And the community is still mad, because apparently doing this after 2 years is WRONG
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frankly it seems a bit late in the game to start worrying about low level simple optimization like this. Perhaps they are upset that they had to endure bloated installs for so long? which seems reasonable considering the enormously ridiculous 145gb....
Never forget:

In the case of Mario it's a smart way of handling the limited data available, its not a duplicate texture like Helldivers, its the same cloud copy pasted just with a different color.
From what I understand Helldivers had the same files duplicated multiple times so that HDD could find them easily (somehow)
It has to do with seek times where hdds literally have to travel to the spindle with the relevant data, so storing it multiple times means it finds what it needs faster
Ahh yes, the same approach I have to script development: multiple files, in different places, for different platforms, all with the same code!
resource hell. which version of ChromeShaderFinalV7 was it, the one that says FINALFINALChromeShaderFinalv7 or the one that says "IGNORE FINAL FINAL USE THIS ONE INSTEAD V7"?
Stop spying on me! I do to IDEs what common people do with browser tabs.
To account for people using different systems with different executable paths, we will be placing a copy of this script in every single folder in your computer. -microsoft probably idk
$ScriptDir = $ThisScriptPath if ($ScriptDir ≠ $GameFilePath) { Set-Path $GameFilePath }
(⌐■_■)
Okay, this is insane, and insanely good. Insane that they're using 5x the amount of space needed, and good because now I can forever leave the game installed in case a friend asks me to play, and won't have to worry about losing 16~% of my 1tb ssd for games.
The fact that they were using 5-6x more space than required in the first place is pretty infuriating. How many other games are doing this shit? Explains why many games now are 100-200GB.
I found that surprising too. In the article, they explain that this was on purpose to improve loading times for people on slow HDDs.
A lot of consoles ship with a 500GB spinning hard drive.
I think Sony published HD2 so we can almost exclusively blame consoles for the size requirements
And they talk about how it's seconds different for hdd users with the tiny size lol
You ever heard of the fit girl? She does this to every single game she touches and it is amazing to see.
Yes but then takes 17 straight hours to decompress a 30gb game during install.
I would rather have a 17h unzip than a 17h download, a 17h unzip means my computer is transferring data for the entire time rather than downloading the file for 30 minutes and unzipping it completely locally.
It takes you 17 hours to download a 30gb game? Not going to lie, its a bit suspicious how long firgirl repacks take to unpack. In my opinion.
Even a 100gb game should take at max 2-3 hours of download time
Also unzipping locally has never taken me 17hours. Maybe like, an hour tops if your machine isn't the best.
I'm telling you its weird how her packs do that. You can get the same game on steamrip and it takes 30 mins to download and maybe 10-15 mins to unzip. So what the fuck is her installer doing then?
My Genshin install on PC would be ~115 GB (in practice it's more bc I have an extra voice pack), while the same game on mobile is allegedly ~30 GB 😒
I opted into the prod_slim beta and it works as advertised. 22.01 GB on my SSD and the game is running the same as before, as far as I can tell.
Oh shit! I might actually reinstall this thing
This vibes like that scene in Dumb and Dumber where Harry is standing next to a fire complaining that his fingers are about to fall off, and Lloyd says "you should take these extra gloves. Mine are getting sweaty".
This game currently consumes 30% of the hard drive on my main PC.
I'm impressed by the technical feat, but am also annoyed that they knew they were wasting this much space and simply did not care. I'm betting every 100GB game is like this.
That's what happens when your artists are not technically literate. I worked with photographers / videographers for a bit and I had to explain to them that no, you can't just copy paste your 40Mb photos onto the online gallery, even if yes, the Web page will just resize them. We don't actually need a full gallery of 600dpi files online thanks.
Feckin muppets.
Read the article before making assumptions. It's nothing to do with the artists.
They were deliberately duplicating all of their data to speed up load times for mechanical disks. Based on industry standard assumptions, they thought this was necessary. The article goes more into why it wasn't actually necessary after all. But it was nothing to do with the efficiency of their models and textures.
Modders beware! Any patch we roll out can break the game if you have mods installed and this one is no exception. We recommend that only players with a clean installation opt-in to the slim version. As always, you mod the game at your own risk.
Huh. This game has anticheat. Do they want you modding or not? Also I was not aware there were mods.
AFAIK basically the only thing they care about is that you don't cheat in premium currency or ruin other players experiences, they're fine with local mods
As far as I know, they have been cool about client side mods like armor skins and textures but obviously they're not cool with you giving your account a bunch of the premium currency