this post was submitted on 04 Sep 2025
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PC Gaming

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[–] tuckerm@feddit.online 50 points 3 weeks ago (3 children)

I didn't think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.

[–] CaptPretentious@lemmy.world 12 points 3 weeks ago (2 children)

Steam isn't what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.

[–] RiQuY@lemmy.zip 17 points 3 weeks ago

Steam frontpage was definetely crashed too.

The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?

[–] frongt@lemmy.zip 7 points 3 weeks ago (1 children)

They probably weren't expecting this much, and didn't pre-scale the server instances. Having more capacity than you need is expensive.

[–] Aqarius@lemmy.world 12 points 3 weeks ago

They have a procedure to prevent this, but the guy on call was too busy playing Silksong

[–] ryathal@sh.itjust.works 3 points 3 weeks ago (1 children)

Steam has always been a bit flaky at times.

[–] Kolanaki@pawb.social 16 points 3 weeks ago* (last edited 3 weeks ago)

I can't disagree. But compared to what it was like in 2003, it's solid as a rock.