this post was submitted on 19 Sep 2025
54 points (98.2% liked)

Games

42464 readers
1590 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
top 39 comments
sorted by: hot top controversial new old
[–] chunes@lemmy.world 1 points 22 hours ago

I'm replaying Shogun Showdown. It's my favorite turn-based roguelite. It turns out that a one-dimensional game can be incredibly tactical and engaging. I also appreciate that it's not ultra difficult like turn-based games have a tendency of being. The difficulty feels nice to me.

I've been playing Noita, it is difficult but great fun so far. I don't think I've really even scratched the surface of what there is either.

[–] Madzielle@lemmy.dbzer0.com 9 points 6 days ago (1 children)

The Wandering Villiage. I just got it a couple days ago, absolutely loving it.

[–] B0NK3RS@lemmy.world 1 points 6 days ago

TWV is great. I'd recommend turning the difficulty right up as that's when I had the most fun with it.

[–] ampersandrew@lemmy.world 9 points 6 days ago (1 children)

I've been playing Borderlands 4 with a friend. It might not be the best comparison to compare late game BL3 with early game BL4, but some of the things they changed may have been a step back. For instance, now that the game is open world and surprisingly denser with enemy mobs than the old games, it can be harder to tell when you've finished off a group of enemies. My opinion on it might change by the end of the game though.

I started Citizen Sleeper at the recommendation of a friend. It's a pretty simple management game loop with only a few RPG trappings thus far, and I wonder if or when they will start to put the squeeze on my resources.

I also got back into Clair Obscur: Expedition 33, and I think I'm about halfway through. The combat is excellent when you nail it and land your parries, but it lacks the equivalent of a Souls game where you spend the beginning of the fight hanging back and learning an enemy's patterns, and that can sometimes be frustrating.

[–] BreakerSwitch@lemmy.world 2 points 5 days ago

I loved citizen sleeper, though I agree, if you're smart, it's pretty easy to fall into a loop of "as long as I X, I'll never run out of resources" after you've found your way a little. Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you're a bit less sure of what comes from where, but it's ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there's a very real chance of (varying degrees of success and) failure which has plot implications. It's much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won't get into for spoiler reasons. That being said, I'm a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you're often NOT the most important person in the room during a scene, even if you are enabling change around you. I've heard people complain that "you aren't even around for the climax" of some arcs, though, in my opinion, it's generally because you're focused on your own shit. YOUR stakes are low in the video game sense, because they're grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.

[–] caut_R@lemmy.world 1 points 4 days ago

Assassin‘s Creed: Rogue

I‘m playing some AC Rogue and while I like the AC4 style gameplay… I had completely suppressed the memory of the shaking sprint camera, it bothers me sooo much

I went through a fucking spree earlier this week. Finished Metaphor: ReFantazio last weekend. It's an RPG from Atlus, basically a fantasy Persona. Would recommend if you like those games. I also played through Lunistice, which is a short little platformer game. Only has a handful of levels, but fun and worth it for $5. Then I went into Mouthwashing blind and finished it in a single night. I knew absolutely nothing about that one except that I had only heard good things about it. Very good, but holy fucking shit is it heavy. Wanna recommend it, but it's one of those games where you need to stare at a wall for a couple of hours to process everything it throws at you. And I've since started Shapez 2. An automation game like Factorio or Satisfactory, but it's just Shapez. It makes the good chemicals in the brain go brrrrr. Would also recommend.

[–] dan1101@lemmy.world 7 points 6 days ago (1 children)

Trying No Man's Sky for probably the third time. It's clicked a bit better this time. I jumped back in because of the Corvette building, took me probably a week of evenings to finally be able to build one. It's pretty darn good, I think it finally clicked. The storyline still feels like the longest checklist tutorial ever, 30+ hours in.

[–] squirrel@discuss.tchncs.de 4 points 6 days ago

The Corvette update got me back in as well. 70 hours in on a new save. Building and upgrading my Corvette is soo much fun.

