this post was submitted on 29 May 2025
42 points (100.0% liked)

TechTakes

1882 readers
142 users here now

Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] BlueMonday1984@awful.systems 7 points 2 days ago

The only LLM-Based Experience^tm^ I've had so far (and probably ever) was a brief session of Death by AI I had with friends, and that game boils down to "give the chatbot a prompt and your response, and maybe try to not die horribly".

Pretty much all the fun of that game comes from giving the chatbot manmade horrors beyond its comprehension and seeing it struggle to keep up.

Novelty value is basically the only thing LLMs have going for them, and that isn't changing any time soon.

[–] Amoeba_Girl@awful.systems 18 points 3 days ago (1 children)

I think there is some potential for LLMs in games, in the same way that a game like Façade showed potential for ... being able to create some sort of ... thing. But that would require a little bit of artistic vision and integrity, which obviously AAA studios can't have. I like the idea of games that are about navigating conversation. But I'm not sure you can ever massage a LLM into being in any way compelling—what I've seen of character·ai is pretty ghastly. Maybe only using it as a parser could work? Might as well just be ELIZA.

Anyway, this quote

“It’s very different,” Mosser said. “But for the first time in my life, I can have a conversation with a character I’ve created. I’ve dreamed of that since I was a kid.”

brings to mind a Nabokov quote I think about a lot.

INTERVIEWER:

E. M. Forster speaks of his major characters sometimes taking over and dictating the course of his novels. Has this ever been a problem for you, or are you in complete command?

NABOKOV:

My knowledge of Mr. Forster’s works is limited to one novel, which I dislike; and anyway, it was not he who fathered that trite little whimsy about characters getting out of hand; it is as old as the quills, although of course one sympathizes with his people if they try to wriggle out of that trip to India or wherever he takes them. My characters are galley slaves.

[–] diz@awful.systems 11 points 2 days ago* (last edited 2 days ago) (1 children)

I think it could work as a minor gimmick, like terminal hacking minigame in fallout. You have to convince the LLM to tell you the password, or you get to talk to a demented robot whose brain was fried by radiation exposure, or the like. Relatively inconsequential stuff like being able to talk your way through or just shoot your way through.

Unfortunately this shit is too slow and too huge to embed a local copy of, into a game. You need a lot of hardware compatibility. And running it in the cloud would cost too much.

[–] zbyte64@awful.systems 6 points 2 days ago (1 children)

Or the game could be about a newly laid off worker that has to trick unconscious LLM bots to give them the things they need to survive.

[–] diz@awful.systems 3 points 1 day ago (2 children)

Yeah plenty of opportunities to just work it into the story.

I dunno what kind of local models you can use, though. If it is a 3D game then its fine to require a GPU, but you wouldn't want to raise minimum requirements too high. And you wouldn't want to use 12 gigs of vram for a gimmick, either.

[–] zbyte64@awful.systems 1 points 20 hours ago (1 children)

Stayed up last night writing it: https://github.com/zbyte64/agent-elysium

Qwen3 with 5 gigs seems to do the trick but it is slow....

[–] bitofhope@awful.systems 3 points 19 hours ago (1 children)

I read the source. It was pretty funny, but I'm not installing a massive statistical word regurgitator program just to run this. I don't want to be too mean about an anticapitalist piece of art but I don't think posting an LLM-based game here is going to net you a hugely positive reception.

[–] zbyte64@awful.systems 2 points 6 hours ago* (last edited 5 hours ago)

That's fair. Personally, I think the game would be more fun without the LLM (what makes it good is the writing not the tech) but this was to scratch an itch that started when a highschool friend messaged me to insist LLMs are just one breakthrough from taking our jobs.

[–] zbyte64@awful.systems 1 points 1 day ago

For me it would be enough to make a simple concept game in the style of an old dungeon crawl and put it up on GitHub....

[–] IndiBrony@lemmy.world 2 points 3 days ago

I saw that one Matrix game thing where they used AI to interact with NPCs. I think if that could be refined, it could create fantastic immersion in games.

But AI art and story writing in general is just horrible.

[–] visaVisa@awful.systems -5 points 3 days ago (2 children)

Most AI usage is hated but I saw a lot of people that were a fan of when Fortnite did it with the Darth Vader NPC a few weeks ago I thought it was creepy but hearing Vader talk about rizz or aura or the bite of 87 was kinda fun I guess

[–] dgerard@awful.systems 23 points 3 days ago

yeah the use case for LLMs is amusing novelty. That's why LLMs peaked with GPT-2, it was just the right amount of broken.

[–] BlueMonday1984@awful.systems 9 points 3 days ago

They also needed to rapidly rein it in after gamers got it to pull a Tay AI and start spamming slurs.