I figure if people can’t be bothered to develop the games then I can’t be bothered to play them either.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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I always wondered if I could play Skyrim but with an option to say or ask custom things to NPCs
I think someone made a mod for that because of course they did.
They absolutely did, awhile ago too. It's the Mantella mod. Used to be a nightmare to set up but now it's good. Pretty fun talking to characters.
Is it bad that I know what the Mantella is in Elder Scrolls lore?
what I want with AI games: Free conversations with NPCs who react to your actions.
what I don't want, endless slop
what is the appeal of talking to an NPC that uses chatgpt to respond? you would get the same experience talking to a cat or a houseplant
instead of writing pages of dialogue, write a lot of back story, personality, interests, knowledge, info they have, quests they have to share, sample of how they talk...
fine tune models... this way each character would sound unique, rather than standard chat gpt.
a good prototype would be about a village with about a dozen of NPCs.
no thanks
another use, draw assets for a age of empires like game. then generate a diffusion model on them. now you can make rows of houses and non of them will be identical and all will fit in the art style.
same things with textures, no more repeating textures.
Same, so used as a tool to help textures load better, to make the game function better, great.
If you pay an actor for their voice, why not ai infinite dialogue? Nobody is losing work because a human literally cannot do that job.
without that tech they would have hired a voice actor anyways, or what would be better, get a voice actor, create a character, have him voice a shit ton of lines with different emotions, timber, whispers.... fine tune a model in that character, that would make every character sound unique and much less robotic.
How is it possible to hire a voice actor to make up infinite lines based on my specific questions? For every player? It isn’t
I don't know if you have heard about the game AI2U: With You 'Til The End that's basically a Escape the room game where a Girl kidnapped you and you need to escape. You can talk to the AI girl about any bullshit, interact and show them items in your inventory etc. If you make them upset they will maybe kill you, or they can like you so much that they will help you escape. I had a lot of fun with this game.
thanks, looks like a cool concept
I wonder if games with UGC report they have AI content. (Games that allow for outside assets and code)
Are algorithms the same as AI?
Oooohhh Grooosssssss! It's gonna fucking overtake the real content so fast, now. jfc, how do we even sort them out if the "creators" don't follow the disclosure rules?
You need to train your ability to spot AI.
AI art has a very distinctive style. Weird shadows, impossible architecture, and having a blatantly incorrect number of fingers are dead giveaways.
AI text tends to talk at you rather than with you. It has difficulty remembering context, so it tends to forget what you said 10 lines ago.
How about we figure out a better way to detect and sort it so I don't have to waste time making judgements?
You're assuming that the detector can be trusted. The detector could be someone who is being paid to mislead you on purpose.
If AI presence really matters to you, you need to trust your own two eyes for this sort of thing. Offloading that work to someone else is a considerable risk.
And to be honest, detecting AI is pretty fast once you're able to spot it. I can spot the typical variants of AI art in just a few seconds.
I'm not assuming anything, I'm saying we should make something happen.
The halting problem makes that somewhat impossible to make. Detectors have a notable weakness with detecting themselves.
Read reviews. Examine promotional materials. Discuss with friends.
So at the end of the day we all have to go digging through muck. Horrible.
It doesn't take very long to look at ratings. If it's crap it'll have crap ratings.
A lot of great games get middling reviews, but I'm expected to parse whether or not something contains slop by a glance?
I mean that's exactly how it's always worked. What's the difference just because the AI exists
No, theres a fucking difference, mate. AI has empowered the worst people to make shit they otherwise couldn't have, and it has degraded the works of anyone with some level of skill.
I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.
Steam should combat shovelware whether it's AI slop or human slop