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submitted 1 year ago by OctopusKurwa@lemm.ee to c/gaming@beehaw.org
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[-] Hlast@beehaw.org 1 points 1 year ago

The final point really gets to me. New items and abilities were such a great part of pre-BotW era Zelda games. I get why they did it. The open world being so large means you aren't likely to want to re-explore the same location again once you get the requisite item. It's a sacrifice they made to avoid gating content off and allowing you to go anywhere and do anything at any time. I just don't really think that sacrifice is worth it.

this post was submitted on 01 Jul 2023
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