this post was submitted on 12 Dec 2025
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There is no peace amongst the stars.

Experience the brutal fusion of galactic strategy and grimdark warfare in Total War: Warhammer 40,000. Take command of iconic factions, customise your war machine, and engage in devastating battles as you carve a bloody warpath across the stars.

They revealed 2 factions, Space Marines and Orks

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[–] Damarcusart@hexbear.net 27 points 1 month ago
[–] 9to5@hexbear.net 23 points 1 month ago (2 children)

Base game factions are Space Marines, Astra Militarum (Guard) , Orks and Eldar

Cool to see Orks and Eldar

Today im a happy piglet.

It seems also they are going for a fullscale galactic game. I assume they start with one segmentum and expand over tiem but well see. There seems to be some space / naval layer I doubt playable battles (maybe stellaris style stuff ?) pure speculation.

Also an army painter.

[–] Parzivus@hexbear.net 15 points 1 month ago (1 children)

They better have real space combat for a 40k game. If Empire At War could do it 20 years ago, you can too!

[–] Inui@hexbear.net 4 points 1 month ago (1 children)

The naval battles in the few previous games they had them were notoriously bad to where they made them exclusively auto resolve in Three Kingdoms. So I'm not holding my breath there for anything more than maybe "siege" type battles that take place in the ship interiors.

[–] RamrodBaguette@hexbear.net 2 points 1 month ago* (last edited 1 month ago)

I'm maybe in the minority here but I liked naval battles in (mid-game) FOTS on account of having much more to work with than past games. Warhammer 40K does offer much more flexibility in how to implement them so you aren't just a passive observer hoping your floating bricks don't spontaneously combust.

[–] thelastaxolotl@hexbear.net 11 points 1 month ago (2 children)

no necrons

catgirl-hiss

Oh well, imperial guard is probably going to play like skaven in fantasy who are my fav.

Also no chaos faction

[–] keepcarrot@hexbear.net 13 points 1 month ago (1 children)

Given how the previous games went, we'll probably see other factions sold as expansions/new games/DLC pretty regularly. Assuming it does well

[–] thelastaxolotl@hexbear.net 6 points 1 month ago (1 children)

I image its going to be race dlc first (i think chaos space marines will get the first one) with 3 legendary lords and one legendary hero

[–] keepcarrot@hexbear.net 6 points 1 month ago

I will play when they add Dark Eldar in 2030

[–] Belly_Beanis@hexbear.net 8 points 1 month ago (1 children)

no chaos faction

Who are we kidding? 40k writers can't write anything other than "It was all according to plan!" Chaos shit so obviously they'll be the secret faction unlocked at the end of the campaign.

[–] thelastaxolotl@hexbear.net 11 points 1 month ago

nah, they would be losing the dlc money, they will probably be a non-playable faction with some units and then they will later make the dlc that makes them playable and add more units like originally they had for warrior of chaos in TWW1

[–] Awoo@hexbear.net 20 points 1 month ago (1 children)

WHERE'S THE TAU I ONLY WANT TO PLAY AS THEM

[–] thelastaxolotl@hexbear.net 30 points 1 month ago (2 children)

You are going to have to way for the Tau faction Dlc in 2028 after they make 6 Chaos/Space marine ones

[–] Awoo@hexbear.net 18 points 1 month ago* (last edited 1 month ago) (2 children)

Steam page says Space Marines, Eldar, Orks and Guard, there's gonna be a looooot of DLC factions if they're only launching with 4

[–] CliffordBigRedDog@hexbear.net 13 points 1 month ago (2 children)
[–] Awoo@hexbear.net 6 points 1 month ago* (last edited 1 month ago) (1 children)

I guess the base story is a straight Empire vs Orks vs Eldar thing?

Maybe Chaos are in but they're not starting as a playable faction? End game crisis that shows up at the late game?

Maybe they do a Rome Total War thing like the civil war and split the empire because of people corrupted by chaos.

[–] TreadOnMe@hexbear.net 9 points 1 month ago* (last edited 1 month ago) (1 children)

Nah, that would be 30K if they did that. Possible expansion if anything.

