this post was submitted on 19 Sep 2025
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[–] Malix@sopuli.xyz 6 points 1 week ago (1 children)

Unnamed Space Idle, kinda seems like I'm pretty much at the end of currently available content. Haven't maxed out all the things, but it doesn't seem like there's much left after this. Though I do suspect that unlocking/maxing out the thingies I'm working on might take quite a while, could be the game gets some content update before that happens.

Rogue Trader. No idea really how far I'm into the game, I enjoy the setting, story... it's just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can't help but to feel it's the "Mass Effect's planet scanning" again... at least there's no Mako. I am playing on pretty much baby-mode just to get around the combat, as I've felt that's been pretty tedious in other games from the same company.

[–] BreakerSwitch@lemmy.world 2 points 1 week ago (1 children)

Have you played owlcat's other stuff? I got deep into Pathfinder Kingmaker but lost steam and stopped at some point. Have heard good things about wrath of the righteous, and would like some 40k content that actually explores that universe, but I kind of expect to have the same experience.

[–] Malix@sopuli.xyz 1 points 1 week ago

I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don't remember either that well, it's been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall... I do like the game, but man if it doesn't require me to force myself to play it occasionally. 40k vibes are great, dunno if I'd care about the game if it wasn't 40k.

I got to admit the warping between systems and exploring planets does get a bit old. I'm sure not all of it nescessary, but if it's there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.

Plot areas are pretty big and have (usually) several moral compass tests, which are basically: "nah, let's not kill everyone, everyone has good in them", "I'm gonna burn you alive because religious reasons", "give me your possessions and you might live".

One that really makes my head explode is when your group spots a floor trap. If you don't carefully walk each member around it, literally everyone will step into it otherwise. And there's A LOT of these traps, though admittedly vast majority of them can be directly defused.