[-] AdrianTheFrog@lemmy.world 3 points 3 hours ago

the deepbump addon has a button to convert normal maps to depth maps, would help with the parallax

[-] AdrianTheFrog@lemmy.world 8 points 2 days ago

Overturning precedent in itself is not bad, segregation was court precedent in the past for example. The difference is that the current court leans conservative. Whether the court system should have that power at all is a different question.

[-] AdrianTheFrog@lemmy.world 1 points 3 days ago

Really? I would say it has less simple stuff and more complicated stuff, although it obviously has a lot of both.

I guess you mean that a lot of proprietary 'professional' software doesn't work out of the box? I guess that's true, but I wouldn't call all of the alternatives 'simple' lol

[-] AdrianTheFrog@lemmy.world 1 points 3 days ago

Its kind of funny because autocomplete on phones is definitely moving in the direction of using LLMs. Its like it wasn't true when people started saying it, but it will be literally true in a couple of years at most.

[-] AdrianTheFrog@lemmy.world 3 points 3 days ago

On the website you can zoom.

[-] AdrianTheFrog@lemmy.world 3 points 4 days ago

I have heard a lot of people criticize specific aspects of the language that they deem to be bad design, especially the type system. Its probably mostly because its popular though.

[-] AdrianTheFrog@lemmy.world 13 points 4 days ago

If the internet isn't fun for you, find a community on the internet that you actually enjoy being in. Easier said than done, I know, but the internet is a big place.

[-] AdrianTheFrog@lemmy.world 10 points 6 days ago

Every large social platform has groups of people who hate each other, even lemmy. They just all have ways to keep only showing people the posts from groups they support (through defederation and only looking at specific communities, or twitter/youtube/tiktok/facebook's algorithms, etc)

[-] AdrianTheFrog@lemmy.world 22 points 6 days ago* (last edited 6 days ago)

I doubt its ai - I don't think AI would get that guardrail that consistent. It has that little hole in the exact same place over every bar, even the distant ones. Although, why is the guardrail double sided when there's no road on the other side?

Nevermind, I found it on google maps.

[-] AdrianTheFrog@lemmy.world 18 points 6 days ago

Yeah, I wouldn't say really that his channel has gotten objectively worse, just that he has realized that 90% of people who watch his channel are children and he has aimed his channel towards them - I just have to accept that I am no longer the target audience.

[-] AdrianTheFrog@lemmy.world 54 points 6 days ago

It's hard to tell if the youtubers are getting more annoying or if its my tastes that are changing. Probably both tbh

[-] AdrianTheFrog@lemmy.world 12 points 6 days ago

I would say the distinction is that lemmy doesn't have a personalized algorithm.

201
Rule (lemmy.world)
53

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

19

I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

17

18

Material: 3D model: Original image:

64
submitted 8 months ago by AdrianTheFrog@lemmy.world to c/memes@lemmy.ml
57
1

Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

1
submitted 11 months ago* (last edited 11 months ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

1

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

view more: next ›

AdrianTheFrog

joined 11 months ago