114
submitted 4 months ago* (last edited 4 months ago) by red_pigeon@lemm.ee to c/nostupidquestions@lemmy.world

For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone 🙏

top 31 comments
sorted by: hot top controversial new old
[-] bjoern_tantau@swg-empire.de 89 points 4 months ago

I made changing farting sounds in my game Diarrhea 4 by manipulating the pitch. I bet that's how they do it in racing games as well.

[-] Darkard@lemmy.world 101 points 4 months ago* (last edited 4 months ago)
[-] Downcount@lemmy.world 48 points 4 months ago

Holy shit. OP surely delivered.

[-] MacedWindow@lemmy.world 7 points 4 months ago

LOL great job on the background music

[-] bjoern_tantau@swg-empire.de 4 points 4 months ago

That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.

I really gotta find the energy to add some credits. Every asset is free of attribution, but still.

[-] SpaceNoodle@lemmy.world 7 points 4 months ago
[-] ChicoSuave@lemmy.world 13 points 4 months ago

Don't forget about Diarrhea Zero and the next gen remakes for 1 and 2. Also, there's the ARG in the DFW airport bathrooms back in the early 00s. There's also the previous series Diarrhea is based on, The Skids.

[-] Evotech@lemmy.world 5 points 4 months ago

He's pulling a star wars

[-] owatnext@lemmy.world 2 points 4 months ago

I need to kiss you.

[-] otacon239@feddit.de 62 points 4 months ago

Most older games will have 2-3 engine loops that they will blend between and pitch accordingly, however Forza 5 specifically was the first in the series to use granular synthesis which is a much more modern approach.

These will have a series of sound files including all the different parts of the engine, exhaust, turbo, etc. Then the software slices these files into tons of pieces in real-time and plays the slices based on the players inputs.

It’s tricky to explain without examples, so here’s a video that does a decent job of explaining how it works in music: https://youtu.be/ftDLRYnRYZQ?si=SEHOl55K7rimi4Eu

[-] GamingChairModel@lemmy.world 9 points 4 months ago

Some electric BMWs do the same on the literal automobile, too. It's an EV that sounds like a high performance ICE both inside and outside the car.

[-] Corkyskog@sh.itjust.works 6 points 4 months ago

Can you buy different sound packs? I would want mine to make a "wub wub wub" sound...

[-] Sylvartas@lemmy.world 7 points 4 months ago

I want mine to just scream "AAAAAAA-" continuously and base the volume on the speed

[-] Ziglin@lemmy.world 5 points 4 months ago

And if someone honks it should scream in fear too.

[-] Ephera@lemmy.ml 19 points 4 months ago* (last edited 4 months ago)

It's certainly simpler than Forza et al, but there's an open-source racing simulator, called Speed Dreams: https://www.speed-dreams.net/
If you watch the "Latest Release" video, there's some engine sounds in that.

They seem to have a bunch of samples for how different car models' engines sound: https://sourceforge.net/p/speed-dreams/code/HEAD/tree/tags/2.3.0/data/data/sound/

And then they modulate that in code, based on the car's speed, gear, turbo etc.:
https://sourceforge.net/p/speed-dreams/code/HEAD/tree/tags/2.3.0/src/modules/sound/snddefault/CarSoundData.cpp#l171

They also do that for gear changes, tyre sounds, collisions and backfires.

From what I know about audio, I would expect AAA games to still use the same approach of recordings+modulations.
While it is possible to fully synthesize an engine sound, it doesn't help you much with making it sound right in all different situations.

[-] prashanthvsdvn@lemmy.world 11 points 4 months ago

I’m not sure about Forza, but check out This guy. He makes out great engine simulation sounds that are close to real life counter parts

[-] Tarquinn2049@lemmy.world 7 points 4 months ago

Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.

We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It won't sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, it'll get close enough to sounding right while continuing to decrease in cost and time taken to a point where it'll be the only way to do it eventually

[-] Grass@sh.itjust.works 3 points 4 months ago

I've had the thought of using a video game engine synth for electric cars. all of my neighbors have evs and they are so freakishly quiet and I've almost walked into them a few times when leaving through the alley while being a phone zombie

[-] vinceman@lemmy.blahaj.zone 3 points 4 months ago

EV drivers are legally obligated to get an 18 inch sub and crank it.

