AdrianTheFrog

joined 2 years ago
[–] AdrianTheFrog@lemmy.world 1 points 3 hours ago

I learned the other day that something can be dubitable but you can't dubit something. Very sad

[–] AdrianTheFrog@lemmy.world 2 points 3 days ago (1 children)

The US could arm them, but the US government probably fears that they'd turn on the US later

[–] AdrianTheFrog@lemmy.world 2 points 4 days ago (1 children)

yeah, I watched the original video and it's definitely not in a finished state at the moment, or else they would have actually shown a clip of it working

[–] AdrianTheFrog@lemmy.world 2 points 5 days ago

Yes, but at a set number of iterations, scaling the object will cause volume to grow faster proportionally than surface area.

[–] AdrianTheFrog@lemmy.world 1 points 5 days ago

It's probably because of the reflection from the front pane of glass. https://en.wikipedia.org/wiki/First-surface_mirror

[–] AdrianTheFrog@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

Oh, yeah, I didn't see those. I think my point still stands though, really those specular highlights shouldn't be that bright, but the AI can figure out that it's plausible for them to be brighter and that it would fit the target style better.

[–] AdrianTheFrog@lemmy.world 5 points 6 days ago (2 children)

Yeah, probably the main reason it's getting the little bit of praise that it does is that they're showing it off on games with fairly flat-looking skin shaders. Unfortunately a problem with this sort of thing is that getting that "2023" image is the result of giving a whole team a huge amount of time to model one man's face. If you're Bethesda and you just want to get NPCs into Starfield, it would be a similar amount of work. A bit less, since the first people already gave a talk on it, but still much more work then just getting a diffuse BRDF with some subsurface scattering and calling it good. But you also need a process that can be applied to every single NPC...

And looking at Striking Distance Studios, the company where that 2023 image is from:

In February 2025, it was reported that most of the studio's developers had been laid off.

Yeah, I think it's safe to say that the work those people put in will never be directly reused.

Another reason the DLSS version looks a bit more realistic there is because of the specular highlights on the eyes, for example. They probably aren't reflecting anything real, or else they would be there in the original. But the AI knows that specular highlights add realism and are plausible in this scene, so it puts them there. That's something that an artist could do if given a specific shot and camera angle, but in the general case they can't really do that without causing problems.

[–] AdrianTheFrog@lemmy.world 18 points 1 week ago

Fun fact that you may or may not have heard before: the light flicker animation in Half Life Alyx is actually the exact same one used in the original Quake. Half Life 1 was built on the Quake engine, and the same animation was carried over into Source and then Source 2.

https://www.alanzucconi.com/2021/06/15/valve-flickering-lights/

[–] AdrianTheFrog@lemmy.world 1 points 1 week ago (1 children)

It does seem still very impressive against other top laptop CPUs.

https://www.notebookcheck.net/Ryzen-AI-9-HX-PRO-375-vs-Ultra-X9-388H-vs-A18-Pro_19565_20016_18006.247596.0.html

Although I heard from Jeff Geerling's review that the neo often noticably throttles after a few seconds.

It also has pretty terrible IO.

I think the biggest attraction is the build quality, screen, etc. Most cheap laptops seem to cheap out on those a lot in my experience, and Apple did not. If you're not stressing the CPU or GPU, it'll still feel almost as high quality as any other MacBook.

[–] AdrianTheFrog@lemmy.world 4 points 1 week ago

I've seen some pretty good cosine waves made from model rocket launches

[–] AdrianTheFrog@lemmy.world 21 points 1 week ago* (last edited 1 week ago)

Technically it could be whatever, it's unknowable because the axis aren't labeled in the original. By convention +y is usually up when graphing lines though. Godot has an X to the right and Y down coordinate system however, as well as apparently html and a lot of image editors

I guess they did show for SpaceY an image of a rocket launching upwards, so that does suggest a Y up coordinate system relative to the screen. And it would normally be assumed that all images would have the same axis orientation

 

3 places where I feel like gender separation doesn't really make sense


Sports

Separation of men and women in sports is fairly admirable as it gives people a chance to showcase their skill that would otherwise be outcompeted. It additionally is nice as women are a group that are often discriminated against and exposure in previously limited areas is nice. However, I don't think that a strict gender separation is really necessary. I think that an ideal system would allow anyone with higher skill to go to the top of their league, relative to the physical ability determined by their genetics. I'm not very into sports, but I get the impression that people's enjoyment often comes more from people's character and effort than the absolute magnitude of their ability. Short v.s. tall people in basketball are one example that comes to mind; a shorter person would require much more skill to reach the same level as a taller person currently. I'm not much of a wrestling person, but I think this is addressed there through weight classes. A possible wider idea is be some meta-classification into classes based on the characteristics that cannot be changed with more practice or other self-improvement.


