I've been almost obsessively making a game instead of playing any this past week. It's a space shooter that's gonna borrow elements of Defender, Galaga, and Sinistar (and asteroids and missile command to a lesser extent), and see the player flying through three game screens with unique challenges and objectives. You've got to protect your planet while building up bombs, and then take the bombs out into space to blow up the boss. It's gonna use a classic level-style arcade progression, with two high score systems, one for points and one for speed.
I've spent most of my time so far tweaking the movement and really focusing on making the player ship satisfying to fly and shoot with, and right now I'm trying to come up with a pleasing set of arcadey boops and beeps.