[-] Tarquinn2049@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

Most EVs actually play sounds already. Just older ones wouldn't now. My brother set his to a spaceship sound. But you can pick normal sounds too, like various style ICE engine sounds.

[-] Grass@sh.itjust.works 1 points 4 months ago

wait you mean it's configurable? I think its the tesla I can hear leaving if my worse hearing side isn't facing that way because it makes that weird scifi hovering sound. The other neighbor's car just sounds like an air filter on medium so most of the time it just blends with the wind

[-] Tarquinn2049@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

Yeah, on most models made in the last 5 years or so. Specifically for people with vision or partial hearing loss. But of course the ones that make fake engine sounds are also largely for the specific drivers those EVs are targetted at. They also tend to play them inside the cabin too. The fake engine sounds are pretty terrible though, like videogames from 20+ years ago.

[-] undefined@links.hackliberty.org 1 points 4 months ago

I really can’t stand the Tesla sound, it’s the worst. I can’t quite put my finger on it but it’s both uncanny and grating. I’ll be in my apartment and suddenly there’s this high-pitched screaming of sorts; it doesn’t sound like the car is doing well.

[-] bjoern_tantau@swg-empire.de 2 points 4 months ago

I remember there was the possibility in the talks to mandate some sound on EVs. I think Tesla wanted to use the sound of Blade Runner cars.

[-] mortalic@lemmy.world 6 points 4 months ago

Different studios take different approaches, I know when Polyphony digital was making Gran Turismo 7 they dramatically changed how they were doing audio by actually bringing the real cars into a dedicated recording studio. This isn't the video I saw a few years ago, but it's similar.

To my knowledge they may have been (still?) the only studio doing it this way.

[-] Blaster_M@lemmy.world 4 points 4 months ago

There is also a one man wonder effort to improve the sound work of simulated engines by "simply" simulating the flow of air https://www.youtube.com/watch?v=J11c8mMN1PA

[-] Cagi@lemmy.ca 3 points 4 months ago

I remember exploring the Road Rash files as a kid and each bike sound was a single short click that just repeated rapidly. Times have changed.

[-] herrvogel@lemmy.world 5 points 4 months ago

All sounds are short clicks that just repeat rapidly, if you think about it.

this post was submitted on 30 Jun 2024
114 points (96.0% liked)

No Stupid Questions

35834 readers
1210 users here now

No such thing. Ask away!

!nostupidquestions is a community dedicated to being helpful and answering each others' questions on various topics.

The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:

Rules (interactive)


Rule 1- All posts must be legitimate questions. All post titles must include a question.

All posts must be legitimate questions, and all post titles must include a question. Questions that are joke or trolling questions, memes, song lyrics as title, etc. are not allowed here. See Rule 6 for all exceptions.



Rule 2- Your question subject cannot be illegal or NSFW material.

Your question subject cannot be illegal or NSFW material. You will be warned first, banned second.



Rule 3- Do not seek mental, medical and professional help here.

Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.



Rule 4- No self promotion or upvote-farming of any kind.

That's it.



Rule 5- No baiting or sealioning or promoting an agenda.

Questions which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.



Rule 6- Regarding META posts and joke questions.

Provided it is about the community itself, you may post non-question posts using the [META] tag on your post title.

On fridays, you are allowed to post meme and troll questions, on the condition that it's in text format only, and conforms with our other rules. These posts MUST include the [NSQ Friday] tag in their title.

If you post a serious question on friday and are looking only for legitimate answers, then please include the [Serious] tag on your post. Irrelevant replies will then be removed by moderators.



Rule 7- You can't intentionally annoy, mock, or harass other members.

If you intentionally annoy, mock, harass, or discriminate against any individual member, you will be removed.

Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.



Rule 8- All comments should try to stay relevant to their parent content.



Rule 9- Reposts from other platforms are not allowed.

Let everyone have their own content.



Rule 10- Majority of bots aren't allowed to participate here.



Credits

Our breathtaking icon was bestowed upon us by @Cevilia!

The greatest banner of all time: by @TheOneWithTheHair!

founded 1 year ago
MODERATORS