Bathrooms

this is basically a summary of this very silly 2kliksphilip video

Urinals are more space-efficient than toilets, but typically only are found in men's restrooms. Therefore, with equally sized men's and women's restrooms, the men's restroom gets higher throughput assuming an equally sized demand, and has under-occupied stalls compared to the women's room. Even if both are perfectly sized for average demand, there will still be inefficiencies when outlier groups come in. There's really no reason other than tradition to not just separate out the urinals (if desired) and unify all of the stalls, with full height walls if you think it isn't private enough (Really, as a 6 foot 2 guy, it's silly how low stall wall tops usually are).


Pronouns

I was working on a thing recently and had to refer back to someone in a sentence that already included 2 men. I know that some other languages have primarily gender neutral pronouns, but a concern that I have had is that it would make it harder to tell who someone is talking about. I think there are some alternate systems that are better at resolving general ambiguity though, like having different pronouns for the person most recently named vs. 2nd most recently named, etc. There might be languages that do this already, idk, I just speak English and a teeny bit of Spanish lol. I haven't put all that much thought into this but I'm sure there are ways that could make this problem in communication even easier than it is currently. If we could ever get an opportunity to modify common speech.

 

The level of effort is really just through the floor. searched for "ipu 7.5 linux"

https://itsfoss.gitlab.io/post/intel-ipu-75-with-panther-lake-will-rely-on-closed-source-linux-libraries/

SEO Optimization for Gaming and IPU Performance

To ensure this article ranks highly for relevant keywords, we have incorporated strategic SEO practices. By focusing on terms like “Intel IPU 7.5,” “Panther Lake,” “closed-source Linux libraries,” and “Unblocked Games,” we aim to attract readers interested in the intersection of AI, gaming, and open-source technology. Internal linking to other relevant articles on Its Foss, particularly those covering Linux gaming and hardware reviews, will further enhance the article’s visibility.

Furthermore, analyzing the top 10 websites ranking for “Unblocked Games” reveals common SEO strategies, such as optimizing page load speed, using descriptive meta descriptions, and building high-quality backlinks. We have incorporated these best practices into this article to maximize its ranking potential.

19
submitted 8 months ago* (last edited 8 months ago) by AdrianTheFrog@lemmy.world to c/selfhosted@lemmy.world
 

I was trying to set up mail for my server, to send status emails, gitlab emails, etc. I know this can be done with relays but I was interested in sending mail directly using SMTP. Apparently my ATT residential internet blocks outbound signals on that port by default, although there are several reports of people calling customer support and getting that changed.

The most recent thing I can find was someone on Reddit 3 years ago:

xnojack: Probably depends on the rep. Just got mine unblocked a week ago. I read online though its better to say you're looking to allow SMTP outbound rather than port 25 outbound. Cause on the reps end its called something like SMTP outbound filter. (link)

I tried to call in and get this changed, the rep was very helpful but either something's changed on their end or he was looking in the wrong place. Anyways, I was wondering if any of you have gone through this process recently and know if this is still a thing, or have any advice.

65
submitted 8 months ago* (last edited 8 months ago) by AdrianTheFrog@lemmy.world to c/android@lemmy.world
 

These have both been taken with the exact same camera from the same location. The one on the left is with the OnePlus camera app, and the one on the right is from a community modification of the Google camera app to work on the OnePlus 12. The Google one looks a lot better because they use super-resolution from multiple short exposures automatically.

The Google camera app does not usually look better without zoom (in my short time testing) and also has a harder time focusing.

 

like really, you're just realizing that now??

54
double slit rule (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by AdrianTheFrog@lemmy.world to c/onehundredninetysix@lemmy.blahaj.zone
 

What New York might look like with a double slit as your camera aperture.

Original picture:

Double slit kernel:

What an eye might see, for comparison:

Here's a different, big double slit:

 

in the new minecraft april fools snapshot

it makes your gear degrade quicker with damage

 
 

With the smaller 14b model (q4_k_m), just letting it complete the text starting with "why do I"

edit: bonus, completely nonsensical (?) starting with "I don't" (what could possibly be causing it to say this?)

 

I was thinking about how hard it is to accurately determine whether a screenshot posted online is real or not. I'm thinking there could be an option in the browser to take a "secure screenshot", which would tag the screenshot with the date, url, and whether the page was modified on your computer. It could then hash both the tag and the image data and automatically upload this hash to some secure server somehow. There would need to be a way to guarantee that only the browser could do this, or at least some way to tell exactly what the source was. I'm not much of a cryptography person, but I would be surprised if it isn't possible to do this. Then, you could check if the screenshot you see is legitimate by seeing if it's hash exists in the list of real hashes.

 

mitosis or some such

 

I'm sure everyone's fine with this

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