I knew that game is popular, but damn...
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That's like 10 million dollars on the first day with just steam. Insane actually
Not everyone is playing at the same time
And those number are with it releasing on gamepass day one too
I didn't think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
Steam isn't what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
Steam frontpage was definetely crashed too.
They probably weren't expecting this much, and didn't pre-scale the server instances. Having more capacity than you need is expensive.
They have a procedure to prevent this, but the guy on call was too busy playing Silksong
Steam has always been a bit flaky at times.
I can't disagree. But compared to what it was like in 2003, it's solid as a rock.
Love to see this game being so popular. I hope it lives up to expectations. Hollow Knight was a game that accompanied me through some tough time in life. Can't wait to play Silk Song on the weekend.
I've been replaying Hollow Knight this week, and despite it being years since I played, I still had the muscle memory. So I was just blazing through, I mean once you do the crazy parcore in the castle the other challenges are pretty easy
The skills do not transfer over, I'm almost as bad as I was going into the first game
So far, this game is exactly what was promised... You're Hornet from the last game, in a new place, with a new story
It's like playing Hollow Knight for the first time again
Path of pain changes a man.
It genuinely does. I never thought I was the kind of person who could complete the path of pain. It was very painful. It took days. But I did it, and I realized I could be that kind of person if I just refuse to give up. I could be any type of person if I want it enough
Haha exactly. Celeste B sides will give you that feeling too if you're up for more masochism.
Been there, done that. I never would have if I hadn't experienced Hollow Knight first through...I didn't like hard games before that, now I am undaunted
Oh for sure. Those two games are peak platforming for me.
I'm loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I'm learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I'll be better. And that's a beautiful feeling
And I just have to say, it's incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn't end too soon
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it's worth, it sounded like they're excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we'll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they'll be able to add, or what other games they decide to work on after.
The future's looking bright.
Hard agree... So how you feeling now? I'm ok act 2, but I feel like I'm missing a lot. I'm still enjoying it though, I've had two bosses now that needed a night's sleep to get past
Still enjoying the experience quite a bit. I'm guessing I probably have a couple more days in act 1.
Dying a lot, back tracking a lot. Flying enemies a menace as always.
The one thing that has frustrated me is the movement. While it is generally fun and engaging and I'm glad they added so many different possibilities, it does at times feel less responsive than HK.
I wish there was a way to turn off the dash-strike, as I've never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the "Soul Master" fight.
Also, when I'm running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.
I'm not a huge fan of new areas being guarded by arena fights, but that's probably because I suck at them.
People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.
The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I'm loving the NPCs though, they feel like an upgrade.
Overall, Silksong is promising to be a worthy successor and I'm looking forward to the rest of my time playing it.
Nice!
Yeah the dash strike took a bit for me to get used to, although I've found it to be one of the key attacks, you can dash-strike and usually get out of the hotbox of most attacks between enemy attacks. I really only use normal attacks when I know where the enemy will land and when I have time to get in a few hits... Hornet just doesn't like straight lines much
I'm not sure how I feel about the quests...I think I agree, it's less immersive, but at the same time there's a lot more characters to keep track of. I also do like that you have to go out hunting for parts, it annoyed me at first, but it's a good way to retread areas and look for secrets
As far as beads... In the early game they're rare, and if you don't recover your cocoon it can really set you back, but as you progress they start to become fairly plentiful. I've started turning them into rosaries, it feels expensive, but it really is the intended strategy
But yeah, I'm enjoying the hell out of it too. I'm at 25% of the achievements and in act 2, I don't know how far this game goes, but it seems like there's a ways to go
Hard agree. My expectations were "more hollow knight but with a slightly different game feel and maybe ramped up difficulty" and it's delivering that exactly.
"More hollow knight" might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I'm sure veterans like Fireb0rn are still crushing everything.
As an Australian I'm extremely patriotic about Team Cherry. Great team.
I am playing the original Hollow Knight before streaming Silksong on twitch, and holy shit I have never felt this ASS at a platformer before. 90% of the time I'm falling off platforms by accident or somehow falling off and AVOIDING EVERY PLATFORM FOR NO REASON and falling all the way down. Usually into acid.
Lol... Wait until you play Silksong. Hollow Knight is about straight lines and timing, if you want to be Hornet you have to learn to dance in the air
You need positioning, timing, and angles. You have to dance into their guard and hit with precision, you can hit them while dodging their strike, you have to dance in between them and the hotbox of their attack
Sleeping and stepping away helps.
Forty five degree angles are the devil from what I've seen on twitch lmfao. No one is use to that yet.
I will be tomorrow... A night of sleep and I think I'll have it. It's starting to click
I did think about streaming it, probably would've been a good way to start. But on the other hand, I want to enjoy this game for what it is
I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it's great!
Customers should reward great developers like this.
If this is what happened over Silksong I just imagine how bad will PSN and Xbox chug once GTA VI is released, and also how badly Steam will crash once it comes to PC.
Honestly, I don't think it will be this busy.
Silksong was the most wishlisted game on the platform, coupled with the fact they're selling it for $20 USD
GTA VI will be a huge release, but there is no way Rockstar sells it for anything less than $100 which is going to price a huge amount of people out.
Silksong also didn’t presale and by extension had no way to early download. I think they didn’t want data miners and spoilers.
It wasn’t actually the download infrastructure that crashed steam, it was the payment APIs (my cart didn’t work for a full 2 1/2 hours!)
Steam pre-downloads are encrypted.
You better believe that Rockstar will be doing preorders as well. Those sales will be spread out over weeks, so won't experience the congestion caused by Silksong.
really. i had no idea hollow knight was that popular, for me it was just a plucky little indie metroidvania. i don't even recall seeing much about it online in recent years. guess the fandom must have kept to themselves.
The Hollow Knight fandom has literally been going schizophrenic for the past 6 years because nobody knew or not if Silksong was actually on development, or if it was going through development hell, or even if it was going to be cancelled, and it didn't help that the devs were SILENT for that entire time. Turns out, the game was actually being made this entire time and only took this long because they kept adding every idea they had into it, so it was actually going through development heaven lol
We were sacrificing people on reddit in the Hollow Knight sub in order to get the game released before I left there. I still volunteer as tribute.
Yeah, the fandom never died. There's just no other platformer like it, the controls are so tight and the game itself is extremely well polished
People still do speed runs of Mario 64 and ocarina of time, Hollow Knight is like... Objectively the best 2D platformer of all time. It is singular, the games that inspired it and the games that copy it don't compare
Although so far, Silksong has not disappointed, it took forever but it's actually living up to expectations so far
I don't think it will be 100. That was just speculation from economics junkies who want to wish it into existence because they have Rockstar stock. Mario Kart World has literally not sold at all outside of the Switch 2 bundle specifically because it's 80. I'm pretty sure every other gaming company saw that and affirmed they wouldn't make their games more expensive than 70.
I was wondering why the Store page wouldn't load.