this post was submitted on 22 Mar 2024
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"[...]these micotransactions grant more frequent access to features many gamers deem essential for any action RPG. This includes fast travel and character customisation."
Wait, what? Seriously devs?
the key phrase there being 'more frequent'. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
Nah, this is inherently scummy behavior.
Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.
This has been solved for a long time. If you want to force people to leave the town to quests and adventure just stick to Morrowind style fast travel where fast travel doesn't go everywhere. If you want people to be able to fast travel everywhere then let them fast travel everywhere. If people can fast travel everywhere but don't want to fast travel everywhere then it's a single player game, they're free to make up their own rules on how they want to play.
There's no justifiable reason to slap a price tag on fast travel and that's the issue most people have. The fact that it was removed from review builds shows that even the devs know how fucking shitty it is. No need to defend a shitty practice.
There's also no justifiable reason the same people bitching about Dragon's Dogma 2 MTX said fucking nothing about the RE4 remakes literal pay2win MTX. What was the RE4 remakes review count?
Oh, right, 97% positive with almost 90k reviews. (*On Steam)
This is not a new phenomenon. Capcom has been monetizing their games like this since DMC4. Capcom also makes really good games and is one of the few AAA devs that still delivers.
You people acting like this is a slippery slope are just really, really slow.
No. You do not need to limit fast travel for immersion. That doesn't even make sense.
That's exactly right.
Most games won't even let you warp to places you haven't been yet. Fucking bullshit.
I mean that ain't that weird? The warpstone isn't calibrated to the right location yet.
Sounds like excuses.
"Noo, there's actually this totally reasonable made up reason you can't just go where tf the developers want you to~! You have to let them waste your time; it's artistic!"
[edit] I was hoping the first guy would respond. I'm mocking him, to be clear. :p
And you're the queen of England?
A lot of people, myself included, do so in Skyrim. It is a completely different experience and way more immersive indeed.
That's fine. But limiting it is not required for immersion. That's all I'm saying here. If you want to do it then great. Forcing people to do in the name of immersion, and then selling fast travel for real money is an obvious bait and switch.
Sure, that's definitely a shit move. And it is not requiered, just pointing out that not removing fast travel in a game (especially if you are familiar with the game, and it has fast travel by default) makes you see that game in another light. Sometimes it is a shit experience, sometimes a great experience, but aleays a journey.
Definitely recommend it!