It was also never originally about fire safety. It was about making it more difficult to build multi-family homes.
Lawrence Veillier, an early influence on zoning laws in the US, wanted to "do everything possible in our laws to encourage the construction of private dwellings and even two- family dwellinas, because the two-family house is the next least obiectionable type, and penalize so far as we can in our statute, the multiple dwelling of any kind... If we require multiple dwellings to be fireproof, and thus increase the cost of construction: if we require stairs to be fireproofed, even where there are only three families; if we require fire escapes and a host of other things, all dealing with fire protection, we are on safe grounds, because that can be iustified as a leqitimate exercise of the police power... In our laws let most of the fire provisions relate solelv to multiple dwellings, and allow our private houses and two-family houses to be built with no fire protection whatever" (NHA Proceedings 1913, 212)
FWIW, I've been following this game since it was revealed over a year ago. They've done some pretty significant marketing over that time, with gameplay reveals, soundtrack drops, all the normal marketing things with a ramp up to release.
The person who said it's like The Witcher 3: 2 is totally right; there are several mechanics that totally feel like the devs (who worked on TW3) wanted to have or expand in TW3 but were likely told no.