They weren't trying to skin us for every dime we had.
Also mid-shelf games, though those have been making a comeback of sorts, mostly on account of half a dozen former-indie studios that are now too big to be truly 'indie' but haven't been vored by the AAA industry yet. (see, like, Supergiant Games, or Owlcat Games)
Just. -- Titles that aren't trying to be EVERYTHING UNDER THE FUCKING SUN because they aren't the biggest investment the studio has ever made ever, nor are they indie projects made by like 5 people. Just -- Games. With a decent budget.
When Midshelf games reigned, we had a lot more diversity in styles of game. And there were experimental titles that had like. A budget to be more than just a 2 hour title that makes your eyes water with how wonderful it plays but then is just over.