My money is on them being released later or being part of a larger end-game crisis condition like they were originally in TW:Warhammer, then playable for the players later after a bunch of DLC, updates, and possibly even a second game.

Edit: This also fits in neatly with Abbadon's Crusades which were pretty much the driving plotline for most of early 40K before the nids were introduced. Nids as an endgame crisis would really sell the game for me.

[–] Awoo@hexbear.net 5 points 1 month ago

Or just marketing in the run up to release of the game

[–] Crucible@hexbear.net 6 points 1 month ago

I think they did this with all the old dawn of war games, too. Just starting with Space Marines, Orks, and Eldar, then adding each army as its own DLC, with Chaos being the first

[–] thelastaxolotl@hexbear.net 9 points 1 month ago (1 children)

im predicting they will follow what they did with total warhammer fantasy and make Faction dlcs and lord vs lord dlcs, the first one will probably be a chaos faction one

[–] Awoo@hexbear.net 7 points 1 month ago (2 children)

Chaos are so boriiiiing though I'm so over them, they're exactly the same as Fantasy.

They need to do the nids. They're the best thing 40k has that truly differentiates from fantasy.

[–] TreadOnMe@hexbear.net 10 points 1 month ago

I will always love Tzeetch no matter the setting. Pretending everything is going according to plan while you are really just rolling dice and pulling strategems out of your ass will never get old to me.

[–] thelastaxolotl@hexbear.net 5 points 1 month ago

yea a tyranid faction with horde mechanics would be better than chaos but sadly they are the most popular, maybe they could add the Dark Mechanicum

[–] Awoo@hexbear.net 7 points 1 month ago (1 children)
[–] thelastaxolotl@hexbear.net 11 points 1 month ago (1 children)

Actually maybe until 2029 when they make total warhammer 40k 2 after they add enough imperials factions for the first game

[–] Awoo@hexbear.net 8 points 1 month ago (1 children)

That's all so boring but I fear you're right. Tau will be a late addition with some sort of mechanic involving turning worlds I assume, given that they're the multicultural empire.

[–] thelastaxolotl@hexbear.net 8 points 1 month ago* (last edited 1 month ago)

Tau could have something like propaganda and have the ability to turn world to their side by supporting rebellions and probably can use units from other factions via auxiliaries, im mostly hoping for necrons who will probably focus on only building on tomb world kinda like wood elfs in TWW

[–] Frivolous_Beatnik@hexbear.net 19 points 1 month ago (1 children)

Total War subreddit in shambles (they said you couldn't ever do a total war 40k)

Anyway give me Tau - I don't want to play the same game as my opponent, I wanna sit in the corner and wipe the enemy army from the board before they even get close

Either that, or Genestealer Cults with lots of units with Stalk and Snipe

[–] thelastaxolotl@hexbear.net 11 points 1 month ago (1 children)

Genestealer cults could be really fun if you could grow rebellions in the enemys territory using agents

Skaven did this in Warhammer 3, so i can't see why not.

[–] NephewAlphaBravo@hexbear.net 16 points 1 month ago

let me play as the bugs you fuckers

[–] happybadger@hexbear.net 14 points 1 month ago

ferret This is going to be so good.

[–] PolandIsAStateOfMind@lemmygrad.ml 14 points 1 month ago (2 children)

This is one of the most perfect announcement ever. Not only because this is what i always wanted to play, but also the "historical" nerds at forum are shitting bricks now and their tears are like morning dew to me. The only things souring it are the Medieval III announcement earlier and the fact my computer will die from it.

[–] jackmaoist@hexbear.net 9 points 1 month ago (1 children)

History is lame compared to Warhammer anyways.

XD

Though i meant something else, Total War warhammer is most diverse setting, with tons of different units, aesthetics, mechanics and whatnot. Historical TW games are pretty bland in comparison.

