They are out.... They are out before Half-Life 3....
RetroGaming
Vintage gaming community.
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Fun fact:
There was actually 4 games planned with the fourth one being an epic End Game style cross over finally of Portal, TF, Left for Dead, CS, and Half Life all coming together to fight the combine But unfortunately the series only had a Half Life and decayed down to 2 games in each series.
I want this to be real
I think portal was supposed to be in the HL2 universe, at least at some point... obviously l4d and tf2 are not.
They are canonically in the same universe, there are references to Black Mesa in Portal 2
When I die, I'm gonna close my eyes and dream of this.
Lol we got affordable multi terabyte SSDs before HL3
I haven't bought a non-NVMe drive in the last 5 years.
Me neither, haven't bought any drives
This is as much of a valid complaint now as it was back then.
There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half "normal" game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.
At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.
even 60GB is absurd, tons of games get by just fine with like 10GB while having no lack of content and graphics.
Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring's landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn't already, but in the end I think 60GB and under is fine.
While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can't.
The most annoying thing is there is a trivial to implement way to close to halve these stupidly inflated sizes: make the highest resolution of textures a free DLC that you optionally install
/c/YourCommentButStroke
I was about to say, I recognize that name... Then I saw forum name and the year...
I was there Gandalf, 3000 years ago...
1.82 GB out of 160 GB and they are worried. Imagine how they feel now with 500 gb and 1 TB drives with some AAA games being 250 GB.
I'm old enough that I got HL2 in a retail box, when it was new.
and the fucking disks installed the game encrypted, and I could not use my computer until the next day, due to it thrashing my HDD and CPU so hard to decrypt the files that my computer was functionally useless that evening, and overnight.
now THAT was some bullshit.
This was too, cause I remember steam games bloating with temp files back in the day and regularly having to clear out the folder so you had HDD space.
Me too. I still have it.
Edit:
HOLY SHIT!! I’ve been missing my civ II disc for 20 years. It was in my half life 2 box!!!
I remember when Steam came out and everyone hated it because of how slow and buggy it was. Crazy how times have changed.
Steam is still slow and buggy.
The more things change, the more they stay the same.
Steam used to be slick and fast before it changed over to chromium and started trying to become a social media platform.. also wish it had a simplified legacy version so people could still run it on older OSes to run the games they own that only run on older OSes. but apparently thats a super controversial topic that makes people unhinged
The client is still rather resource intensive, it's just that computers have gotten so much faster that you don't notice it.
Now, if Valve would ever deal with the download and sync issues, that would be nice.
The reason why HL3 is not out yet is because valve is waiting for consumer adoption of 10TB drives
Gone are the days when a game delivered on seven floppy disks was considered "overblown".
Wait until they get to the end of level one and have to turn the tape over and press play.
When I was young, I was not allowed to install anything on the family PC whatsoever. I had a 100MB Zip disk and was told anything that I wanted to keep, I could keep on there. That disk got a big workout. Had Duke 3D and the Half-Life Uplink demo on there, plus about 30MB to spare! Great days man.
I still remember when I had to reinstall my WindowsXP from the 3GB HDD onto my 1.5GB HDD so I could install The Sims 2
So. 1 TB drives indeed were out before Half-Life 3.
But I'm nostalgic over a simpler time when 1 GB for a game was a lot.
just cause they were out doesnt mean people had them.
Theres 30tb hard drives today.
You'd be hard pressed to find anyone that had them in their gaming rigs.
I think you've missed the joke where Half-Life 3 is still not released.
yep, add me to the wooshcrew
I bet they had a raptor hard drive, something about 160 GB ticked my mind.
Reminds me of the time I had checked my TF2 folder after IDK how many years of playing, and the folder was like 500GB because of temp cached files not being deleted.
The lack of any comment saying "Half life is not retro gaming" is concerning to me.
Half Life came out in 1998 (27 years ago) and this post is from 2003 (22 years ago). Half Life is retro gaming.
I remember buying a 100MB hard drive and thinking how hard it was going to be to use all the space. It really was...
Times have changed.