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XCOM, XCOM 2 (Strategy)
The balancing of risk/reward, tactics, and roster management spawned a whole genre. The newer XCOMs (Enemy Unknown/Within and War of the Chosen) are still so much fun.
Also, plugging /c/XCOM while I'm here.
Also the original X-COM was so far ahead of its time - a voxel-based LOS system, destructible environment, z-levels, natural elevation on terrain (deforming the isometric grid), reaction fire, etc.
Not to be confused with X.COM, a different series where an inept alien attempts to take over the world via shite grifting.
This is possibly my biggest gripe about that whole mess.
In almost 30 years I've yet to come across another game that captures the feeling of turning a corner and coming face to face with an alien when you've few movement points left