this post was submitted on 08 Nov 2025
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[–] KindnessIsPunk@lemmy.ca 68 points 1 week ago (9 children)

I will say that while I love dark souls I wish that things are take inspiration from its work would maybe consider adapting its combat but not the dead world. Sometimes it would be nice to have fun characters and alive world interact with well also having a smooth combat system.

[–] chicken@lemmy.dbzer0.com 28 points 1 week ago

Valid but personally I'm way more sick of the gameplay style than the dark fantasy theme. It was fun for Demon's Souls, Dark Souls, and Dark Souls 2, but after that I just can't stomach another game based on melee combat with dodge rolling and reacting to telegraphed enemy attack patterns.

[–] Visstix@lemmy.world 21 points 1 week ago (2 children)
[–] Pencilnoob@lemmy.world 8 points 1 week ago

I am really stuck in the final boss and this game the real boss is the camera controls and mushy platforming

[–] YiddishMcSquidish@lemmy.today 5 points 1 week ago* (last edited 1 week ago)

I was thinking exactly this! That game kicked my ass and dark souls is my comfort food. I just ran through to anor Londo in like 2-3hra last night and came across a smattering of souls I left in the beginning of the game running to get the early fire keeper soul in Ghost town.

[–] obstbert@feddit.org 12 points 1 week ago (3 children)

I am wondering how one would combine the punishing combat and the fact that the character is constantly dying with an alive world.

Not saying it is impossible, but a undead, ruined world is for sure the easiest way to have it 'make sense'. At least to me

[–] julietOscarEcho@sh.itjust.works 5 points 1 week ago* (last edited 1 week ago) (1 children)

Most games tackle it by making reincarnation a special trait of the protagonist, but yeah punishing difficult inherently kills story. You can't be immersed in a cut scene you're being forced to skip through for the 14th time. What's the motivation of any of your enemies? The stakes are so low, you'll just be back again ad infinitum. They'd be better fleeing or negotiating.

[–] obstbert@feddit.org 5 points 1 week ago (1 children)

Would be hilarious if after a few attempts you would have different dialogue options.

One could make it work with a time loop setting, but then again you're probably right that it would kill the story except if maybe the main character would grow more and more frustrated, skipping the cut scenes as a part of the story itself.

I'm sure someone did that in a game already. Feel like we've moved away from the 4th wall breaking with modern (at least triple A) games sadly, they take themselves too seriously. 'Member when sonic used to tap his foot if you put your controller down for a snack?

[–] gwl@lemmy.blahaj.zone 4 points 1 week ago (1 children)
[–] obstbert@feddit.org 3 points 1 week ago (1 children)

Looks very cute. How does the combat compare to Darks souls?

[–] gwl@lemmy.blahaj.zone 3 points 1 week ago* (last edited 1 week ago)

Similar but a bit fuzzy sometimes, the issue is they shoehorned in some platforming too that's less good

Still fun though

[–] prole@lemmy.blahaj.zone 4 points 1 week ago* (last edited 1 week ago)

Returnal handles it pretty well... Though I guess the world is kind of dead in some ways

[–] Scubus@sh.itjust.works 9 points 1 week ago

Sekiro. Admittedly, i havent played it. But from what ive seen it definitely does not have the absolutely miserable atmosphere the the dark souls games have.

Its already been stated by the original post, but my issue with dark souls is that it feels pointless. Your options afaik are to link the fire or not. You can extend the current age(god why would you, everything sucks) at the cost of your soul, or you can let the fire die which from my understanding is basically kickstarting the end of the world. The world is ALREADY GONE, there is 0 good things left. Its absolute misery. You are in an active apocolypse right now anyways. It really seems that the entire series' story is completely pointless, your choices simply dont matter gameplay or narratively. Youre not even working towards a decent goal.

If there was the option to fix the world, and it cost you your soul, the stuggle wouldve been worthwhile. But fixing the world isnt a given option, and thats where the games fail imo.

[–] rumschlumpel@feddit.org 7 points 1 week ago (1 children)

Dark Souls was majorly inspired by Zelda ...

[–] molten@lemmy.world 5 points 1 week ago (2 children)

What was Demon's souls inspired by?

yeah, Little Witch Nobeta is also full of some dead NPCs and mostly npcs that never even were alive at all.

[–] makyo@lemmy.world 4 points 1 week ago

I would have said no chance a year ago but with Nightreign this year they do seem to be willing to experiment a little bit. A dream of a vibrant Souls from Fromsoft can live a little longer.

[–] prole@lemmy.blahaj.zone 4 points 1 week ago

Lies of P maybe?

[–] deathmetal27@lemmy.world 2 points 1 week ago (1 children)

Why? Those worlds dime a dozen. Which is why I like the souls series world building, its different.

[–] KindnessIsPunk@lemmy.ca 1 points 1 week ago

I would argue it was different and caused a bit of a pendulum swing.

[–] julietOscarEcho@sh.itjust.works 32 points 1 week ago

You can have dark fantasy with actual characters and plot and world building though. I don't know how you can ever believe anyone's motivation or develop any emotional response to any of the characters in elden ring (jar bairn probably gets closest for me). It feels as if no two NPCs ever actually interact. A world where noone can die so they're willing to eternally throw themselves at anything that moves isn't very compelling/believable. It's basically just grimdark skinned super Mario world: level, boss, onto the next one. Which is fine for what it is, but if you prefer story driven/RPG gaming you wouldn't miss much by skipping it.

[–] yakko@feddit.uk 29 points 1 week ago (1 children)

I would love a video game based on the Chronicles of the Black Company. Good dark fantasy has alive women, not everything is ruined, and people sometimes telling the truth. Because when everything is fucked there's nothing left to lose, so who would care?

[–] Regrettable_incident@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

Yeah, I loved this series. If someone could translate the slightly sardonic tone into a videogame that would be great. Currently reading Steven Erikson's Malazan series, which is absolutely amazing. If you liked Black Company, you might like this too. Different tone, but both basically follow soldiers dealing with fucked up stuff.

[–] yakko@feddit.uk 3 points 1 week ago (1 children)

I got into Black Company based on a Lemmy user recommendation, so I think I'll have to look into Malazan for sure!

[–] Regrettable_incident@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

You're in for a treat, I wish I could read them for the first time again! The first book Gardens of the moon can be a bit disjointed, but stick with it, the series is great after that and just keeps getting better.

[–] yakko@feddit.uk 2 points 1 week ago (1 children)

Something to tide me over while I wait for my library's copy of the new Black Company book. Cheers ^^

Didn't realise there was a new black company book out - wow, thank you!

[–] Hazzard@lemmy.zip 23 points 1 week ago (2 children)

All female characters die

I mean... does anyone but the player survive that DLC?

[–] ZombiFrancis@sh.itjust.works 7 points 1 week ago

You can keep Moore (say you don't know) and Freyja (don't give her the scroll) alive in the DLC, and Hewg and Rodericka 'survive' the base game.

[–] BurntWits@sh.itjust.works 4 points 1 week ago

Mimic tear is the only thing to survive the dlc.

[–] mycodesucks@lemmy.world 22 points 1 week ago (2 children)

"I like this movie, but do we really need the whole war part of it?"

"Well, I mean... it's a movie ABOUT World War 2..."

"Yeah, but... I just think it's so depressing and violent."

"IT'S ABOUT A WAR."

[–] Jankatarch@lemmy.world 15 points 1 week ago (1 children)

Tbf isn't there a trope of zombie movies having too much romance drama instead of scavenging and surviving?

[–] gwl@lemmy.blahaj.zone 16 points 1 week ago* (last edited 1 week ago) (1 children)

Well that's the funny thing, Zombie Movies have never actually been about Zombies, that's the point.

They're about one or more of a few things;

  • the impossibility of surviving and living a happy life in a world obsessed with consumerism
  • the human ability to survive the impossible
  • society will survive an apocalypse, by banding together
  • the real monsters are humanity
[–] the_crotch@sh.itjust.works 13 points 1 week ago

the real monsters are humanity

They're all so fucking proud of this one too, like it hasn't been done to death.

[–] KazuyaDarklight@lemmy.world 4 points 1 week ago (1 children)

I think this is less a question of subject and more a question of motivation.

[–] MacNCheezus@lemmy.today 19 points 1 week ago

Just as with Game of Thrones or Lost, I once again appreciate that someone else was willing to sacrifice themselves for me so I didn't have to.

[–] QueenHawlSera@sh.itjust.works 5 points 1 week ago

Kinda agree, but that's why I left A Song of Fire And Ice sitting on the shelf and read Metamor Keep instead

[–] deathmetal27@lemmy.world 3 points 1 week ago

No romance

Dark Souls 3 had romance. Basically your fiancée Anri of Astora is killed and you resurrect him/her using a sword to their forehead. Very wholesome.

[–] Mika@piefed.ca 1 points 1 week ago* (last edited 1 week ago)

Isn't the whole point of godhood in the lands between is about the ability to give birth? Everyone is old beyond recognition because current god fucked the things up on it's own whim. I assume at least some of the endings fix this.