user base they would be profitable. Their problem is that gamers insist on backing Valve's monopoly because it's what other gamers tell them to do online.

And Epic provides Unreal Engine, the gaming engine that powers the majority of modern games, with free and extremely cheap tiers for indie devs, and they provide explicit Linux support for their engine and dev environment. They've also used a substantial amount of their Fortnite money to break up app store monopolies on Android and iOS.

They are not the villain that the gaming community thinks they are.

[–] Soup@lemmy.world 1 points 2 hours ago

They may want to work on their marketting, then. I won’t lie when I say that I’m surprised to learn that Epic Games not only developes Unreal engine but that Tim Sweeney seems to have actually created it and not just be a CEO who buys stuff and puts his name on it.

There do, however, seem to be a few points really not working in their favour. Sketchy policies around reviews and a lot of forcing exclusivity(Steam’s monopoly? Ok buddy) are big ones I found.

Look, I’m sure there’s plenty of learning to be done as far as the Epic Games store is concerned but seriously, why is Steam so bad and why is Epic Games especially good? Sorry that I’m happy to use Steam and not switch to a new store with fewer features? Like, what’s the point being made here?

[–] IzzyJ@lemmy.world 2 points 3 hours ago (1 children)

Have you considered maybe Valves monopoly is natural? That is convenient to have all the games in one place and their customers like what they're selling?

[–] masterspace@lemmy.ca 1 points 3 hours ago* (last edited 3 hours ago)

Have you considered maybe Valves monopoly is natural?

Yes that changes literally nothing.

All monopolies, be they natural or otherwise, need to be heavily regulated or else they can:

a) easily do stuff to prevent competition. Stuff like preventing developers from selling their game for cheaper on other stores.

b) charge exorbitant markups, markups like 30% of all revenue for a listing in a store.

I do not understand why gamers have such a hard time grasping that Valve taking a massive cut off the top of every single game sold, just enriches the already rich for doing nothing, at the expense of consumers and creators.

[–] Feathercrown@lemmy.world 24 points 17 hours ago (3 children)

“They charge developers too much!”

So you should be able to undercut them, right? Right?

[–] masterspace@lemmy.ca 0 points 4 hours ago

Not when the Steam Terms of Service prevents them from charging less on other stores.

[–] Soup@lemmy.world 2 points 7 hours ago

Exactly. Epic doesn’t even appear to really provide a particularly good service so you’d think a more bare-bones company could get away with charging less, and yet.

[–] MashedTech@lemmy.world 9 points 16 hours ago

Apparently the epic games store isn't feeling so good, Mr. Stark .

[–] circuitfarmer@lemmy.sdf.org 21 points 17 hours ago

I'm really tired of seeing this idiot quoted.

[–] OscarRobin@lemmy.world 19 points 18 hours ago (1 children)

Out of all the digital stores Steam arguably offers by far the most actual functionality and features for its cut. It’s still too high, but it’s possibly the least egregious example vs Apple, Google etc

[–] Jarix@lemmy.world 3 points 4 hours ago* (last edited 4 hours ago)

It's only too high if they demand exclusivity.

And they don't.

They are providing PLENTY of value to anyone who is listing their games there.

Would I like to see them do more now for small and independent outfits? I would! but 30% isn't that much comparatively to the old days of buying physically distributed things in a brick and mortar store.

I remember buying final fantasy 2 (4) on snes and it cost 95$ US this was 1988 or 1989

Which was about 129 CAD (the exchange rate is between usd then and now is about the same conveniently for this tidbit)

Today after years of inflation it would cost about 250-260 USD or 340-355 CAD

I don't fucking miss those days at all. And while there are multiple factors here in play, this is entirely fair to charge silksong 6 dollars ish per sale on a 20 dollar sale whilst the failing AAA games 30 dollars on a 90 dollar sale. There is a cost involved and it is because of steam, specifically steam, that made digital distribution what it is today. And by that I mean they have set the standard for what is a healthy location to sell your digital goods.

And to give an example of what garbage (yes you Tim Sweeney you giant whiny fecal faced fuck) digital distribution for games would look like if steam didnt actually do a great job, look at books.

Buying books on through amazon you pay more for them then you used to for a physical copy of the book itself.

[–] IronpigsWizard@lemmy.world 16 points 19 hours ago* (last edited 17 hours ago) (1 children)
[–] wavebeam@lemmy.world 1 points 7 hours ago

Tim Epic might not have gotten rich enough early enough to be noticed by Epstein

[–] Hazzard@lemmy.zip 24 points 22 hours ago* (last edited 22 hours ago)

Well... duh. The guy runs a competing storefront who's only claims to fame are:

  1. Spending a bunch of money for timed exclusivity and free giveaways, rather than building out core features.
  2. They give devs a better cut than Steam to claim moral high ground.

... that's it, that's all the reasons to use Epic, unless you want to play Fortnite or participate in an Early Access period where they chose Epic to reduce the overwhelming amount of feedback like Hades.

[–] AdrianTheFrog@lemmy.world 10 points 19 hours ago

although I like a lot of what Valve does (I have a lot of Steam games, valve games, have a steam deck oled, use steamvr, etc) they are a fairly flawed company. sweeney is so great at shooting himself in the foot though that any opinion he has people will by default believe the opposite of (and probably should)

[–] gravitas_deficiency@sh.itjust.works 16 points 23 hours ago* (last edited 21 hours ago) (2 children)

The only reason I had an epic account was for their free giveaway. And now that I’ve switched to bazzite, and considering their poor Linux support, I’m inclined to just cut bait on them.

[–] deathmetal27@lemmy.world 1 points 11 hours ago

TBH, I would take their stuff even if I get it for free.

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