[–] Wildmimic@anarchist.nexus 7 points 6 days ago (1 children)

Cronos: The new Dawn, it has a great Dead Space feeling. I'm not far yet, but i like what i've seen so far.

and Deep Rock Galactic: Survivor has hit 1.0, so if i'm looking for something to play without having to think that's my goto this week.

[–] Malix@sopuli.xyz 2 points 6 days ago (1 children)

ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?

I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?

[–] Wildmimic@anarchist.nexus 3 points 6 days ago* (last edited 6 days ago) (1 children)

Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it's one of the top survivor games i've played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i've played quite a lot of bullet heavens)

[–] Malix@sopuli.xyz 1 points 6 days ago* (last edited 6 days ago) (1 children)

I take there's permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don't enter the levels unprepared? :D

To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook.... etc). I'd assume DRG:S is a bit more straightforward?

Have you perhaps played Soulstone Survivors - it's the one I've played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

[–] Wildmimic@anarchist.nexus 2 points 6 days ago (1 children)

Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

I have Soulstone Survivors here, but didn't have time to try it out yet, so i can't say anything to compare the two.

[–] Malix@sopuli.xyz 2 points 4 days ago (1 children)

You are entirely responsible for me wasting this weekend grinding DRG:S.

This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.

[–] Wildmimic@anarchist.nexus 2 points 3 days ago

I'm glad we're both having a good time with that game.

[–] Monster96@lemmy.world 7 points 6 days ago

Trying to 100% re3 on the ps5

[–] Malix@sopuli.xyz 6 points 6 days ago (1 children)

Unnamed Space Idle, kinda seems like I'm pretty much at the end of currently available content. Haven't maxed out all the things, but it doesn't seem like there's much left after this. Though I do suspect that unlocking/maxing out the thingies I'm working on might take quite a while, could be the game gets some content update before that happens.

Rogue Trader. No idea really how far I'm into the game, I enjoy the setting, story... it's just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can't help but to feel it's the "Mass Effect's planet scanning" again... at least there's no Mako. I am playing on pretty much baby-mode just to get around the combat, as I've felt that's been pretty tedious in other games from the same company.

[–] BreakerSwitch@lemmy.world 2 points 5 days ago (1 children)

Have you played owlcat's other stuff? I got deep into Pathfinder Kingmaker but lost steam and stopped at some point. Have heard good things about wrath of the righteous, and would like some 40k content that actually explores that universe, but I kind of expect to have the same experience.

[–] Malix@sopuli.xyz 1 points 4 days ago

I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don't remember either that well, it's been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall... I do like the game, but man if it doesn't require me to force myself to play it occasionally. 40k vibes are great, dunno if I'd care about the game if it wasn't 40k.

I got to admit the warping between systems and exploring planets does get a bit old. I'm sure not all of it nescessary, but if it's there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.

Plot areas are pretty big and have (usually) several moral compass tests, which are basically: "nah, let's not kill everyone, everyone has good in them", "I'm gonna burn you alive because religious reasons", "give me your possessions and you might live".

One that really makes my head explode is when your group spots a floor trap. If you don't carefully walk each member around it, literally everyone will step into it otherwise. And there's A LOT of these traps, though admittedly vast majority of them can be directly defused.

I've been playing a lot of SilkSong but I took a break today.

I loved Hollow Knight and I really really enjoy parts of Silk Song, but I am struggling with how punishing some of these fights and death runs are.

[–] BruisedMoose@piefed.social 5 points 6 days ago (1 children)

Decided to pick up Final Fantasy VIII on sale for Xbox last weeiend, no I'm just getting started on that. The difference in character models from VII to VIII is crazy and almost hard to believe that it was the same hardware.

I know I owned this on PS1 at some point, but hell if I remember anything about it other than the frigging gun-sword.

[–] nickiwest@lemmy.world 1 points 5 days ago

I remember having to steal magic spells from enemies. It really turned me off from the game.

I was glad to see FFIX go back to a more traditional system.

[–] Katana314@lemmy.world 4 points 6 days ago

I’ve been playing through Jedi: Survivor. It runs poorly on PC, but is sometimes tolerable enough. It sucks to have that drawback, because the core game is expansive and a lot of fun once it gets going, with tons of exploration, tricky platforming, a variety of bosses, etc. I especially like that they managed to give one Jedi an even more bizarre set of combat stances even after the last game gave both double-edged and dual blade modes.

I’m also planning to pick up the Trails in the Sky remake. I played that game long after it came out and it somehow instilled a late sense of nostalgia in me. I tried recapturing that feeling with other JRPGs but few were living up to the story highs.

[–] mohab@piefed.social 4 points 6 days ago* (last edited 6 days ago)

I just beat Scarlet Nexus, and it kinda sucks? I haven't fully formulated my thoughts on it yet, but it's probably one of the weirdest action and RPG blends I've played.

Like, you get that soulslike thing where enemies can two-shot you if you're not careful, and you take damage while you're stunned and lying face down (maybe this one is not a soulslike thing, but it belongs to the same absurd family tree) but you also get a lot of attacks and abilities, which kind of gives combat a somewhat DMC-like feel—mechanics like juggling, quick recovery, slammers, air dashing, and a mix of ranged and melee abilities.

The story is kinda ass, so the combat is simultaneously its selling point AND its undoing.

The by-the-numbers enemy encounters and levels don't help, and neither does the length. That fucking final level felt endless—long corridor after corridor stuffed with enemies, then a 4-phase boss fight, then more corridors reusing environments from previous levels, then a drawn out boss fight that's probably like 3 long phases sandwiched between a bunch of weird short phases and cutscenes.

Combat has innovative and cool ideas, but the whole package is too messy. I may come back to get the 100% at some point because there's another character to play with, but I wouldn't bet on it.

[–] vayneblade@lemmy.world 2 points 6 days ago (1 children)

Titan quest 2! I love the genre but more recent titles have been lackluster or unengaging. I know it's only in early access but I'm already liking it more than I liked D4 at any point

[–] ampersandrew@lemmy.world 1 points 5 days ago

I'm looking forward to this one. Have you tried multiplayer yet? Or at the very least, is there an option in the menu for LAN, showing that offline multiplayer is a priority for them?

[–] mnemonicmonkeys@sh.itjust.works 2 points 6 days ago (1 children)

I've been playing Monster Sanctuary. It's a Metroidvania Creature Collector that works surprisingly well.

I'm trying to get through the game before picking up Aethermancer, with is a Roguelike Creature Collector made by the same dev, and it launched a couple of weeks ago

[–] Dremor@lemmy.world 2 points 6 days ago

If you like creature collector games, Cassette Beasts is the best one I played so far.

[–] FalseTautology@lemmy.zip 1 points 5 days ago

Playing everything that just came out except Chronos.

Frogslayer, a touhou project game. Basically an very simple turn based jrpg with timing element. It's cheap and fine but I probably won't finish it

Strange Antiquities, the sequel to Strange Horticulture, this game is more logic puzzles than anything else, but is very satisfying for a certain type of gamer. I'll finish it

Silksong, I beat the first real boss. I'll probably shelve it for a while, I never beat Hollow Knight and it's a bit harder than that. Excellent game but a bit much for me at the moment

Danganronpa V3, I'm working my way through the Spike Chunsoft catalog of games after the recent release of No time to Sleep for Katane or whatever it's called, the AI Somnium Files spinoff. Dv3 is one of two spike Chunsoft games I didn't finish. I replayed the first two games, they're both great, second is better than I remember. Third doesn't quite measure up but I will. Then it's on to the Nonary games trilogy.

428 Shibuya Scramble, another Spike Chunsoft game but a standalone, also a pure VN as iposed to the others. Unique and wonderful but I'm stuck at the end, hard even with a walkthrough. I'll finish it within the next week or two

Metal gear solid delta remake, it's mgs3 with better graphics and modern controls, it's not perfect but it's great. Only cried three times. Game is also incredibly funny if you listen to all the codecs. I just climbed the epic ladder to the torchsong music so I'm in the last 25% or so. I'm deliberately drafting it out. I'll finish it this week.

Fairy tale survivors something something, I think it's a Chinese survivors game tsking inspiration from fairy tales, specifically Pinocchio. It's ok, I need to put more time into it, God knows I've never actually finished a survivors game

Dead break, a FMV time loop scifi horror game, it's pretty solid for 12 bucks, but I do have nostalgia for both FMV games and outrageously gory low budget mid 90s scifi schlock which this clearly references. I'll finish it soon, I'm just dragging it out.

Monster train 2, it's the best current card game thingy I think, I dunno, I play it to come down from the drugs cause it doesn't require much from me. I'll never finish it.

I dunno there's probably some more I forgot.

[–] goombakid@lemmy.world 1 points 5 days ago

Currently playing Tokyo Xtreme Racer on PC and doing another playthrough of Ghost of Tsushima on PS5

[–] BreakerSwitch@lemmy.world 1 points 5 days ago

I've been playing BAZR on my steam deck. A rom hack of Super Mario 64 that turns it into a roguelike deck builder. The B A Z and R buttons, instead of doing their original things, now activate corresponding cards in your hand for actions like jumps, punches, etc with a limited number of uses. It was initially very intimidating and difficult but after a few runs I'm starting to get wins in and unlocking new decks and characters. That being said I 120 starred (100%) the original, and the same for SM64DS, so I'm quite familiar with the stages, and the game expects you to be.

Every run gives you a random starting stage, which you can change away from by collecting every star or paying coins to change stages (higher cost the more stars remain). Ideally you want those coins for buying and upgrading cards. Getting a star gives you 20 coins, plus whatever you collected along the way, plus a bonus/penalty based on how long it took you. Collect 16 stars and you're taken to a final level consisting of all three bowser stages, back to back. Don't run out of jumps!

For the price of free I'd recommend it for anyone who has previously played SM64. I don't think it would be a good introductory version of the game. Link for the curious

[–] orenj@lemmy.sdf.org 1 points 6 days ago* (last edited 6 days ago) (1 children)

CyberpunkDreams. It's a text-based RPG about dealing crack in cincinnati to avoid doing honest labor (honest labor suuuuucks). It's got the shitty f2p energy model but honestly I find that I can do pretty much whatever I set out to do (with the exception of entire questlines) in one session, with the caveat that I store actions as part of my IRL morning routine.

I just hustle grinded my way into some pipe bombs to fuck up the day of two goons out in the badlands who broke my ribs and made off with my employers money. My genuine hope is that this leads to steady employment as an enforcer, (to have something to put on my resume beyond crack dealer) but who knows.

[–] FalseTautology@lemmy.zip 2 points 5 days ago

I'd pay thirty bucks for that game if they'd remove all the bullshit f2p mechanics.

Rift breaker. It's Factorio but better looking. And probably not as complex or well loved, but it's not shallow either!

[–] Almacca@aussie.zone 1 points 6 days ago (1 children)

Currently testing my aging reflexes against Furi, and kind of loving it. I'm up to the fourth fight, and each new fight throws something completely new at you. Love the art style and atmosphere as well.

[–] Katana314@lemmy.world 2 points 4 days ago (1 children)

I wrote an entire video essay on how great the difficulty meshes with that game's story. For a time Furi doesn't even seem like its story matters at all, which makes it all the more impressive when it hits.

[–] Almacca@aussie.zone 1 points 4 days ago* (last edited 4 days ago)

It takes me so many tries to beat a fight, I've forgotten what the story even is by the time the next cut scene comes up. I don't really pay much attention to stories in games at the best of times. I'm there mostly for the gameplay and atmosphere. Kill Knight is another one I've been enjoying.

I'll watch your video though.

Edit: I've watched the video now. Really good. Thanks.