[–] Inui@hexbear.net 4 points 1 month ago

I understand why the historical fans were upset when Warhammer took over, but I think it's only because CA kinda sucks at what they do and only captures so many fans because of having no competition. There are bugs in Warhammer 3 that have been there since Warhammer 1 and 2, and one right now that causes the AI to literally just sit in their capitol and do nothing. If CA were more competent and could be relied upon to make good decisions about their historical games (not like the 3K DLC problems), I think historical fans would be able to view the massively more popular fantasy games as subsidizing their niche, which is cool and good.

It sounds like Medieval 3 is literally just starting development though when Three Kingdoms came out in 2019, and I believe Troy and Pharoah were made by a different "eras" team, so what the heck have they been doing this whole time? Working on that clearly stupid Hyenas game?

Then there's me, who has played every Total War game regardless of time period/setting to get immersed in whatever cultures exist there. chad

[–] TreadOnMe@hexbear.net 12 points 1 month ago (2 children)

If they do not have a Mechanicus faction I will literally blow a gasket. Omnissiah willing they will eventually have access to Titans, similar to the large ships that they introduced for the undead in WH2.

[–] thelastaxolotl@hexbear.net 7 points 1 month ago

The imperium factions will probably share units between each other like chaos in TWW3

[–] RamrodBaguette@hexbear.net 4 points 1 month ago

Well, there's Dawn of War 4 at least.

[–] Damarcusart@hexbear.net 11 points 1 month ago (2 children)

But also, it looks like they'll be messing with the Total War Formula a bit for this one, it probably won't "feel" like a total war game, I hope they experiment more with unit count, it's so wild that TW still has a 20 unit limit per army that they've had since the OG Rome TW game. I feel like something like Guardsmen or Orks shouldn't be limited to the same numbers as something like Necrons and Space Marines.

[–] RamrodBaguette@hexbear.net 6 points 1 month ago

Yeah, you can definitely tell with the footage. The battles look adequate as a compromise. The same people who were hyping themselves up for this are now crying that it doesn't "look" like TW but I have to ask what do they expect? Obviously you can't take a formula built for bronze age through early modern battles at the latest and just slap it onto a science fantasy setting where units are grouped into loose "squads" and everyone and their granny has a shoota-type weapon.

I'm actually most interested by the campaign mechanics since it looks like that's where most of the innovation will happen, particularly with how star sectors and systems work as opposed to the galaxy being one big map (so that ending the turn won't be followed by a 20 minute break even at the early game).

[–] ItsPequod@hexbear.net 5 points 1 month ago (1 children)

In Three Kingdoms they experimented a bit: the way they changed army composition technically meant you got 1 whole extra unit lol (3 lords and their retinues of 6 units each.) So I guess it's not impossible!

[–] Damarcusart@hexbear.net 5 points 1 month ago (1 children)

Yeah, I think that's the only time they've ever really tried to mess with the "formula" like that. I think there's a lot of ways they could have interesting turn based strategy and real time tactics, instead of just sticking to 20v20 fights in every game.

[–] ItsPequod@hexbear.net 5 points 1 month ago

Indeed, I guess to be fair to the devs as a player, usually when I have big battles featuring 20+ units, one of those armies typically ends up camped somewhere while I micro their cavalry or something, either waiting for the first army to win or die. 20 units is just about as many as I need to be able to defeat like 90% of AI generated armies, let alone be able to really effectively use so many units, although thats kind of a skill issue on my part.

[–] Keld@hexbear.net 7 points 1 month ago* (last edited 1 month ago)

Man its so cool of them to create a total war game that I have no interest in, possibly curing my addiction

[–] kleeon@hexbear.net 7 points 1 month ago

if they add single unit control groups to shogun 2, I might play this crap (won't actually buy it though)

[–] Nomisslehere@hexbear.net 3 points 1 month ago

A lot of people forget that Creative Assembly worked on Halo Wars 2, so it could be a reskinned version of it.

[–] GenderIsOpSec@hexbear.net 3 points 1 month ago

Going to need some gameplay to start caring, could be neat though.

[–] GoebbelsDeezNuts@hexbear.net 3 points 1 month ago* (last edited 1 month ago)

I don’t get it, isn’t this already a thing?

edit: i looked it up, thats stupid

[–] HexReplyBot@hexbear.net 1 points 1 month ago

I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy: