That's because a lot of the reviews weren't been read because they weren't trustworthy, if you reviewed a game poorly (even if it deserved the poor review) the journalist wouldn't be invited back to review the next game that studio put out or were still the publisher could blacklist you blocking you from potentially dozens of games every year. Nintendo do this all the time.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Nobody is stopping them from buying their own copy, and reviewing at release with an honest review.
Yeah but by then there would already be hundreds of reviews out.
Tradition, their egos, money and entitlement seems to be doing a fine job. (but yeah the access journalism model has to go)
Those same outlets still review Nintendo games. They just review them late.
Yeah, it turns out people don't like advertising pretending to be reviews.
Back in like 2012, a gaming journalist would write an honest review of a game they tried or they would give an update on the industry or they would share interesting tips and info about certain games and franchises. The sites would be clean, maybe a couple of ads here and there, but the overall atmosphere is driven by genuine passion.
Today, you don't get any of that. Instead you get an advertisement masquerading as an article. The reviews aren't authentic, the updates are basically a part of marketing campaigns, and the info they give is there to push readers to buy something. The sites are all completely cluttered with ads, a lot of the articles are just AI slop, and the industry is driven by greed. Why would anybody go there anymore? Might as well just go see a youtube review or get the game and try it out yourself.
You have a much more optimistic memory of gaming review platforms than I do.
I remember getting several different magazines in the 90's and they were always the same thing. Any "professional" journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.
It's not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you're paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so... Unless Nintendo is trying to promote a re-release.
There was a brief period of time on the internet between the late 2000s and early 2010s where gaming journalism was genuinely decent because it was driven by passionate people who were trying to appeal to the gaming communities they were apart of. They were there to provide the community with good info and honest opinions first, and any money made was just a bonus. At some point, these priorities flipped, and internet journalism became job and then it became an industry that's soulless, faceless, and driven by endless greed.
Yeah, review have always had a slant and people forget just how bad they where in the past. I would rather watch someone play the game and skip the reviews, however it must be said the old slanted review model has largely died off. We don't buy magazines with advertorials anymore, and the appetite to pay for such content is at a low point by both consumers and advertisers.
Do you feel that way about the site reporting the linked article?
And I know the likes of IGN have been a mess for far longer than 2012.
Do you feel that way about the site reporting the linked article?
Yes, although I am not the first dood, but posting as someone who did read the linked article it is a barely veiled attempt to support the "writer's" media and looks more like a lazy filler article to meet a quota. I use quotes around writer as the article in question is 2/3s quotes more in the style of an interview with "Veteran games journalist Alex Donaldson" and a few comments from "Press Engine co-founder Gareth Williams" (nothing wrong with that per say). The other 1/3 is "data supplied to VGC by Press Engine..." (again nothing wrong with this on its own). The issue is when we take the article in its whole this seems more like someone talked to a colleague or two then put a header on it using in house data from a "... popular PR tool used by developers and publishers to distribute codes and press releases to a global database of journalists and content creators." and adding a few other comments from the very founder of the program used in house to round it out making a very thin and kinda lazy article. This reminds me very much of the stuff written I saw many many years ago when I worked at a newspaper watching that media circle the drain.
Also on the point of:
The sites are all completely cluttered with ads, a lot of the articles are just AI slop, and the industry is driven by greed.
This is not AI slop but good old fashioned 4:30 on a Friday human slop covered in ads, for example I got 2 pop ups with ad block reading it. This is what it looks like without ad blocker:

But then again, you get what you pay for and I guess the irony here is that the article (that could be used as a captain obvious joke) pointing out the collapse of games media is in itself an example of a degrading quality of writing leading to the demise of said media. The real joke is that the article does not even touch on the degrading quality of the writing and experience (other then a "...lack of diversification in content...") but instead putting the blame on every thing else (thanks google, AI, COVID and advertising spending I guess?).
It's so bad now that nearly all the articles are mainly clickbait or written to favor a particular game (no matter how mediocre), and someone had to create what's called Saved You A Click.
I miss Total Biscuit 😭
They're really aren't any other good game reviewers. They used to be Nerd Cubed but he doesn't seem to do game reviews anymore. There's Sid Alpha, but if he feels particularly frisky he'll put out a whole two videos a year, so that's not very helpful.
Feel like you get enough information from steam reviews and watching literally anybody posting the gameplay.
I'm not sure how much more info you need to decide.
Legendary Drops seems to have some solid takes. I find I get more of watching people play the games though these days.
Shout-out to Nextlander and Giantbomb for keeping gaming journalism alive.
Giantbomb is legit the fucking goat.
And sites like Aftermath.site
They don’t need humans to write the engagement slop articles anymore.
Special interest journalism is usually overrun by corporate interests and inflated reviews. Find someone who knows the history of the industry and was fired or left an organization for something like reporting a low review to search out integrity for individuals.
I hate games journalists. I'm sure there are some good ones but most of them are corporate trash and their reviews are thinly veiled ads. They dont care about the games they write about. They dont take the time to learn the games and are just generally bad at games. Basically the entire industry is just shitting out the most dogshit video game opinions 24/7. I'd rather go to Lemmy or Reddit and read what actual players have to say about games.
Personally haven't really read gaming journalism even before. If I want to see what score a game has, I'm much more likely to check How Long To Beat or Backloggd, where users rate games.
Or, as has been mentioned in this thread, Youtubers, if I want a singular subjective opinion as opposed to a "out of 5" or "out of 10" score which, admittedly can be tricky when different people have a different view on what each number should mean. For instance, a 5 (on a 10 scale), is average for me when I rate anime. But most of the anime community uses 7 as the average, so a 6.2 show on MyAnimeList, which you would think is above average, is actually below.
I blame AI
They were long gone before AI
I blame time-traveling AI
Damn Roko's basilisk, ruining games journalism.
I tried contributing to game8. They only accept payment through paypal. I've closed my paypal account.
An effort was made.
Probably make more money making YouTube videos on gameplay strategies…
Um, that's how it always should have been. That's how journalism in general works, going back since pretty much the dawn of newspapers: readers pay for copy, and advertisements subsidize it.
Like the games industry, publications that cover video games have been rocked by a turbulent market since the highs of the COVID-19 pandemic. Media owners like IGN, Fandom, Gamer Network, and Valent have all cut jobs in the past year.
Is it turbulent though? This article goes over video game spending by year, and it has largely plateaued since 2019. There was a pretty big jump in 2020 due to the pandemic, but the market seems to have returned to a normalish trajectory and mobile revenue seems to be plateauing (I guess it's saturated?).
I think what happened is that people are shifting where they get their information from. Instead of relying on game journalists, who seem to be paid by game devs (hence why any big game rarely gets below 7/10), they rely on social media, who theoretically aren't paid by game devs (there's plenty of astroturfing though). The business model where they're not paid by game devs should always have been the case, since when people are deciding what games to buy, they clearly would prefer a less biased source.
IMO, games journalism should have multiple revenue streams, such as:
- fan revenue - either donations or subscriptions should always be primary
- curated game bundles, like Jingle Jam - run a charity event where a large portion is donated (be up-front, and have a slider so donators can decide how much goes where, even 0% to one or the other)
- merch
- game tournaments w/ prizes - would be especially cool to focus on indies
- maybe have paid questions from fans that gets answered in a podcast or a paid video to discuss topics of fans' choosing
They can get very far before needing to run ads. Produce quality journalism and have some additional revenue streams and it'll work out.
I don't consume much gaming journalism because it's largely BS that praises big AAAs and generally ignores indies unless they get viral. I want honest opinions about games, not some balance between sucking up to who pays the bills and mild criticism.
Games media worked under an ad-supported model for about 20 years though. As those in that business will tell you, the payouts from advertisers have fallen dramatically. The ones keeping themselves afloat now have pivoted to your first, third, and fifth bullet points, as well as ads on the free content that subscribers typically get to opt out of.
But weren't game reviews essentially ads paid by the publisher? Because that's what it looks like from the outside, since the reviews are increasingly poor quality that largely focus on positives and ignore negatives. Some games that completely flopped due to technical issues got glowing reviews by journalists, probably because they were paid handsomely for that review.
I think game journalists should avoid advertisements as much as possible because once they rely on it, the temptation to allow their content to be colored by whatever attracts advertisers is too much. They should be solely focused on attracting readers, which means they need to be reader supported.
It's a symbiotic relationship that advances goals for each, but no, they're not paid ads, and it's been debunked over and over again. Some game reviews higher than someone feels it should, and they conclude it only could have been paid off, but it wasn't. Here are a few things that do happen that influence review scores though:
- Publishers know which outlets review their games well, and they prioritize giving advance copies to those outlets and not others; this is why you'll see the average score drop by a few points after the game's official release.
- The person on staff who liked the last game in the series, or other games in the same genre, tends to keep reviewing them, because they enjoy the work more, and that review better serves the overall audience. This can explain why a genre-defying game like Death Stranding reviews in the low 80s, but then the sequel is reviewed by people who tended to appreciate the first game, and the sequel reviews higher.
- Publishers know which version of their game is best, and they'll send review copies of that version. That means they send the PC version of Cyberpunk 2077 when the console version is broken, and they send the console version when the PC optimization sucks.
- When a game is online-only, publishers like to host on-site, curated review sessions with optimal network conditions in a space where all the reviewers definitely have someone to play with. Review outlets have become skeptical of reviewing games this way, and you'll more often see "reviews in progress" of games where they want the servers to "settle" first. I was surprised to see MS Flight Simulator 2024 actually held to account over its broken online infrastructure, as you're correct that, historically, they're not held accountable, but that's because of this change that review outlets have made in how they cover games like this.
And nothing of value was lost...