Tons. There's an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur's Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you're unlikely to see them all.
Another great roguelike is Hades, which may or may not have dominated my video game attention for the last 8 months.
Minecraft?
Hard to do better than the OG endless sandbox.
Definitely was my first thought. I think that I've spent way more time on that game than I'd like to admit.
FTL. It’s a simple fun cheap game. Steam says I’ve played this for over 3,000 hours!
Rimworld, Terraria, Minecraft, Satisfactory, basically sandbox games, where each playthrough is different.
Obligatory Rimworld shout out.
I've dumped more hours into this game than the rest of my game library combined.
Edit: typo
A significant number of comments have mentioned Rimworld, guess I'll install it. Thanks for your recommendations!
Rimworld is a great answer. Every game us different, and you can take it different places with mods as well.
I almost exclusively play single player games and honestly Elden Ring has been a huge time sink. There’s just something about mastering it that is satisfying. It has online features but they’re not required.
Minecraft, Hades, Solitaire, Civ, Gunfire Reborn, Vampire Survivor, Vampire Hunters, and Placid Plastic Duck Simulator,
My top ones I constantly replay are Factorio, rimworld and modded Minecraft java version, mainly because there's a incredible amount of mods For all of them, make themed runs for each one. Sometimes action adventure sometimes just pure automation.
Nearly 8k in Factorio and probably Minecraft, not as much in rimworld but only because I bought it about a year ago
I'm seeing Rimworld and Factorio in a lot of the comments here. I have played Factorio already, great game. Guess I'll try Rimworld now.
Dwarf Fortress!
RimWorld. shit can go crazy with the mods a available or just vanilla.
I dunno, I only have 3417 hours played in Rimworld, I'm not sure that qualifies as infinitely replayable. ~/s~
Don't give up! You're close to finishing the tutorial!
Hades
I've played a lot of RimWorld, and I don't feel anywhere near done
Rimworld, especially with mods is a game I can always come back to. Such an amazing game.
Doom and all the other doom clones? Prodeus, dusk, forgive me father, there's a lot
For me, it's Grim Dawn, honestly. (And Diablo before that) 10 classes to choose 2 from means a lot of new skills and builds. Tons of random loot, but also recipes to make and collect.
I mostly play with mods now. Grim Internals, full rainbow, some rep and exp gain ones, and the Item Assistant. I play solo, and have enjoyed every hour of it!
Minecraft, Hoplite, Shattered Pixel Dungeon. You probably want a good roguelike.
Rainworld, Cult of the Lamb, Slay the Spire, Inscryption
Classic Doom 1 and 2. There's gotta be over 100 levels if you count TNT and Plutonia, which I think were sold as Final Doom? Anyway, if you just get the base games for 1 and 2, there are thousands upon thousands of community made maps, including some total conversions, so you can play new Doom content until it physically pains you to continue.
Of course, I feel obligated to mention that even though it would be super easy to pirate the WAD files and play with a free modern source port like GZDoom, like absolutely trivial to find copies of DOOM.WAD and DOOM2.WAD floating around the net, probably showing up easily on Archive.org, but... Um... Where was I going with this? Oh, right, don't pirate. Cheap on GOG last I knew.
One I haven't seen mentioned (at a glance at least) is Noita.
Getting the "false ending" is achievable with some effort, but I dare you to actually finish the game. And as far as replayability, you'll be hard pressed to have two runs that go the same. The amount of Butterfly Effect in this game from all the combinations and systems is straight up insane.
I really can't recommend it enough.
Some single player games I've replayed often that aren't roguelikes would be...
Dishonored Star Wars Knights of the Old Republic 1 and 2 Prey 2017 Hitman, but specifically the World of Assassination games Bethesda RPGs Grand Theft Auto/Rockstar, specifically for me 5 or Red Dead Redemption Dark Souls (I replay it on offline mode predominantly anyway) Dying Light Middle Earth Shadow of Mordor/War Halo MCC campaigns Mount & Blade series Katana ZERO Vanquish/other platinum games
, , , . , . . , , , , , .
I think you dropped these.
Kenshi is infinitely replayable, imo.
From the alternate starts, to the different ways you can even play the game (wanna be a lone trader, traveling from town to town buying and selling goods? Want to be the ultimate warrior who can go toe-to-toe with the Spider King? Wanna build a city/outpost where you can be totally sufficient and build up your own personal army to take over the world?), to the sheer size of the world. Plus all the awesome mods that can add so much to the game that already has a lot. You start off with your skills at 0 or in the low tens, and you will get your ass handed to you on an iron platter until you actually train up a bit; but even a high or max level character can still get fucked up by the wrong group of enemies.
I have mods that add a couple new factions (the fungoids are OP), flesh other factions out a bit more with more weapons and gear, and other building mods and some QoL mods so I can truly tailor my experience how I like it.
It plays kinda like an RTS with a mix of RPG elements.
Balatro
4x games tend to be functionally infinitely repayable, since a single game often takes an eternity and there are usually many factions to play.
I particularly like sword of the stars 1 & 2. Honestly don't remember which I preferred but I know I got an insane amount of time sunk into both of them.
Honesty I'm shocked nobody has mentioned Tales of Maj'Eyal or ToME for short. Extremely deep roguelike with story and it is getting expansions ans updates all the time.
Also it is open-source, so can be downloaded for free, but I would recommend you also buy it in steam for instance to support it.
I am currently in my like 90th run of Subnautica. I'm doing an "All Cuddlefish, no native food, save the Sunbeam" run.
What you are describing is essentially the roguelike/lite genre, lol. Search up some of that, see if anything looks fun.
Have to throw CK3 out as my personal favorite grand strategy game (though EU4 and the like are other options). There's nigh infinite content in weaving the story of your family and realm, and mods add a whole new layer to it.
Basically any game that doesn't in itself follow a story, so you are the story (or make it). For me personally it's building and factory games, like Factorio, cities skylines (1 or 2), satisfactory, Kerbal Space program (1 only), Rim world.
This list is essentially endless.
Slay the Spire
Anything with procedurally generated levels, like roguelikes/roguelites. I can personally vouch for the longevity of Slay the Spire, for one specific example.
Civilization.
This. I’m still playing Sid Meier’s Alpha Centauri.
How about a randomizer? Pick a game you like and see if there's a randomizer for it:
Doom. No the originals. Doom, Doom 2, and Doom Final. I always go back every few years.
This list is GREAT ... but if you'd be willing to venture back to the late 90s or early 00s I'll offer you three more names:
- Fallout 2
- Fallout
- Mafia
All three are open world.
Gaming
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.