The player base is trash. Self included
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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Dyson Sphere Program is ChInEsE!!!!!!
My only real gripe actually might be that I think terraforming shouldn't cost dirt. In the game, you can only plot down tiles if you have dirt that is used as currency, essentially. It's such a boring mechanic that I use a mod to make it free.
Not a favorite game, I do still like it though, but in Stardew Valley since I'm doing a modded run currently, I think the days should be 0.5 times longer and businesses should open at 8 instead of 9. Also the tractor should be an actual in-game item. Tweak it a bit of course because it's pretty game breaking since you get to get way more done in a day.
I might add more games if I think of a few.
My main criticism of DSP is that when I played after the combat update, placing down a Planetary Shield Generator caused some kind of absurd memory leak and now I can't play that save above 1 FPS.
Also, no symmetry or copy and paste for Dyson Sphere editing? I guess it made my first Dyson Sphere design feel almost therapeutic with the amount of menial yet satisfying work that I ended up doing, but every subsequent sphere I've made since then has made me bored beyond belief.
lost izalith is not a very good area
Horizon Zero Dawn has a terrible mid game grind that can catch you out and make you never finish the game.
Battlefield 4 was terrible on release and almost unplayable for the first 3 months before it became one of the best multiplayer online shooters. Battlefield 3 multiplayer was actually quite poorly balanced and people are blinded by nostalgia. Battlefield 2 has some wonky vehicle mechanics and terrible voiceover lines, especially the Chinese voice actor was terrible.
Gran Turismo 4 has a lot of understeer by default in the handling model when using default setups, Gran Turismo 3 has a poorly structured campaign and prize/reward model. Gran Turismo 6 is basically a patch for Gran Turismo 5, with a worse campaign mode. Gran Turismo 5 took forever to release and was still unfinished upon release, the scope was just too massive for a game that came out in 2010.
The final boss race in Need For Speed Underground 2 is a massive dissapointment, it's literally the easiest race in the game, the rubber banding by the bosses in NFS Most Wanted makes certain blacklist boss races almost unplayable (I'm looking at you Earl), and NFS carbon has a mediocre open world map compared to previous installment. NFS Hot Pursuit 2010 released unfinished and the open world functionality was never implemented as intended, open world was just restricted to free roam. NFS Rivals was just Hot Pursuit 2010 with the open world functionality completed and fleshed out, honestly the games should have just been combined and released as a finished single game instead of rushing Hot Pursuit 2010.
For the Uncharted franchise, 1 is good despite it's shortcomings because without it the series would not exist. 2 was the peak, 3 only exists to set up Nathan Drake's marriage to Elana the rest of the game is just average to bad, and 4 despite being a great game, ends the way it does because Naughty Dog wanted to retire the series after the creator left. Which is sad because I would gladly play more Uncharted games.
in Steambot Chronicles, it sucks that your character can't wear the fancy dress.
ETA: one criticism for two games, i love both project zomboid and terraria, but both of them suck to try to get working with a controller.
Trespasser doesn't run on Steam Deck no other criticism
Rocket League is pretty great (pure ~~kino~~ludo), but the best game mode (DropShot) has been sidelined by the devs repeatedly, even though it is the most unique and "easy to learn - hard to master" mode. There is also a lot of toxic players in the community, and the moderation is pretty slow and often lacking.
Dungeons of the Endless is an ideal way to drain yourself of excess executive function energy, but the steep learning curve means that you have little understanding of the trade-off decisions you are making until you've played and failed many times. It takes a while to understand the game, and it's kind of a painful process for a while.
Red Faction: Guerrilla is a mostly about using tools of destruction effectively, with some other open-world generic tasks bolted on. The driving and shooting are good enough, but mostly just barely. It would have been much more interesting if it included some building/fortification mechanics.
DEFCON is pretty cool, but it has a distinct lack of Posadism that feels like a huge lost opportunity.
The price model in Victoria 3 is shit. They should have used labour theory of value instead.
Cultist Simulator literally involves building an exploitative cult and sometimes sacrificing your followers so you can ascend higher. Though this does make for some interesting commentary when you can play as a priest who is still said exploitative cult leader or be exploited as an exotic dancer who must perpetually expose themselves more and more to the point you shed your skin and become a bug creature. Dwarf Fortress is hard, but losing is FUN! I feel like it sometimes incentivizes you to stop growing and be content where you are or not continue to dig ever deeper past a certain point when all the FUN comes from trying for infinite growth. Sure it has a high chance of killing your fort, but that's better than sitting around and nothing happening from a gameplay perspective.
Xenoblade Chronicles: 1 and 2 are very hard to play after all the QOL in 3/FR (auto pick up items, for instance). I hope they make X DE have all the QOL stuff from 3.
Monhun: archdemon mode being weaker than demon mode made no sense
I hate how in Darkest Dungeon there's moves than lower the enemy's dodge, but if their dodge is high enough they'll just dodge the debuff attempt. They also could have used a few more Healbot items. Up until the Crimson Court DLC, the Vestal was one of the only reliable healers. And I say this as someone who ran a lot of teams that were just 3 tanks and Arbalest.
Cassette Beasts maybe needed a couple more quests to hide the grind, but they did a good job at hiding the grindy elements otherwise.