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submitted 1 year ago by OctopusKurwa@lemm.ee to c/gaming@beehaw.org
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[-] alehel@beehaw.org 0 points 1 year ago

What flaws are you referring to (I've not played them myself)?

[-] Peeko@beehaw.org 1 points 1 year ago
  • The worlds are largely empty and boring to explore even compared to some much older open world titles
  • movement/controls are clunky
  • the combat system is incredibly simplistic especially compared to other games and makes combat largely uninteresting and unchallenging
  • the weapon durability system is terrible and not only discourages exploration (to save your good weapons), but also prevents more complex combat mechanics from existing at all
  • the plots really aren't good at all
  • the shrines are repetitive
  • the side quests have no good rewards and often aren't worth bothering with. This is due to any substansial rewards (health and stamina) being locked to shrines, main tools being given to you at the start, a lack of proper progression, and other tools like weapons being disposible.
  • Because they give you all the tools at the start of the game, there's really no sense of progression making the game feel stale a lot more quickly then it otherwise should

TOTK doesn't really address any of these problems from BOTW. It does address things like enemy variety, and dungeons/bosses (barely), but both games share so many of the same issues I struggled to get through TOTK.

[-] Cosmic_Frog@lemmy.ml 1 points 1 year ago

I disagree with all and every single point you made, to the point that I think the complete opposite about most of them. So I guess those are subjective, not objective issues, and the game is not for everyone. I don't think every game has to be for everyone, but it's clear looking at popularity, sells, and cultural impact, that both BotW and TotK are liked by a huge amount of people just as they are. And I for one would definitely like to have a third installment.

[-] Hlast@beehaw.org 1 points 1 year ago

The final point really gets to me. New items and abilities were such a great part of pre-BotW era Zelda games. I get why they did it. The open world being so large means you aren't likely to want to re-explore the same location again once you get the requisite item. It's a sacrifice they made to avoid gating content off and allowing you to go anywhere and do anything at any time. I just don't really think that sacrifice is worth it.

this post was submitted on 01 Jul 2023
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